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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
2006
Primary Name
A Skill for Everything
Alternate Names
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ObjectID: 85722
Versions
Pg. 1
Nick: 
PDF version
Publisher: 
Year: 2006
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: FEG905
20 pages
Size: Letter
English
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Description Edit | History

From publisher blurb:

Why are ability checks only ability checks, while untrained skill checks are skill checks? Why can't your massive fighter learn to be good at breaking down doors, and therefore get more than his Strength bonus to the attempt?

A Skill for Everything presents mechanics that allow ability checks, saving throws and attack rolls to have nearly the same degree of flexibility and customization as skill checks. While this is a significant addition to the most popular OGL game system, the design is modular - allowing you to adopt either the new ability check / saving throw mechanics, the attack roll mechanics, or both - and can be applied to existing characters and campaigns with minimal fuss.

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