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Information
RPG
Genre
Setting
Series
Series Code
Berge des Wahnsinns, Kampagnenband 2
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
2010
Primary Name
Die geheimnisvolle Stadt
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ObjectID: 86373
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Pg. 1
Nick: 
German Hardcover Version
Publisher: Pegasus Spiele
Year: 2010
Hard Cover
Product Code: 43200G
ISBN-13: 978-3939794851
350 pages
Size: A4
0.50 pounds
German
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Description Edit | History

Part 2 of a 3 volume campaign.

This is not only the translated version of Beyond the Mountains of Madness, but also an updated, revised, and improved version, with lots of additional material added. Split into three seperate books.

From the publisher's website (in German):

Berge des Wahnsinns, so wird ein mystischer Gebirgszug in der Antarktis genannt, an dem die letzte große Expedition der Miskatonic-Universität Arkham gescheitert ist. Nur wenige kehrten aus dem Eis zurück, und die es taten, waren rasend vor Irrsinn oder geistig gebrochen.

Zwei Jahre später, 1933, soll die Starkweather-Moore-Expedition klären, was damals geschehen ist, und da anknüpfen, wo die Vorgänger umkehren mussten. Und natürlich nehmen die Charaktere an dieser Expedition teil.

In diesem zweiten Band der dreibändigen Kampagne erforschen die Charaktere in der Antarktis zunächst das zerstörte Lager ihrer Vorgänger. Die Entdeckungen, die sie dort machen, führen zu dem Entschluss, den Flug in die sich gigantisch im Herzen der Antarktis auftürmenden Berge des Wahnsinns zu wagen. Als sie den höchsten Pass überqueren, stockt ihnen der Atem: Von Schnee und Eis bedeckt breitet sich unter ihnen eine zyklopische Stadt aus, die seit Äonen verlassen scheint. Welche Geheimnisse können sie den Ruinen entringen? Und sind sie hier wirklich ganz alleine? Tekeli-li, Tekeli-li!

Berge des Wahnsinns ist die größte und epischste Kampagne, die für das Cthulhu-Rollenspiel geschrieben wurde. Sie führt zu einem der faszinierendsten Orte des Cthulhu-Mythos und ermöglicht seine Erkundung weit über das hinaus, was der Leser aus Lovecrafts gleichnamiger Erzählung zu erfahren vermag. Nie kommen die Charaktere der Enträtselung der Geheimnisse unserer Welt näher als hier.

Berge des Wahnsinns wurde von dem amerikanischen Autor Charles Engan gegenüber der bekannten Vorlage von Chaosium für die vorliegende deutsche Ausgabe noch einmal von Grund auf neu verfasst, verbessert und stark erweitert.

---

Translation:

Mountains of Madness - a mythic mountain range deep in the Antarctic, where the last great expedition of Miskatonic University failed. Only a handful survivors escaped from the ice, and those who did, were either stark raving mad or mentally broken.

Two years later, 1933, the Starkweather-Moore expedition is trying to reveal what happened back then, starting where their predecessors had to turn back. And of course your characters are partaking in this new adventure.

In the second part of the three-volume campaign the characters are investigating the last remnants of the destroyed camp their predecessors have left. The discoveries they make lead them to a bold decision: to fly deep into the heart of Antarctica, to those gigantic Mountains of Madness. But once they've crossed the highest peaks their blood freezes: covered by snow and ice lies a cyclopean city, seemingly left by its inhabitants since aeons. Which secrets are waiting down there in those ruins? And is this city really deserted? Tekeli-li, Tekeli-li!

Mountains of Madness is the biggest and most epic campaign ever written for Call of Cthulhu, leading the reader and investigators to one of the most fascinating places of the Cthulhu Mythos and offering the chance to reveal way more than one could ever gather from reading the original story of H.P. Lovecraft. Never do the characters come closer to uncovering the secrets of our world than during this campaign.

Written by author Charles Engan, this german edition has been thoroughly revised, improved and expanded as against the original version from Chaosium.

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