This adventure occurs entirely in the Hypernet, the ultimate evolution of the internet in Hypercorps 2099. For the purposes of game mechanics, the Hypernet (and servers on the Hypernet, like Thrillville) are treated as other planes of existence. While this brings with it a host of changes (see page 4), it also means that the race, gender, and attributes of the PCs have absolutely no bearing whatsoever on their appearance—their avatar can appear however they wish (or simply how the character looks in real life), though this appearance has no bearing on actual statistics, as users can quickly determine the actual boundaries of another visible user without difficulty.
In the 22-page Thrillville or Killville? adventure module you’ll find:
Planar traits for both the Hypernet and Thrillville.
A meeting in the Veranthea: Life & Death MMORPG server to kick things off, guidelines for breaking into the Thrillville server, encounters with the theme park’s rides, a final confrontation with the Thrillvirus, and the repercussions of the operator’s successful mission
The unbound proxy, arcade console, and Thrillvirus monsters
A map for the Thrillville Park Grounds and Thrillville Arcade, both with Player and GM versions
Pregenerated Character: Dorian Gray, “The Grayman”, a monk meganaut and exactly who you think he is
Pregenerated Character: Jintz Pearingleaf, “Technomage”, a sorcerer savant that made the leap from being a thing of code to an elf of flesh
Pregenerated Character: Ezdrahkul Leadhand, “Oldhat EZ”, a rogue parallel that’s become a seasoned operator on the Hypernet over decades of successful missions
Pregenerated Character: Vansa Proudwit, “Spaz the Freehacker”, a parallel netjacker that’s taken up clandestine work to pay her bills in the megametropolis of Neo York
A brief primer on the finished rules for using Hero Points and Cinematic Crescendoes in Hypercorps 2099