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Nick: 
Blue Knight edition
Year: 2010
Soft Cover
Product Code: CGE1002
ISBN-13: 978-0984184019
128 pages
Size: Tradeback
English
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Nick: 
Blue Knight edition PDF Version
Year: 2010
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: CGE1002
130 pages
Size: Tradeback
English
View
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Nick: 
PDF Version
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: CGE1001
128 pages
Size: Tradeback
English
View
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Nick: 
Softcover Version
Year: 2009
Soft Cover
Product Code: CGE1001
ISBN-13: 978-0984184002
128 pages
Size: Tradeback
0.50 pounds
English
View
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Description Edit | History

What was once lost has now been found...

After hundreds of years of obscurity, a manuscript from the 12th century has recently been discovered that details the rules for a role-playing game of historical proportions. Envisioned and enjoyed by medieval monks of some long-forgotten priory, their game will take you back in time to portray the brave knights, cunning outlaws, determined clerics, bold peasants, and brash barons of their age.

Seek training from your mentors to advance in might. Use your skills, tools, and aspects to thwart your enemies and overcome character-driven adversity. Explore the British isles and the European continent as they were in the feudal era. Turn the tides of wars and scheme for political power in old kingdoms. Join a crusade, survive the inquisition, become the monarch that the annals of time forgot. History is now yours for the re-telling.

Mentor-based Character Creation

In Chronica Feudalis, you generate a character by picking the three mentors who have taught, trained and forged your protagonist into who they are today. Add up the stats, write a few aspects and you're ready to play.

Fast Paced Resolution System

Your skills, the tools your protagonist employs and the aspects you designed are all rated by die type, ranking from d4 to d12. Roll the ones that apply and keep the highest result.

Dynamic Conflict Resolution

Your protagonists can thwart their enemies in one of the four conflict arenas - combat, parley, subterfuge and chase - all based on the same core mechanics.

Easy on the GM

As a game master, you'll control mentors, antagonists, agents and the simple. You can quickly stat these NPCs on the fly, sometimes simply by picking up a die.

More Information Edit | History
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2 Pre-generated Characters
These are the cast of protagonists used in the convention scenario, "Warwick Castle." A lady, A knight, a squire, a monk, a nun, a minstrel, a spy, and a peasant each have their own perspective and agenda at a night of intrigue and courtly schemes.
2009-09-21
2 Folding Namesign Character Sheet
Display your character's name and key aspects with this handy, fold-up character sheet.
2009-09-16
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