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RPG» Forums » RPGG Related » RPGG News

Subject: RPG Geek of the Week #4: Lowell Francis(edige23) rss

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And on the fourth week Hercules took a new challenge, to submit more than 3000 items to the database. He asked for help and went to America to find some candidates, during the interview one of the candidates caught his eyes:

Lowell Francis
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South Bend
Indiana
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edige23 wrote:

Basic info-- I live in South Bend, Indiana, married, 40 years old, have cats. I love coffee, have a sister who writes sci-fi and fantasy, and I studied in Egypt for a year in college. I taught writing for a number of years, worked as an acquisitions editor at a university press, and went to San Diego Comic Con once. I can't draw, am lactose intolerant, and am left-handed. I had a comic story published in a Spanish anthology, got my degree in anthropology and got knocked over by the fifth Dr. Who at a signing event.

And I run a lot of games.

Christmas of '75, my sister received a copy of the original D&D small box set (along with AH's Starship Troopers). I think my father had been hunting around trying to find anything that would appeal to her taste for sci-fi and fantasy. He'd been working up in Ann Arbor at Univ. of Michigan on a scholarly book and probably found them in a local bookstore. Five years older than me, my sister picked up right away on how cool RPGs could be. Luckily we had a dedicated game shop open locally the next year-- with pretty much everything that was available game-wise, including miniatures. I tagged along on her journey into this before she found her own group to play with and we ended up liking different things in games. Through grade school I picked up (and some times got to play) Gamma World, Boot Hill, Metamorphosis Alpha, Superhero 2044, Top Secret, Monsters! Monsters! and the like. I played and eventually ran a lot.

Through high school I ran Champions, AD&D, Rolemaster, James Bond and a number of other games. GURPS was probably the first game that felt like a real revelation to me-- a point based system that seemed easier to grasp than Hero and could do what I wanted. When I got to college I was still playing and running since I went to Notre Dame where my dad taught. I'd say everything I ran in the years leading up to that time was pretty scattershot: a number of one shots, episodic games and a few that lasted more than a dozen sessions or so. But we had a number of GMs and a lot of games to play. Then I finally really sat down and started thinking about stories and play. Out of that came what I'd consider my first really strong and complete campaigns, a two-year Fantasy GURPS game that pretty much shaped what I'd be running up to the present day and a Watchmen inspired low-powered supers game that lasted for several years.

After that, except for a couple of periods (grad school) and a break of a few months several years ago, I've been running games continuously. A while back I put together geeklists trying to reconstruct everything I've run (here and here). For a number of years I was assistant manager at a local game store, which included managing the upstairs game room. At one point I was running seven campaigns at the same time; three of them parallel and interrelated. While that kind of job might sound ideal, it was hard and the eventually the store and I parted ways. The best thing about that time was meeting my wife, who is at least as involved a gamer as I am. I'm running four campaigns right now, both because I enjoy running and because she wants more games. During the break I took from gaming she eventually pushed me back because I was so irritable and restless when I wasn't planning and thinking about stories.

Right now I'm running four campaigns. One's a wuxia style game using a homebrew that builds on the old Storyteller dice pool system. I'm also running a high fantasy game with elements of Glorantha; a Changeling: the Lost campaign; and a school-based Steampunk game that homages Harry Potter. These last three use a homebrew system based on cards that's gone other really well with the group. It has a strong narrative focus-- what Ken Hite calls low-detail, high-trust.

In general I prefer running to playing-- though I do try to play in shorter run local campaigns when I can. I like to see what other GMs do and see how other players handle things when I'm not managing the table. While I can run multiple games in parallel, I only like to play in a single game at a time. Of course I really enjoy boardgames as well-- mostly Euro games. I prefer parallel play and choice interaction over direct conflict games. I've been lucky enough to have a good solid group for board games, so I've been playing with pretty much once a week for the last seven years. I play video games as well, with a preference for rpgs and Civ-style games. Generally I like turn-based jrpgs and srpgs where I can go into collection and maximization mode. If the story is good, that's a plus, but I usually don't expect it. Instead I really prefer a more mindless and repetitive experience from those kinds of games. I'm not good enough to handle games which require aiming, twitch reflexes or the like. I've seen some games of that type I'd like to play, but I recognize my own limitations.

