Some ghosts prefer deceit over destruction, control over corruption. Their power lies in the strength of their mind, though not over matter. They view telekinesis as a mere parlour trick, a wild talent fit only for barbarians accustomed to throwing and breaking things. Instead, they use their power to affect the minds of others, altering the perception of reality itself to mislead and influence.
Chains of the Phantom provides eighteen new feats specifically designed for such ghosts; those who desire to beguile the mind, deceive the senses, and wield hallucination like a fine blade.