The Hotness
Games|People|Company
Stalker
Dungeons & Dragons Game (New Simplified Version)
Book of Lairs
Storm King's Thunder
A Lump of Coal
Microscope
Assault on the Goblin Hold
Clockwork: Dominion Core Rulebook
XSOLO: Lathan's Gold
Encyclopedia Magica (Volume 1)
XS2: Thunderdelve Mountain
Guide to Pathfinder Society Organized Play
Storm Battalion
DCC #091: Journey to the Center of Aereth
Mouse Guard Roleplaying Game
DC Universe Roleplaying Game
M3: Twilight Calling
M5: Talons of Night
Academy of Secrets
Dungeons & Dragons Starter Set
Alone Against the Flames
The Midnight Legion (Boxed Set)
Realm Guard: Rangers of the North
The Burning Wheel Fantasy Roleplaying System (Gold)
Horror on the Orient Express (2nd Edition)
Clover: Holiday Special
Player's Handbook (D&D 5e)
Curse of Strahd
Dominion: Quickstart Rules and Adventure
The City People
Instant Hero Issue #2: Miss Plastique
Call of Cthulhu (3rd Edition)
DA1: Adventures in Blackmoor
Mutant Future
IJ4: The Golden Goddess
IJ6: The Fourth Nail
The Magic Encyclopedia (Volume One)
GameMastery Item Cards: Adventure Gear
MotoCaust
The Godsmouth Heresy
The Winds of Magic
The Savage North
Apocalypse World
Interface Zero (Savage Worlds)
Mouse Guard Roleplaying Game Box Set
Morningstar
Piety
Wolfship
One Night Stands 2: Death in the Painted Canyons (Pathfinder)
Numenera
Information
RPG
Genre
Series Code
 
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
2006
Primary Name
Mythic
Alternate Names
 Corrections
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 47392
Versions
Pg. 1
Nick: 
Electronic Version
Publisher: 
Year: 2006
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: WM1
ISBN-10: 0-9718100-9-5
146 pages
Size:  
English
View
Corrections
Link Image
Nick: 
Softcover Version
Publisher: 
Year: 2006
Soft Cover
ISBN-10: 0971810095
ISBN-13: 978-0971810099
144 pages
Size: 8.50 x 10.90 inches
0.92 pounds
English
View
Corrections
Link Image
Description Edit | History

Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM.

Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM.

In a Mythic adventure, the GM (or players sans GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are.

There are various ways in which Mythic can be used:

  • No GM, multiple players: Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight.
  • No GM, one player: Mythic can be used to go solo. There have been many solo systems in the past. But let's be honest, they weren't so great. Solo play in Mythic works the same as group play. You're just alone.
  • One GM, any number of players: For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
  • Mythic, stand-alone: Mythic can be played as a complete role-playing game. The same logic-based tools that guide an adventure along can also answer other questions, such as "Did Boltar's sword hit the goblin?" On its own, Mythic is a free-form and interpreted system. Much of the details defining a campaign world will come up as the adventure proceeds.
  • Mythic with other RPGs: Mythic's main strength is the ability to generate dynamic, unfolding adventures on the fly. Mythic can replace the GM even if you're playing another role-playing game and not using Mythic rules as the core rules for your campaign. Mythic takes the place of the GM, but the main RPG's rules still handle character creation, combat, task resolution and everything else. Questions that players would normally ask the GM are now asked to Mythic, instead.
More Information Edit | History

Contents:

Introduction

Chapter 1: Mythic Adventures

Chapter 2: Character Creation

Chapter 3: The Fate Chart

Chapter 4: Task Resolution

Chapter 5: Combat

Chapter 6: Randomness

Chapter 7: The Adventure

Chapter 8: Game Master Emulation

Chapter 9: World Creation

Chapter 10: Character Advancement

Chapter 11: Converting to Mythic

Chapter 12: Notes and Suggestions

Chapter 13: Extended Play Example

Updating...
Thumbs Up
Marketplace
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{product.numforsale}} for sale {{product.price}}
{{product.prettycondition}}
{{product.listdate|truncate:"10"}}
Updating...
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{item.title}} {{item.timeleft}}
{{item.currentprice}}
Updating...
Thumbs Up
Images
Gallery:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Updating...
Thumbs Up
{{title}}
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No videos found
{{video.numrecommend}} {{video.title}} {{video.language}} {{video.username|truncate:"10"}} {{video.numcomments}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{title}}
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
by
{{post.numcomments}}
Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 1
No Files Found.
Linked Items
Sort: Pg
Relationship:
Pg. 1
No Articles Found
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Statistics
RPG Item Rank: 1063
Num Ratings: 27
Average Rating: 7.30
Standard Deviation: 2.07
Num Views: 8625
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0
Fans: 8
Personal Comments: 13
Users Owning: 98
Users Wanting: 6
Users Trading: 0 [find trade matches]
Price History: View
Total Plays: 24
Plays This Month: 0
Updating...
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
{{weblink.postdate|truncate:"10"}}
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.