For my other interests, I enjoy reading. I follow sci-fi and fantasy, but I'll admit most of what I read is older stuff or more fringe authors writing today. I like non-fiction, especially history and cultural studies. I also try to read about writing, story structure and that kind of craft. I'll admit that most of the time when I'm reading something I'm thinking about how ideas, details and characters from what I read can be translated to the game table. Not directly-- but I try to mine for ideas and images which can enrich the story I'm telling. I used to track American poetry pretty closely, but now I just follow Albert Goldbarth when he publishes. I follow comics and manga as well-- on and off as I find some things I like. I had been following mainstream superhero comics in the last couple of years, but I got burnt out on that. Likewise what I read in terms of manga has narrowed significantly. I like movies, especially Asian cinema both more art house kinds of things as well as J-Horror. I veg when I watch conventional TV so I actually disconnected our cable and antenna. Instead if there's a series I want to watch I catch it later on DVD, Netflix or Hulu. That keeps me from just absolutely blanking out and getting nothing done when I'm home. Or at least it reduces the lure of it.

I like music quite a bit, though I can't read music or play an instrument. I'm a fan of classic music, primarily 20th Century (Shostakovich, Hindemith and Glass). From that I picked up a love of soundtrack music (Brian Tyler, Yasunori Mitsuda, Jeremy Soule) which expanded as I found it could be used well as background for games. I keep the laptop off to the side when I run with randomized playlists built around the game's tone and theme. I like indie music (Decemberists, New Pornographers, Modest Mouse) but I'm also fond of "wall of noise" acoustic rock (Godspeed You Black Emperor, Turning Machine, Mogwai). When we play Rock Band I sing or play bass.

I used to do more with miniatures gaming as well-- both historical and fantasy. I wrote a set of samurai skirmish rules, Ge Koku Jo, that I self published years ago and helped with another ACW set. I tried Napoleonics and WW2 for a time also. While not as into it as others around here, I have played WH40K and still have a Tyranid Army. My favorite games of that kind were Confrontation 3.0 and Man O'War. My wife and I used to paint miniatures quite a bit-- she was better than I at individual figures while I had some tricks for painting groups in bulk. We'd mix it up between painting things for fun, doing terrain and creating things for rpg games. We had a really nice collection of paints and high-end brushes.

But back in May of '07 we had a fire in the house that began with an electrical short down in the basement-- which of course was the game room. That pretty much wiped out out painting supplies and a ton of figures either just finished or in progress and all the terrain we'd carefully built over several years. It also took out most of my main game books, destroyed notes, and wrecked the whole place between the fire, the smoke and the water damage. Luckily my board games and some older rpg (Runequest and the like) materials were two floors up and were able to be cleaned. The painted figures survived, as they were across the room from the center of the fire, but had to be cleaned since the ash creates a caustic chemical. That cleaning took off the surface layer of a lot of those figures. But we survived the fire, only lost things (and our cats), and eventually got back into our house about six months later after restoration and cleaning. I went more minimal in buying rpg books after that-- replacing some lines (like L5R and Exalted) which I could find cheap, putting off some others until the future, and skipping games that I'd more picked up for sourcebooks. That's why if you look at my collection profile you'll see lots of previously owned items. I put up some images from the fire in my personal gallery if you want a moment of horror. I want to say we had a really good experience with our insurance and restoration companies in handling the fire, but advise everyone to check over your homeowner policies in case something like that happens to you.

I've really enjoyed rpggeek so far. I like the community and appreciate the structure set up for handling the data. I've found out about some obscure games, especially in genres I'm fond of. I blog about role-playing games and some of that I've reworked and posted here and some of it has gone the other direction. I've posted quite a bit about my ideas for games, as well as some files from games and campaigns I've run. I've enjoyed the back and forth and feedback I've gotten, both on articles and reviews.

