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10 Posts

Don't Rest Your Head» Forums » General

Subject: One or two players? rss

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Randy Shipp
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The example of play I found had only a GM and a single player. Does anyone have experience using this game with more than that? Any suggestions?

Randy...
 
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Eric Neff
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I ran a game for my regular group and had 6 players. It quickly became unwieldy with that many players pulling at the plot line. I would like to play again with 3 maybe 4 players. But 1 or 2 should work fine.
 
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Rich Rogers
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I've run it several times for 2 players and a couple times with 1. I prefer 2 players over 1, but I could see large groups becoming a bit unwieldy unless you share narration amongst the group.

The Game Master Show, an actual play podcast, did a few episodes of lay with this game. I think they have 4 players. It was a good session, but the GM (Mario) ran it with a tight hold on the story and little sharing of narration amongst the group.
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Richard
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Orklord wrote:

The Game Master Show, an actual play podcast, did a few episodes of lay with this game. I think they have 4 players. It was a good session, but the GM (Mario) ran it with a tight hold on the story and little sharing of narration amongst the group.


I also listened to the review (not the actual sessions) that they recorded after the sessions and IMO they didn't play it as it is supposed to be played (again from my understanding of the book). It appears that they had more players than the game is written for (1 or 2 I think is optimal), they were very concerned with initiative and combat (I don't think combat is the center of this game) and they played more sessions than the designer recommends and without using the scars rule.

Bottom line is that they said they liked it and had a good time. I can't wait to play and see for myself.
 
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Brian Poe
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Something that would have been purple if there was light to see it by scuttled across the floor.
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I started running this. I had everything planned out. I had a great storyline and good ideas for how to pace the game... I did find it a bit difficult to run a narrative focused game in the middle of what seems to be an INTENSELY personal experience. The concept of what your character has had happen to him/her to make them this way is a journey of exploration. With more than one or two players I found it hard to bring in these personal storyline. I kinda feel a four player game would require 4 1 player games in order to get to the point that players would understand their own character enough to play with a group. I've scratched the game and I'm going back to the drawing board to find a way to salvage all these great ideas I've come up with.

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Renato Ramonda
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Hi Randy, I'm one of the publishers and translator of the Italian edition: at Cons I regularly run 4 or 5 people games of Don't Rest Your Head (plus me as GM).

Personally I think 5 is its limit, with its sweet spot between 2 and 4 players.

I suppose games with 1 or 2 players will lean much more easily towards the intimistic/horror, whereas numerous groups will pull in the direction of gonzo action. But that's ok: DRYH does both styles great justice. Just make sure everybody's on the same page though.

Since the characters could or could not meet, and the nature of the mechanics is pretty focused on having single player in the spotlight at a time you just have to learn to cut scenes and give each player his time without keeping people waiting for too long.

Enjoy the game!
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Scott Alden
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Anyone have a link to the podcast?
 
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Eric Neff
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Aldie wrote:
Anyone have a link to the podcast?


http://thegamemastershow.com/content/blogsection/0/9/10/110/
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Randy Shipp
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Huh. Couldn't find the audio there.
 
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Scott Alden
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I subscribed to their podcast in itunes, and it loaded up all the old shows. I just picked them out and downloaded the ones I wanted.

http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
 
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