Delve into a world of strange and wondrous power with Everyman Options: Paranormal Classes, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, as a perfect companion to Everyman Gaming’s own Paranormal Adventures, Everyman Options: Paranormal Classes adds a plethora of unique and strange archetypes, class features, and feats for a variety of Pathfinder Roleplaying Game classes.
Everyman Options: Paranormal Classes includes:
Over a dozen all-new animal kingdoms for Paranormal Adventure’s shapeshifter class to transform into using their change shape ability.
Eight all-new passengers for Paranormal Adventure’s vessel class to harbor within their body or mind..
Over a dozen all-new archetypes for a variety of Pathfinder Roleplaying Game classes that are designed to emulate characters and horrors from various cult television shows and movies, including the consumer alchemist, who eats living flesh in order to gain supernatural powers, and the poppet witch, who can manipulate and control inanimate toys and later command and control other creatures as if they were common dolls.
New class features that characters for characters of a variety of Pathfinder Roleplaying Game classes to choose from, including new ki powers for unchained monks, new rogue talents for rogues, and new subkingdoms for shapeshifters.
Usurpers, a new passenger-like option for vessels that allows the character to become possessed by a material creature, such as a ghost, instead of an outsider.
New feats that allow paranormal characters to tap into their strange knowledge and powers.