I could go on, but I'll stop there and let the questions I get fill in the gaps.

But, two truths and a lie:

1. I have a problem with food textures and cake especially makes me want to gag. To my taste buds it isn't 'food', but something you shouldn't be eating at all.
2. I was served a subpoena and testified as an expert on role-playing games in a case involving a death threat against our local mayor.
3. I was once chased up several flights of stairs by a pack of feral ferrets.


Now, let's go to the questions:

1. What was your secret to get the Herculean badge?
2. About the fire, do you have any advice to those with huge collections to avoid that happening? Any storage tips, conservation?
3. And do you miss having a huge collection? And do you plan to have one again in the future?

I will have more during the week. Congratulations mate, enjoy your week at the spotlight.
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Steffan O'Sullivan
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Lowell! Great choice, Sol. It's my gaming day, so I don't have time for questions now, but I will later.

For now, here are Lowell's two truths and a lie in poll format:

Poll
Which is Lowell's lie?
1. I have a problem with food textures and cake especially makes me want to gag. To my taste buds it isn't 'food', but something you shouldn't be eating at all.
2. I was served a subpoena and testified as an expert on role-playing games in a case involving a death threat against our local mayor.
3. I was once chased up several flights of stairs by a pack of feral ferrets.
      36 answers
Poll created by sos1
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Aaron Broder
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Hooray, edige23!

My questions

d10-1 No, really, how do you get the Herculean Badge? There are only so many RPGs in existence, and there are a lot of data enterers (I'm assuming, not actually knowing any stats).
d10-2 I may have missed this, but are you playing in any games right now? What systems?
d10-3 Even though you said you don't play in many games, tell me about your favorite character. No, really.
d10-4 What's your favorite resolution mechanic?
d10-5 What's one change you would make the RPG Geek if you could?

Congrats again!
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Lowell Francis
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Thanks very much to Sol for picking me for this honor!

yohanleafheart wrote:
1. What was your secret to get the Herculean badge?


1. The short version of that is that I did have a good deal of obscure stuff that wasn't in the system. But also versions are really important. Since when you enter an item, you can only put in one version, a lot of people don't go back and enter other versions available. Much of the mainline material is now available for sale as pdfs through various sites-- White Wolf, AEG and Mongoose being primary examples. We knew version tracking was coming, so I wanted to make sure for the big publishers that we had pdf versions listed in addition to the standard paper versions. I spent a good deal of time trying to work through those items so people could track pdfs.

At the same time I also used that as an opportunity to check items to make sure they had full credits. So I'd pull up an item and if it had credits missing, I would hunt those down. Then I would fix an problems with the existing versions (usually from the earliest entries before be got that process settled) and then I'd enter a pdf version-- trying to get as much info as I could in there (like file size).

yohanleafheart wrote:
2. About the fire, do you have any advice to those with huge collections to avoid that happening? Any storage tips, conservation?


2. The fire going to take what the fire's going to take, but one thing that did save portions of the collection was my own disorganization. I had my rpg books spread out in three places: the basement (all destroyed), a second floor bookshelf (survived) and some stored in the attic (survived). So not having everything in one place kept things, but mostly things I wasn't using at the time.

The real danger and destructiveness in a fire is actually the smoke damage. It gets in everything; cloth and plastic materials with be a total loss. Even though the fire only hit the basement and half of the first floor, we lost all of our clothing and a ton of things which had gotten the acid from the smoke on it. And we'd just had new vinyl windows put in two weeks before than had to be entirely replaced. A good restoration service can clean and remove smoke smells from paper and such using a ionization process, if they weren't directly exposed. I'd suggest storing things in plastic boxes or tubs-- the boxes will be a loss, but the interior contents should be better protected.

yohanleafheart wrote:
3. And do you miss having a huge collection? And do you plan to have one again in the future?


