From the introduction:
In every player character's life, the day arrives when it has to face a horde of beings that will trample it... either at a sporting event just as the home team has list 476 to 0, or the Teleport spell goes sour and deposits the character in front of a herd of stampeding wildebeests, or the other characters in the party rout at the sight of a hideous monster. Such a situation presents a lot of trouble for the player character, but it poses even more problems to the GM.
What is the best way to handle the trampling of a player character in a NUELOW game? As we asked this question, different game solutions came to mind. Among them was The Dramatist Approach in which the GM would say, "Yes, you ARE completely annihilated by the horde of reporters and NO, I do _not_ have to roll dice to determine this"; and The Chartmaster Approach in which the GM would say, "Wait, 2^m beings trying to trample your character. Give me a roll on table TT-241, adjusted by -2.3 for dark conditions, multiplied by (m-2)^2 and adjusted for your encumbrance, their encumbrance, the weather conditions, blah blah blah....")
Since none of the approaches that we might steal were well suited for the NUELOW game, the idea to create a new rule was born. (As NUELOW players know, the Design Team is loathe to create new rules; we prefer to cut-and-paste from previous NUELOW gamebooks.)
Originally published as text in 1994; shortly thereafter published as HTML; published in 2008 as PDF (possibly by a third party).