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Information
RPG
Genre
Setting
Series
Series Code
 
Category
Mechanic
Designer
Artist
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Publisher
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Year Published
2002
Primary Name
Champions, Superpowered Roleplaying
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ObjectID: 51531
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Nick: 
Soft Cover
Year: 2002
Soft Cover
Product Code: DOJHERO200
ISBN-10: 1583660046
214 pages
Size: Letter
English
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PDF Version
Year: 2002
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: DOJHP200
216 pages
Size: Letter
English
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Description Edit | History

(NOTE: This book requires the use of Hero System 5th edition)

From the back of the book:

Any Superhero... Any Power... Any Adventure!

Champions is back! This latest edition explores the superhero genre more thouroughly than ever before, delving into all the subjects you need to know about to create incredible characters and campaigns. It includes:

  • a complete review of the superhero genre, from the earliest Golden Age comics to today's cutting-edge graphic novels, with guidelines and suggestions for simulating the eras and features of the genre using the HERO System rules.
  • creating superhero characters using the HERO System, including a thorough look at origins, sources of powers, game elements, and prominent character archtypes, plus a Quick Superhuman Generator.
  • information on and examples of super-technology.
  • creating, running, and improving Champions campaigns.
  • example character sheets for the Champions and some of their major enemies.
  • and more!

Like all other HERO System genre books, Champions is a toolkit, presenting you with the information, options, and ideas you need to create your own characters and campaigns just the way you want them. Whatever type of superhero game you like to play, and however you like to play it, Champions helps you make it even better!

More Information Edit | History
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Pg. 12
AND THERE WAS BLOOD EVERYWHERE!

A giant blur on the satellite photo of Africa leads to unthinkable horrors for your Champions team.

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Pg. 58
ANGELINA

This former Mafia killer has gone freelance... and is no longer among the mere mortals of this world.

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Pg. 52
CARESS

This speedster can drain the life right out of you, or even suck it into herself! If only she could remember who

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Pg. 20
CHAINS OF DOOM

Nazi gold, alchemy, legendary dwarves, occult schoolgirls, the mafia... What more could a Champions adventure

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Pg. 5
CHAMPIONS LEFTOVERS

See the powers that fell onto the Champions cutting floor!

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Pg. 16
CLASSIC BITS

Some plot elements show up in just about every comic book. You can integrate these ideas into your Champions

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Pg. 60
COBALT

This vigilante master of mass has a grudge against his creators.

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Pg. 20
EUROGUARD

Someone has to stop Eurostar! And this team assembled for the task has a mighty good chance., by

Edit
Pg. 14
HERO UNIVERSE

Check out The Characters That Hero Forgot. This issue -- more StarGuard.

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Pg. 27
HOME AWAY FROM HOME

For a new superhero, home is where you hang the cape. Here are some samples for your characters to start

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