Yes and no. I love sourcebooks, but I also realized after the fire that I had a ton of things I either didn't use or really used infrequently. For example, the full range of GURPS 3e books. I liked having them, but only a few few them were useful (Swashbucklers, Voodoo, etc). I rebought in lines that I either was running or thought I would be running again (L5R, Exalted 1e). Now I'm more cautious about what I buy-- it has to be pretty interesting or directly relevant to what I'm doing. There are some things I haven't rebought that I will some time in the future (Ars Magica, Mage: Sorcerers Crusade) but that's because I have something I really want to run some day from that.
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Chad Bowser
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Congratulations, Lowell!

Some random questions.

d10-1 You said you met your wife gaming (as did I). Do you remember the specific game, and is there a story to be had there?

d10-2 If money (and profitability) were no obstacle, what old, out of print game would you resurrect?

d10-3 Most memorable gaming moment (other than meeting your wife )?

d10-4 Did you purchase any games *just* to be able to enter into the database?

d10-5 Are there any items you learned about from RPGGeek that you think are a must have for your collection?

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  • Last edited Sun Jan 31, 2010 6:36 pm (Total Number of Edits: 2)
  • Posted Sun Jan 31, 2010 6:31 pm
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Dave Bernazzani (@rpggeek)
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Awesome choice - congrats Lowell!

Now... a couple of questions:

1. You're the only other person to have all five RPG Geek - Destiny Micros.

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Which color of those is your favorite?

2. You earned over 5000 in your quest for Herculean uploader which has taken you countless hours over the last 8 months. You've given away almost 4000 of that in tips!! Care to explain?

-Dave
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Barad The Dwarf
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Congratulations Lowell, with that much entry's you are indeed a firm candidate for the rpg geek of the week.

my questions:

- Do you play boardgames? Wich ones you prefer?
- You like reading, wich autors do you like the most?
- What was the most memorable exit one of you're charachters ever made.
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Eric M. Aldrich I
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Congrats. Another excellent choice.

I had always wondered how you'd previously owned so many games. Sorry to hear about how it happened. One thing that drives me to catalog all this stuff is the fear of precisely what happened to you.

Since that was going to be one of my questions, but you've already answered it, I'll start with my boilerplate:

1. PDFs -- good, bad, or ugly?

2. Universal Systems -- have you tried either of the major ones (Hero or GURPS)? If you have tried them, what do you think they're good at and where do they need help? Since you've already mentioned you've dealt with both, anything you prefer in one over the other?

3. Have you tried any other universal systems? If so, which ones?

4. Experience Levels or Character Points?

5. Ever play Paranoia? For more than one session?
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Lowell Francis
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Thank you much!

giftedmunchkin wrote:
No, really, how do you get the Herculean Badge? There are only so many RPGs in existence, and there are a lot of data enterers (I'm assuming, not actually knowing any stats).


I mentioned versions above as an easy way to find gaps in the games. One other thing I did was choose particular lines and work through them to make sure everything was in them. Even in areas where the line seems to have a lot, there's always one or two things which have fallen between the cracks. Even with as much as I have entered, the vast majority is spread out among many, many users and yet every day I see something that isn't yet in the system.

The other trick is this: previews. In Firefox, you can change your preferences such that where it would normally display a pdf when it calls it up, instead you can have the pdf saved to your machine. This is functionally equivalent to saving the pdf from the menu when you have it up in your browser, but easier to manage. Some pdf sales sites have pdf previews. I would check and see if the preview had the necessary information to enter the item into the database. That meant a complete credits page, publishers information, and either the back cover or an interior descriptive paragraph. Having the pdf downloaded actually, for me, makes it easier to flip between panels and enter information. I also tried to make sure I crosschecked the info against other sources to make sure things were complete (publisher listings and such). This method fails as much as it succeeds, because the preview either isn't in pdf format or it doesn't include the credits, publisher info and/or back cover.

giftedmunchkin wrote:
I may have missed this, but are you playing in any games right now? What systems?


