From publisher blurb:
These modules include introductory and setup information, an Adventure Record with background, start and objective information, Adventure cards, Encounter cards, Event cards, Search cards, Treasure cards and Location cards. Suitable for use with any fantasy role playing game, Universal Adventures Adventure Modules can be played solo or with a group, with or without a GM. The adventure is highly re-playable and compatible with other Universal Adventures cards. In addition, you can combine the cards with other cards from the series, or cards from other Universal Adventures products, to create your own adventures.
You have never played adventures like this before. Universal Adventures Adventure Modules are not a random dungeon generator, or even part of one. The Adventure Module is a new, simple way to play fantasy adventures. The organization and presentation of the adventures allows for quick setup, quick play and gives you the ability to focus on the action and “story” while leaving you the option to include tactical action and combat if you desire. Enter a new and exciting world of adventure, full of wonder and surprises. Gather your heroes and prepare to undertake an Universal Adventures Adventure Module.