Using medieval history as source material for a fantasy RPG can be problematic, especially when compared to modern sensibilities and morals. Take, for instance, the medieval stance on crimes & punishment. Punishments for given crimes can easily seem random, arbitrary, and all kind of -ists (sexist, racist, classist, etc.) While this may seem quite favorable for creating a random punishment table, it might be a bit much for the gaming table. Instead of focusing on specific punishment for given crimes, this table focuses on three broad classifications of crimes, the possible punishments, and alternative "punishments" that can be used to keep the game moving forward.