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Information
RPG
Genre
Series Code
 
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
1976
Primary Name
Metamorphosis Alpha
Alternate Names
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ObjectID: 53040
Versions
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Pg. 1
Nick: 
PDF version
Publisher: WardCo
Year: 2007
Electronic (PDF, DOC, eBook, HTML, etc.)
40 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Second and third printings
Publisher: TSR
Year: 1978
Saddle Stapled (modules/pamphlets)
Product Code: 3001
32 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
First printing
Publisher: TSR
Year: 1976
Saddle Stapled (modules/pamphlets)
Product Code: SF18-R
32 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the back of the book:

In The Tradition Of
Dungeons & Dragons
Metamorphosis Alpha
Brings You An Exciting New Concept
In Fantastic Role-Playing Games

Have you ever encountered a moose with quills? Or a teleporting woodpecker with a double brain and a poison beak? How about a nearly invincible jaguar, complete with the ability to change its body density and emit a sonic shriek, but which fears birds? These are but a small sampling of the mutations which could inhabit the many worlds of METAMORPHOSIS ALPHA.

A vast starship, a virtual world in itself, carrying colonists, livestock, and the flora and fauna of Terra is struck by a cloud of an unknown form of radiation while enroute (sp) to a distant star. Chaos reigns when the radiation kills most of the crew, and in the ensuing madness the knowledge of what the ship is and where its destination lies is lost to the survivors - and there are many survivors. Intelligent mutated animals and plants now populate the vessel, and these compete or perhaps cooperate with the humans aboard.

In METAMORPHOSIS ALPHA, you are aboard the stricken starship and struggling to survive, trying to gain knowledge of the strange devices and mechanical apparatus of the vessel, attempting to learn the secrets of the strange "world" you inhabit. As a player, you may be a human or a mutant - human or otherwise. Your course is up to your skill and imagination.

METAMORPHOSIS ALPHA is a role-playing game in the grand tradition of DUNGEONS & DRAGONS. If you enjoy the worlds of medieval swords and sorcery, you will love what you find in the fantastic and fascinating worlds of science fiction!

More Information Edit | History

File: Dire Straits is an introductory adventure for the 1st edition Metamorphosis Alpha system.
It is intended as a challenge for 4-6 player characters.
The estimated play time is 4 hours

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Pg. 5
Alternate Beginnings for Metamorphosis Alpha

An alternate scenario for beginning adventures and creating characters in Metamorphosis Alpha.

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Pg. 4
Clone Bank Alpha

An alternative beginning sequence for METAMORPHOSIS: ALPHA.

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Pg. 30
Des Donjons dans les étoiles

A retrospective of the sci-fi space opera style games.

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Pg. 15
Designer's Forum

Further Rules, Modifications and Clarifications for mental and physical mutations in Metamorphosis Alpha.

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Pg. 22
Guidelines for Mixing Campaigns

Androids, Wizards, Several Mutants, and Liberal Doses of Imagination, Well Blended; Using Dungeons & Dragons

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Pg. 16
How Green Was My Mutant

Tables to determine random appearance for humanoids in METAMORPHOSIS ALPHA.

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Pg. 3
How Green Was My Mutant

The appearance of humanoids in Metamorphosis Alpha.

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Pg. 58
Lost Game Safari

The hunt for out-of-print games worthy of a second look. Metamorphosis Alpha (TSR, 1976).

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Pg. 5
Metamorphosis Alpha

This article summarizes the then-new Science-fiction Role Playing Game Metamorphosis Alpha.

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Pg. 21
Metamorphosis Alpha

A short article about James M Ward\'s RPG.

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