The Hotness
Games|People|Company
Dungeon Crawl Classics Role Playing Game
Briarwood Castle
Parsec
Forgotten Realms Campaign Set
Pokéthulhu Adventure Game (2nd Edition)
Pathfinder Roleplaying Game: Beginner Box
The One Ring: Adventures over the Edge of the Wild
Reforger
Run out the Guns!
Pathfinder Roleplaying Game Advanced Race Guide
Shards of the Shattered Universe Core Rules
Chill Horror Role-Playing Game
The Slayer's Guide to Demons
Horrors of the Z'bri
Shadows of Yog-Sothoth (2nd Edition)
Pathfinder Roleplaying Game Bestiary
Into the Shadowhaunt
Lamentations of the Flame Princess (Grindhouse Edition)
Marvel Heroic Roleplaying: Basic Game
Busca Final
Yiffpunk
Call of Cthulhu (6th Edition)
Dungeons & Dragons Set 1: Basic Rules
X1: The Isle of Dread
ΑΓΩΝ
World of Darkness
Dice
Hellfrost Player's Guide
Book 02: Fire on the Water
B5: Horror on the Hill
Citybook VI: Up Town
Pathfinder Roleplaying Game Core Rulebook
Castle Falkenstein
Dave Arneson's Blackmoor: The First Campaign
Dark Dungeons
Legends of the Ancient World
Diaspora
PC Pearls: A Collection of Character Inspiration
Warhammer Fantasy Roleplay Core Set
Usagi Yojimbo
Savage Worlds: Test Drive V6!
In Search of Adventure
Monstercology: Orcs
Sartar: Kingdom of Heroes
Dragon Age RPG, Set 1
GURPS Ultra-Lite
The Edge of Night
By the Sword: Dueling in Realms of Fantasy
Floor Plan 2: The Great Salt Flats
Mouse Guard Roleplaying Game Box Set
Information
Primary Name
CODA system
Alternate Names
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 476
Description Edit | History

The CODA System is a role-playing game system designed by Decipher, Inc. It was first used for their Star Trek Role-playing Game and later, in a modified form, in their Lord of the Rings Roleplaying Game.

Characters are build from attributes, skills and edges (similar to feats in the d20 System). In addition, each character is a member of a class (or more classes). This class will give special abilities and make certain skills easier to train.

Characters will gain experience, which they can later turn into advancements. These can be use to improve their character, e.g. by improving a skill, increasing an attribute or gaining a new ability. More powerful improvements will cost several advancements at once.

The hit point pool of characters is divided into several health levels; each health level of damage receives gives a injury effect to certain actions. In addition, a character also has weariness levels. A character that exerts himself will get a penalty on all actions until he has recovered.

The system uses six-sided dice.

More Information Edit | History
This page does not exist. You can edit this page to create it.
Sort: Mechanic:
Pg. 1
Rank 0
Num Ratings 3
Average Rating 4.00
Num Owned 6
Prev. Owned 1
For Trade 0
Want in Trade 0
Wishlist 0
Comments 0
Rank 375
Num Ratings 28
Average Rating 6.06
Num Owned 52
Prev. Owned 1
For Trade 1
Want in Trade 0
Wishlist 2
Comments 5
Rank 173
Num Ratings 12
Average Rating 7.21
Num Owned 36
Prev. Owned 1
For Trade 0
Want in Trade 0
Wishlist 1
Comments 2
Images
Gallery: All | Logos | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 1
No Images Found
Blogs Hot | Recent
Pg. 1
No Posts Found
Web Links
[Add Link] [Propose Default] [Browse]
Pg. 1 of 0
No Items Found
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.