Information
Primary Name
Alternate Names
From the Publisher's website:
Mastercraft rules are easier to remember so there’s less reference at the table, and easier to use so no complex calculation is needed to get from decision to result. Everything you love is here — action dice, campaign qualities, scalable NPCs and adventures, extremely competent characters out the gate, new things to do every single level, tightly scripted universal game balance — and there are plenty of new innovations, like narrative control (which allows anyone to define the world — but not contradict it — in their favor) and cheating death (allowing players and GMs to cooperatively advance the story while sparing a hero an untimely demise).
This page does not exist. You can edit this page to create it.
Sort:
Name
Rank
Num Ratings
Average Rating
Num Owned
Prev. Owned
For Trade
Want in Trade
Wishlist
Comments
Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Pg. 1
Rank
227
Num Ratings
12
Average Rating
7.52
Num Owned
16
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
3
Comments
0
Rank
0
Num Ratings
0
Average Rating
0.00
Num Owned
0
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
169
Num Ratings
29
Average Rating
7.03
Num Owned
35
Prev. Owned
2
For Trade
0
Want in Trade
1
Wishlist
2
Comments
3
Rank
0
Num Ratings
0
Average Rating
0.00
Num Owned
0
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0