Information
Primary Name
Alternate Names
Publisher blurb:
In many investigative games, important clues are missed because of failed dice-rolls, resulting in play grinding to a halt. Using a “point spend” system, the GUMSHOE rules revolutionize investigative scenarios, by ensuring that players are never deprived of the clues they need to move the story forward.
The GUMSHOE System is player-facing, putting die rolling in the hands of the players whenever possible. It also contains full guidance on designing your own investigations.
Related Microbadges
Gumshoe System fan
Sort:
Name
Rank
Num Ratings
Average Rating
Num Owned
Prev. Owned
For Trade
Want in Trade
Wishlist
Comments
Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Pg. 1
Rank
301
Num Ratings
5
Average Rating
7.20
Num Owned
6
Prev. Owned
1
For Trade
0
Want in Trade
1
Wishlist
3
Comments
2
Rank
168
Num Ratings
22
Average Rating
6.95
Num Owned
28
Prev. Owned
0
For Trade
1
Want in Trade
0
Wishlist
2
Comments
3
Rank
202
Num Ratings
9
Average Rating
7.44
Num Owned
20
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
98
Num Ratings
18
Average Rating
7.39
Num Owned
25
Prev. Owned
1
For Trade
0
Want in Trade
2
Wishlist
5
Comments
1
Rank
0
Num Ratings
0
Average Rating
0.00
Num Owned
4
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
3
Num Ratings
99
Average Rating
8.08
Num Owned
157
Prev. Owned
0
For Trade
0
Want in Trade
2
Wishlist
15
Comments
9
4
Trail of Cthulhu
Play By Forum
Newbie Adventure: These are the Songs of our Fathers - In Character
[Page 1 ,2 ]
2012-02-08
tutunaku
42
5
Trail of Cthulhu
Play By Forum
Newbie Adventure: Calming Salt-Air
[Page 1 ,2 ,3 ,4 ,5 ]
2012-02-07
tutunaku
106
5
Trail of Cthulhu
Play By Forum
Newbie Adventure - These are the Songs of our Fathers - Out-of-Character & General Discussion
[Page 1 ,2 ]
2012-01-25
tutunaku
27
6
Trail of Cthulhu
Play By Forum
tutunaku's RPG Geek Newbie-Friendly Play-By-Forum Initiative
[Page 1 ,2 ,3 ]
2012-01-24
tutunaku
64
8
Trail of Cthulhu
General
CoC campaigns convertible to ToC?
2011-12-29
dashgalaxy86
7
5
Trail of Cthulhu
Play By Forum
Illumination: A 1-Player Adventure [IC]
[Page 1 ,2 ]
2011-12-16
tutunaku
36
2
Trail of Cthulhu
Play By Forum
Character Creation and General Out-of-character discussion for a as-yet unnamed 1-player Adventure
2011-12-13
tutunaku
15
12
Trail of Cthulhu
General
Geeklist Request - Trail of Cthulhu System
2011-12-11
fuzzydice82
11
3
Trail of Cthulhu
Play By Forum
Operation Pallor: [OOC]
2011-12-02
jasonpanella
10
11
Trail of Cthulhu
Play By Forum
Operation Pallor: [IC]
[Page 1 ,2 ,3 ,4 ,5 ,6 ,7 ]
2011-12-02
tutunaku
165