The second of two core books for the 7th Sea roleplaying game.
The Game Master's Guide includes more in-depth information on each of Théah's nations than is presented in the Player's Guide, and provides private details on the setting's secret societies. It also includes rules for creating villains and monsters as well as extra, optional game mechanics and advice for new Game Masters.
From the back of the book:
All in a day's work!
7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book.
The Theah Sourcebook: Detailed essays and maps on Theah's nations, cultures, secret societies and the Vaticine Church.
Flexible rules: A vast supply of advanced and optional rules including mass combat, boarding actions and ship-to-ship skirmishes. Each rule is presented in a modular format so GMs can use only what they like.
Advice: Tons of hints and tips, dozens of story hooks, how to make the most out of your villains, story building techniques, writing adventures, running action scenes, and much more!