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Series Code
Production Staff
Year Published
Primary Name
DragonLance: Fifth Age Dramatic Adventure Game
Alternate Names
Dragonlance: Fifth Age Dramatic Adventure Game
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Pg. 1
Box Set
Year: 1996
Box Set
Product Code: 1148
ISBN-10: 0-7869-0535-2
272 pages
Size: 6.50 x 9.75 inches
Link Image
Description Edit | History

From the box:

A generation ago, the War with Chaos heralded a new age for the world of Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun to recover, a new threat from across the sea descended upon the populace: the Great Dragons. Larger and more fierce than any wyrms ever to battle in the wars of past ages, these beasts have brought terrible oppression to the land they now claim. Humans and elves, dwarves and centaurs, minotaurs and kender all suffer under their shadow.

But the FIFTH AGE is not without its heroes. Born of myriad races, these valiant souls found inspiration in legends of the heroes of yore. They now take up sword and lance, master an almost forgotten primordial magic, and harness the untold energies of the human heart to defend their people from the dragon lords of Ansalon.

Dragonlance: FIFTH AGE is an all new role-playing game that builds on the foundation of the best-selling novel Dragons of Summer Flame, by Margaret Weis and Tracy Hickman. The game features the unique SAGA dramatic adventure rules, designed to reproduce the sweeping romance and fantastic epics of the Dragonlance tradition.

The FIFTH AGE game contains:

Book of the Fifth Age, 128 pages detaling the SAGA rules, a new narrative game system that emphasizes roles over rules and gives players more game control

Dusk or Dawn, 96 pages introducing the Ansalon of the Fifth Age

Heroes of a New Age, a 48 page introductory dramatic adventure

The Fate Deck, 82 colorful cards that govern all aspects of game play.

A full-color poster map of Ansalon at the dawn of the Fifth Age.

18 character cards featuring the greatest heroes and villians of the Fifth Age plus a pre-generated party of heroes.

More Information Edit | History

This is a rules-light story-focused departure for TSR. It uses the fate deck: a deck of suited cards instead of dice. You never end up relying on a random die roll and can drive the story/characters in a direction you want by clever hand-management. This system also sports a magic system which delivers a good balance between free-form and rigid design. It allows the magic user freedom to describe what they want to do while giving the GM a framework to determine spell difficulty. A player's hand of cards also determine their progression through the experience levels at the end of the game and holding onto a good card during a game will allow faster progression - but at what cost to the party during their adventure?

Table of Contents


  • Book One: Book of the Fifth Age (128 pages, softcover)
  • Book Two: Dusk or Dawn (96 pages, stapled)
  • Heroes of a New Age (48 pages, stapled, no cover)


  • Ansalon in the Fifth Age (color poster)

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Pg. 8

TSR's first all new roleplaying game for years is coming soon (preview)

Pg. 16
Fifth Age Interactive

A sneak peek at Steve Miller\'s ideas for DRAGONLANCE Fifth Age interactive rules for the SAGA system.

Pg. 8
Happy New Year

1996's big releases previewed; others noted (some apparently never released)

Pg. 82
Hark, the Herald

A new role for the Fifth Age game.

Pg. 108
Role-Playing Reviews - Fantastic Fantasy

Reviews of DragonLance: Fifth Age Dramatic Adventure Game, Necromunda and Blood Dawn.
Short reviews of Mythos

Pg. 26
The Toenail of Chaos

DRAGONLANCE: FIFTH AGE contest winners from way back in issue 123.

Pg. 18
Trouble in Mind

A short adventure for the Dragonlance: Fifth Age game, which introduces heroes to the Legion of Steel training

Pg. 24
World Under Construction

Early design information from DRAGONLANCE: FIFTH AGE.

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