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The Apocalypse World engine was first used in Apocalypse World, published by D. Vincent Baker in 2011. The game's flexibility, as well as Vincent's open encouragement to create custom moves and content, has led to a number of hacks and games based on the Apocalypse World engine.
Three additional games are being published using this system, each by a different independent creator: Dungeon World (by Sage LaTorra and Adam Koebel), Monsterhearts (by Joe Mcdaldno), and Monster of the Week (by Mike Sands). Additional games may also be published using this system in the future.
D. Vincent Baker maintains a forum dedicated to talking about Apocalypse World and all of the hacks and designed based on the Apocalypse World engine. See the weblink below for details.
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Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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4
Dungeon World
House Rules
Working on a Star Wars: The Clone Wars hack
2012-03-03
MJ Harnish
9
7
Dungeon World
Sessions
Bloodstone Idol by the Seat of our Pants
2012-02-27
entropyblues
2
10
Dungeon World
Sessions
The Silent Tomb Speaks
2012-02-18
Jbmannon
2
6
Apocalypse World
Play By Forum
Inside Out IC
[Page 1 ,2 ,3 ,4 ]
2012-02-07
esoteric_...
91
7
Apocalypse World
Play By Forum
Inside Out OOC
[Page 1 ,2 ,3 ,4 ,5 ,6 ,7 ]
2012-02-05
esoteric_...
162
7
Dungeon World
Sessions
Session Report: Deathhole
2012-01-14
GlitchWHQ
0
2
Apocalypse World
General
Playbook printing
2011-12-23
Bearpaw
1
3
Apocalypse World
General
Q About 'ongoing -1' wording...
2011-12-01
wavemotion
4
6
Apocalypse World
Play By Forum
AW OOC Thread (The Broken Lands) (MATURE)
[Page 1 ,2 ,3 ,4 ,5 ]
2011-11-04
fogrob
110
4
Apocalypse World
Play By Forum
AW IC Thread (The Broken Lands) (MATURE)
[Page 1 ,2 ]
2011-11-04
fogrob
45