We actually just finished last night the Mutants & Masterminds (2nd Edition) campaign I was playing in. It was a ten session game, set in WW2, where something's gone wrong and the Nazis have won. One player had come back to the future trailing a bad guy who had apparently mucked with the timeline and set us on this new course. It was interesting- trying to figure out what the bad guy had done and what his agenda was. At some point a couple of the PCs realized that they'd only become superheroes because of these new events and if we did manage to get things straightened out, there was a pretty good chance we'd go back to being normal or in my character's case awful and useless.

We had the big fight last night, with the GM draining us of Hero Points and wounds. And then once we thought we'd beaten the bad guy, another threat loomed and we had to fight that while weakened and damaged. That was an excellent fight-- with two players dying. I died as well (rolled a 2 on my check when I needed a 4+), but got thrown close to the team's healer who had taken resurrection as a power on a whim. He figured he'd never get to use it in a superhero game, so that was a nice payoff. Those of us who did survive had been protected from the changes and remembered what had happened and everything turned out for the best (well, except for the two players who had been killed and the healer couldn't save them).

giftedmunchkin wrote:
Even though you said you don't play in many games, tell me about your favorite character. No, really.


Yes, the most dangerous question. Some of my favorite characters have been other people's PCs (or even some of my NPCs). But the character I ran that I really enjoyed the most was in an oWoD Werewolf campaign. I was set up to be a short run campaign and most of the players had played in and knew the Werewolf setting background pretty well. I wasn't as familiar with it, and when I read through it I was struck by the weird 'natural order' hierarchy in it and the assumptions about roles.

So I made up a character who had a kind of Horatio Alger complex-- he'd made his own way as an orphan in life and had been inspired by self-help tapes and programs, like the Tony Robbins stuff. It meant that he (like me) came into the setting with little knowledge of the setting background and had to rely on the other players to explain it to him. It also allowed me to question those assumptions and make the group justify why things were the way they were-- why Bonegnawers were treated as they were, why certain groups were seen as inherently better-- not in a way of trying to deconstruct things, but as a means of looking more deeply at the world of the werewolves. It came off really well and the group meshed together. I enjoyed that character because it gave me a solid "in" to look and interact with the game world.

giftedmunchkin wrote:
What's your favorite resolution mechanic?


I'd have to say the card-based resolution we use in our homebrew system, Action Cards. Players have an individual and unique resolution deck which they get to tune and modify. While there's also a character sheet, the card deck really represents the character. There's a narrative control element where players get a chance to modify the story to fit with the card they drew-- for example, one card in each deck is called "Crawling from the Wreckage". The action happens, but something (literal or metaphorical) breaks. In combat it could be that your weapon is damaged, or you lose your footing. For social, you might succeed, but at the same time damage a relationship for the future. When a player draws the card they have some time to improvise what happens, if they don't then the GM (usually me) gets to say what occurs (usually to their detriment). There's a lot more to it, but that's the basics.

The players love it (and I do too) for a couple of reasons. First, it shares control over the story. Second, the probabilities are more opaque so players don't get frustrated at an awful die that keeps coming up "1". Third, there's a real sense of ownership and investment players get in their characters.

giftedmunchkin wrote:
What's one change you would make the RPG Geek if you could?


Hard to say-- I know there have been some complaints about user friendliness, but I don't find it problematic. I'd like the image galleries to default to Game when you look at them. I guess I'd have to say any changes which make things easier for new users would be good. I hope that doesn't sound like a cop-out.
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Bossko B.
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Congrats on being Geek of the Week.

But I see you have nearly as many board games as RPGs.

So... RPG Geek or BoardGameGeek ? devil

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Brian
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Congrats on RPG Geek of the Week Lowell!

I actually didn't realize you were a big jrpg video game fan and that you actually seem to prefer mechanics that I've seen others scoff at.

So questions along that line:

1. Favorite video game of all time?
2. Favorite system to play RPGs on?

Anyways. I'll try to think of more later.
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Lowell Francis
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cjbowser wrote:
You said you met your wife gaming (as did I). Do you remember the specific game, and is there a story to be had there?


