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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
2004
Primary Name
HERO System Fifth Edition Revised
Alternate Names
HERO System (5th edition revised)
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ObjectID: 54692
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Pg. 1
Nick: 
Hard Cover
Publisher: 
Year: 2004
Hard Cover
Product Code: DOJHERO109
ISBN-10: 1583660437
592 pages
Size: Letter
English
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Nick: 
PDF Version
Publisher: 
Year: 2004
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: DOJHERO109
ISBN-10: 1583660437
592 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the back of the book:

Widely regarded as the best roleplaying game system ever created, the HERO System has become even better with this Revised version of the 5th Edition rules!
Unlike any other roleplaying game, the HERO System provides you with unfettered flexibility, allowing you to exercise your own creativity without hindrance. Build any character, power, gadget, skill, weapon, ability, or vehicle you can think of! It's the ultimate gamer's toolkit, allowing you to do what you do best: create great characters and games.
Whatever you want to do, in any genre, time period, or setting, the HERO System lets you do it!
The 5th Edition, Revised includes:
- The complete HERO System 5th Edition rules, revised and updated to address commonly-asked questions, improve clarity, and make the rulebook easier to use;
- Hundreds of options for Hero gamers, allowing you to better create and define characters, abilities, vehicles and more;
- Over 300 example powers, gadgets, abilities, weapons and spells for all genres;
- A dozen sample characters, from all the major genres, along with guidelines about how to use the HERO System for each genre;
- A detailed, comprehensive index.

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Pg. 33
ADVANCED VELOCITY RULES

Move Bys, Move Throughs, Falling, and Knockback are reworked, with a more unified damage structure., by

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Pg. 23
ATOMIC MONSTER HERO

Giant monsters come from space, from accidents, from all around us! Learn their ecologies, their origins, and

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Pg. 11
BE FRUITFUL AND MULTIPLY

Populate your Fantasy Hero world with these unusual variants on common races, and customize with the suggested

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Pg. 17
BUILDING A BETTER MYTHOLOGY

Give your campaigns a verisimilitude by meshing the various mythologies available into a unified cosmology.

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Pg. 34
BUT, I THOUGHT THEY WERE THE GOOD GUYS... ?

Introducing the new superhero team, only to have them be supervillains in disguise, is a time-honored plot

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Pg. 30
CAPTAIN PULVER

This experienced Cybertank operator uses his cybernetic parts and extensive field experience to shut down

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Pg. 20
CHAINS OF DOOM

Nazi gold, alchemy, legendary dwarves, occult schoolgirls, the mafia... What more could a Champions adventure

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Pg. 54
CINEMATIC MARTIAL ARTISTS

Superheroes, cyborgs, and demihumans can all have fighting styles appropriate to their characters.

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Pg. 57
CROSSING OVER

Dimensional travel can be problematic for the GM who is unprepared, or a wealth of opportunity with a little

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Pg. 25
CYBERSYSTEMS

Implanted weaponry, defenses, sensors, and other equipment may become common in the next centuries.

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Statistics
RPG Item Rank: 1156
Num Ratings: 32
Average Rating: 7.22
Standard Deviation: 2.20
Num Views: 1383
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 4.0
Fans: 3
Personal Comments: 6
Users Owning: 100
Users Wanting: 0
Users Trading: 1 [find trade matches]
Price History: View
Total Plays: 0
Plays This Month: 0
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