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Twilight Gothic Y2K Rulebook
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ObjectID: 97036
Pg. 1
Printed Y2K Version
Year: 2000
Spiral Bound
58 pages
Size: A4
Link Image
Description Edit | History

From the Introduction:

Despite being a portrayal of the world today, the setting for Twilight Gothic does involve itself with the darker aspects of society. Because of the mature themes involved, reader discretion is advised.

Twilight Gothic is based upon the World of Darkness, used to describe the environment of Vampire - The Masquerade. For those of you who are new to the game, or have never before role-played, the World of Darkness is, quite simply the world in which you are now living. Human misery and suffering goes unnoticed by an uncaring community and those who are unfortunate enough to be born into poverty usually stay there. It is also a world run by the corporate machine. Vast intellectual businesses that control everything from your household telephone to television networks.

Yet there is another side to this bleak world... The supernatural. Far from being the stuff of fiction, the creatures of the supernatural involve themselves with our world in more ways that can be imagined. Werewolves run in packs through the forests, Wraiths and spirits haunt ruin and graveyard alike. While vampires live out their lives on the rain-washed streets of our cities.

The world of Twilight Gothic works on the fictional idea that vampires exist amongst us, lost in the faceless millions who inhabit the streets by night. Back stabbing and cruel, these creatures squabble and argue amongst themselves, whilst simultaneously trying to gather control of the mortals from which they feed.

Each player in Twilight Gothic builds a character for themselves - a vampire whose fate and fortunes they will play out. Once a character has been created the player is thrust into the Twilight Gothic World. The aim of the game? There is no aim. You are immersed in a world in which you are free to do as you wish; free to interact with other characters in whichever way you desire. But be warned - vampires are jealous creatures; as you build and enhance your character, others will plot your downfall. If you're lucky they will simply try to attack you. If you're unlucky, you'll never know they're there... until it's too late...

More Information Edit | History

Credits & Acknowledgements

Original Concept by White Wolf and Mark Rein•Hagen.

Version 1 written by Lawson Pilling.

Version 2.2 Design - Scott Mence and Aaron Walter.

Version 2.4 written by Allen Stroud.

Version Y2K contains version 2.4

Modification by Colin Bird, Matt Davey, Ross Fifield, Katherine Robinson and Julie Winterbourne.

Layout and design by Matt Davey, Ross Fifield and Julie Winterbourne.

Artwork by Chelle Hayward-Lahmers.

Additional artwork by Alex Nobbes.

Laminated cards, character sheets and additional material by Matt Davey and Julie Winterbourne.

Twilight Gothic (Andover) ref team -

Colin Bird, T-Bone, Matt Davey, Ross Fifield, Katherine Robinson & Julie Winterbourne.

Thank you to all of our play testers, The Royal British Legion Club - Andover and The Angel Inn - Andover.

Thanks to all those who made it possible to develop Twilight Gothic into what it is.

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