Site Summary: This year’s theme is: There is no book.
Roleplaying games have long been stuck in book formats. In recent years, we’ve seen that standard challenged – with shorter games, with card-based games, and with playbook-driven games. For this year’s Game Chef, we invite you to carry that challenge forward. If the teaching of a game doesn’t take place in a book or similar text, where does it take place? What would it mean to design an analog game without a core text? Do new game forms become possible? Do new solutions to old problems emerge?