This is a free-form, story-oriented, rules-lite, GM-less roleplaying game. It’s a bit like a highly simplified
version of Universalis. I designed it to play with my kids, hence the use of Silliness as a constrained re-
source to keep the stories from getting out of hand…
As of this writing, it has been played exactly once, so it’s very rough. Take everything with a grain of salt.