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Series Code
Production Staff
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Primary Name
New Horizon Role Playing Game Compendium
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ObjectID: 94897
Pg. 1
B&W First Printing, Perfect-Bound Paperback
Year: 2011
Soft Cover
ISBN-13: 978-1447509943
338 pages
Size: Digest
Link Image
Full Color First Edition Lulu perfectbound version
Year: 2011
Soft Cover
ISBN-13: 978-1447509967
338 pages
Size: Digest
1.64 pounds
Link Image
Description Edit | History

From the back of the book:

New Horizon is a science fiction world which holds the soul of a fantasy world's loose and inventive play style and its sense of exploration and wonder. It's a brand new world, just waiting for you to explore it!

New Horizon is a campaign about the ultimate destiny of the abstracted concept of humanity. Not limited strictly speaking to humans, the story is designed not just to explore humanity as we know it, but the many different directions it can possibly go. If you enjoy role playing and science fiction, but have been turned off by the restrictive or fantasy, then join New Horizon and be part of a new world beyond your imagination. The campaign is set across a vast and varied world, with terrains both familiar but refreshing and new, to completely alien in nature. From urban jungles to mountain passes of living crystals. From deep tropical mangroves to bio-luminescent subterranean fungal forests.

New Horizon is a table top RPG, like many other popular franchises such as D&D or Shadowrun. While the D20 tabletop system used by D&D is the most popular, New Horizon uses an exciting new system called Vo|t. You only need two D20 dice with Vo|t.

More Information Edit | History

The New Horizon Role Playing Game Compendium was published in two versions:
Full Color interior ink: ISBN: 978-1-4475-0996-7
Black & White interior ink: ISBN: 978-1-4475-0994-3

The Role Playing Game Compendium contains of 4 main chapters, excluding the Table section. These 4 chapters are: Campaign Setting, Player’s Manual, Game Master’s Manual and Monster Manual.

1) The Campaign Setting describes the whole New Horizon world and introduces the campaign setting. It describes the whole world in great detail, including continents, factions, town and cities, plant life, foods and much more.
2) The Player's Manual explains how to fill out the character sheet properly and how to set up a new character for a New Horizon game. It also explains everything necessary to know about the different Human and Wafan races, and the different backgrounds/professions which are available for them. It also contains information about weapons, armor, traits and equipment.
3) The Game Master's Manual goes further into detail about the Volt rule system and explains how battles are set up and run. The Game Master's Manual is a guide for Game Master so that they can learn how to set up games properly and guide players through them. It also contains over 50 non-player character which the Game Master can use, example battle scenarios and part one of the "Season of Gunshots" adventure.
4) The Monster Manual is a bestiary sourcebook for animals/monsters living on New Horizon. The book contains more than 70 different animals/monsters unique for this world. The book also contains information about the first humanoid creature (which is neither Human nor Wafan) from New Horizon, called "Faenorr".

These 4 chapters are part of the New Horizon Role Playing Game Compendium, but they are also available as separate books with Full Color interior ink:
Campaign Setting Guide: ISBN: 978-1-4475-0815-1
Player's Manual: ISBN: 978-1-4475-0841-0
Game Master's Manual: ISBN: 978-1-4475-0855-7
Monster Manual: ISBN: 978-1-4475-0830-4

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