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Information
RPG
Genre
Setting
Series
Series Code
 
Category
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Year Published
1998
Primary Name
Shadowrun
Alternate Names
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ObjectID: 45329
Versions
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Pg. 1
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Fourth printing
Year: 2004
Soft Cover
Product Code: FPR25000
ISBN-10: 1932564462
ISBN-13: 9781932564464
336 pages
Size: Letter
English
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Fanpro Third Printing
Year: 2003
Soft Cover
Product Code: 10660
ISBN-10: 3890646603
336 pages
Size: Letter
English
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Shadowrun
Year: 2000
Hard Cover
Product Code: LFSH001
ISBN-10: 8484210812
ISBN-13: 9788484210818
336 pages
Size: Letter
Spanish
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German Version 3.01D (2nd Printing)
Year: 1999
Hard Cover
Product Code: 10740
ISBN-10: 3890647405
336 pages
Size:  
German
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Hardcover Version
Year: 1998
Soft Cover
Product Code: 7001
ISBN-10: 1555603718
336 pages
Size: Letter
English
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Limited Edition
Year: 1998
Leather Bound
338 pages
Size: Letter
2.37 pounds
English
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1st printing
Year: 1998
Soft Cover
Product Code: 7001
ISBN-10: 1555603610
334 pages
Size: Letter
1.91 pounds
English
View
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Nick: 
German Version 3.01
Year: 1998
Electronic (PDF, DOC, eBook, HTML, etc.)
336 pages
Size: A4
German
View
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Link Image
Nick: 
German Version 3.01
Year: 1998
Electronic (PDF, DOC, eBook, HTML, etc.)
336 pages
Size: A4
German
View
Corrections
Link Image
Nick: 
PDF version
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: FPR25000p
338 pages
Size: Letter
English
View
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Link Image
Description Edit | History

The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged—the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide computer network, the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you're a part of this wired world, where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You're a shadowrunner—a street operative.
You may be human or troll, dwarf or elf. You may throw fireballs, pull out your trusty Uzi or slice through computer security with a program as
elegant and deadly as a stiletto. No matter what, you get the job done. You're a shadowrunner— a professional. You don't just survive in the shadows—you thrive there … for now.
Shadowrun, Third Edition is a complete rulebook for gamemasters and players. It contains all the rules needed to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Third Edition updates, revises, expands and clarifies rules from previous Shadowrun rulebooks. It is compatible with previous versions of Shadowrun and with previously published Shadowrun source material.

Shadowrun, Third Edition is a complete rulebook for gamemasters and players. It contains all the rules needed to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Third Edition updates, revises, expands and clarifies rules from previous Shadowrun rulebooks. It is compatible with previous versions of Shadowrun and with previously published Shadowrun source material.

More Information Edit | History
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Linked Items Relationship: Periodical Articles | Podcast Episodes
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Pg. 24
Astral Threats: Facing the Unknown

New astral threats for the Shadowrun game: Allurer, Krabben, and Ant Lion; plus a new weapon, the FAB gun.

Edit
Pg. 14
Shamanic Weaknesses

Shadowrun shamans can be exploited if you know how.

Edit
Pg. 6
Table Talk: Legendary Weapons of the Clubs Decathlon

The Winners of the "Best Legendary Weapon" event: Makah Whaling Spear (Shadowrun) and Tools of the

Edit
Pg. 36
Talking the Tree Tongue

Unleash the real-world druidic language of Ogham upon your campaign, and the tree-lovers therin will never be the

Edit
Pg. 12
Tassinger's: A Restaurant for the 22nd Century

An online discussion of an unusual restaurant for SHADOWRUN.

Edit
Pg. 13
Techie Toys for All Ages: Decathlon Event Entries to Add to Your Favorite Sci-Fi RPG

Two unusual devices from the Techie Toy Event in the 1999 Club Decathlon: Gauss Grenade (Shadowrun) and

Edit
Pg. 10
Virtual Seattle Screamsheet

Rules updates for the LIVING SEATTLE shared world campaign for SHADOWRUN.

Edit
Pg. 22
Virtual Seattle Update

The transfer of oversight of Virtual Seattle from Ron Heintz to Wes Nicholson, and news about rules

Edit
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