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2009
Primary Name
Diaspora
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Corrected Hardcover
Year: 2010
Hard Cover
ISBN-13: 978-0981171005
270 pages
Size: Digest
1.00 pounds
English
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Nick: 
Softcover Version
Year: 2010
Soft Cover
ISBN-13: 978-0981171029
270 pages
Size: Digest
1.00 pounds
English
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Nick: 
PDF version
Year: 2010
Electronic (PDF, DOC, eBook, HTML, etc.)
ISBN-13: 978-0981171012
270 pages
Size: Digest
English
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Nick: 
Evil Hat Softcover
Year: 2010
Soft Cover
Product Code: EHP7004
ISBN-13: 978-0981171067
270 pages
Size: Digest
English
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Nick: 
Hardcover Version
Year: 2009
Hard Cover
ISBN-13: 978-0981171005
270 pages
Size: Digest
English
View
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Link Image
Description Edit | History

From the back of the book:

Humans have been in space tens of thousands of years, and societies have risen and fallen so many times that no one remembers where we come from.

Colonies are grouped in clusters of a few systems connected by slipstreams – artifacts of the cosmos or perhaps a forgotten technology. Only the slipstreams allow travel faster than light. Apart from that, spacecraft make do with reaction drives, dumping heat as best they can.

Diaspora is a self-contained role-playing game, with rules for starship battles, individual combat, social interaction, and platoon-scale engagement, in an original science fiction setting that you help design.

This is your universe. How are you going to survive?

More Information Edit | History

Diaspora is a stand-alone game that uses the FATE version 3 engine from Spirit of the Century. It consists of substantial simplification and modification of the SotC core (reducing the Stunts system, for example, to four pages) and the addition of several mini-games that can be run as independent wargames external to the RPG itself. Of particular interest is the platoon-scale wargame which provides a complete miniatures sf/armour game using story-driving elements rather than simulation.

There is a microbadge available here: mb

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4 Guards vs Thieves example abstract fight
Guards start in “Employed in the Royal Guard”. The center circle has two different meanings, one for the thieves and one for the guards. Thieves start in “Having a ship”. End condition: when time track reaches end or as soon as thieves get to the tiny space guarded by pass values 4, 4 and 8. They want to have their ship, get away clean and have the jewel. When the end condition triggers, the pieces who are in a particular space, that’s their destiny in the fiction. I.e. you can be in the “Death” circle safely, you just can’t end up there.
2012-02-04
4 Diaspora skill sheets in Swedish
Version 1.0. I translated some stuff to Swedish. This is a PDF of four things: First page is a translation the “con”-style character sheet. I like it for home use, too. You’ll need one per player. Second page is a translation of the “skill sheet”, a brief summary of the skills. Make enough to go around the table. Third page is something new: a skill “record sheet” for the GM (many games have something like this) so you can see at a glance all characters skill levels so you know what their characters are geared towards. (Aspects are arguably more important but they don’t need a sheet like this since they have no standard text. Just bring empty paper.) Fourth page is meant to be cut into four A6 “ladders”. I’m used to playing Fudge “numberless” with just the adjectives, but it’s...
2012-01-18
8 Diversifying Diaspora v1.0
Inspired by Gullerbutry's weighted Fudge Dice tables this document contains three new additions for use with Diaspora: a random character generation system, a random wildlife generator inspired by the original Traveller rules, and a completely new mini-game called The Chase!
2011-08-09
8 FATE weighted random table structure
This is a fillable PDF form for a random table structure that gives 15 weighted results using FUDGE dice. Roll 4dF and count the + across the top and - along the side to get a result square.
2011-06-11
5 Diaspora Cluster Sheet MKI
Sheet for keeping track of cluster details with an octagonal theme. There are two pages in case a cluster gets large. I tried to leave enough room to draw the slipstream links, but also included a space to write the names of linked systems in case that poses a problem, or if there need be overlap to another page.
2011-04-07
4 Diaspora Phase Sheet MKII
A variant of the MKI Diapspora Phase sheet that was partially inspired by the old school G.I.Joe file cards.
2011-04-06
5 Diaspora Phase Sheet
Diaspora Phase sheet with octagonal boxes.
2011-04-05
11 Diaspora Space Combat Sheet
The Iron Chicken space combat sheet is beautiful, but this one is a little more friendly on a printer's ink cartridges.
2011-03-19
10 Diaspora Starship Sheet
I like the player character sheets for Diaspora, but was sorry to see there wasn't one for starships (in essence, another character at the table) - so I created one.
2011-03-19
10 Diaspora Cluster System Sheet
I thought it would be useful to have a sheet where the information on a cluster could be kept together.
2011-03-19
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