In myth and literature, wizards are depicted as lonely hermits puttering around secret libraries and seeking out ancient crypts, always in search of clues to unlock the secrets of forgotten spells and occult wisdom. Among those who travel and pursue adventure they are wise in the languages and cultures of other lands and vanished peoples.
In d20 fantasy games...not so much.
What of the legendary wizardly bookishness and need to study the forgotten arts, ancient manuscripts and tomes of strange lore? What of the hidden secret powers of the mage's art which the wizard may obsess upon obtaining and spend years researching and unraveling? What of the quest for those magical powers mastered by mages long ago, yet lost or considered entirely mythical by the magicians of today?
(...)Wild Hunt Studio's "Way of the Magus" series (is) intended to expand the options available to both wizard characters in the d20 system and to those playing them.