This would have been in the heyday of Magic: the Gathering, before Legends, but after Arabian Nights came out. We had a very aggressive MTG proponent who brought a bunch of new players to the Wednesday night games I was putting on at the store. My wife, Sherri, was among those. When I demo'd Man O' War she also showed up for that. She has a tale of the first time she noticed me being during a MTG game when I made a truly boneheaded play against my opponent and all the people standing behind me let out a collective groan at my stupidity. In my defense, when I played Magic I wasn't very good, but I also tried to let weaker players win, since that encouraged good will and potentially more sales.

But the first real game was when I asked if she'd like to join a GURPS Fantasy campaign I was just starting. We had a number of new players without a game and she'd been watching other people play and hearing stories for a couple of months. I think I knew I loved her when she spent three hours after a game talking to NPCs trying to figure out their backstories. That was pretty much our extended courtship-- talking about characters and the games.

cjbowser wrote:
If money (and profitability) were no obstacle, what old, out of print game would you resurrect?


That's a tough one. I have fond memories of Ringworld, but I suspect that I wouldn't be as enamored of it today since I was in a big Niven phase at that time. I also really like Mage: The Sorcerers Crusade. Players around here aren't as interested in historical games, but I will run that some day. And they will like it.

But I think Castle Falkenstein really deserves to be redone and back in print. It came out too early to catch the wave of Steampunk fever. I was also so different from other games system-wise that I think it turned people off. Plus R Talsorian was more known for Cyberpunk, so they had little in the way of a cross-over audience. I appreciate that GURPS did a version, but I prefer the original. And some of the supplements (The Book of Sigils and Comme Il Faut) are tremendously good.

cjbowser wrote:
Most memorable gaming moment (other than meeting your wife )?


Another tough one. I've seen some great ones at the table: Paul accidentally skewering the horse in Rolemaster and alerting the enemy army; Barry getting the dagger in his eye; Brandy making Sherri shoot and entire cup of coffee out of her nose all over the table.

But for a personal best, I'll point to a moment in between games. I was running in Cairo with a group of people who'd only played rpgs a little before this. They really got into the game and story since they hadn't seen anything like it. We would play late and really intensely. The next day after a session, one of the players came up to me, looking a little shaky.

"I think we might be playing a little too much Lowell." he said.

"Why?" I was pretty sure we'd had a pretty good session the night before.

"Well..." he paused. "I had a nightmare last night. I dreamed I was in my bed and then I realized you were standing beside me. Then you leaned forward and whispered in my ear...Why don't you make a roll for me, Chris?"

I like when I can get under the player's skin.

cjbowser wrote:
Did you purchase any games *just* to be able to enter into the database?


Yes. And I'm not proud of it. I promised myself I wouldn't, but there was one item missing from the Fading Suns listing and I'd spent an entire day getting that cleaned up and so I bought the pdf. Hence: A Road So Dark.

cjbowser wrote:
Are there any items you learned about from RPGGeek that you think are a must have for your collection?


Actually, yes-- I'm pretty sure I want to pick up Reign and Houses of the Blooded in the future. I'm also a big fan of samurai games, so there were a couple I hadn't heard of I want to buy eventually (like The Blossoms are Falling). I'm also fond of ancient Rome, stemming from my love of the Falco mysteries (and others) so I spotted some Roman games and sourcebooks I will eventually buy (Cthulhu Invictus (2009 Edition) and Rome: Life and Death of the Republic. I traded for Don't Rest Your Head from seeing it here on the geek.

Thanks again for the questions!
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  • Last edited Wed Feb 3, 2010 4:28 am (Total Number of Edits: 1)
  • Posted Mon Feb 1, 2010 4:45 am
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Lowell Francis
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South Bend
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wavemotion wrote:
1. You're the only other person to have all five RPG Geek - Destiny Micros.

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Which color of those is your favorite?


Yellow.

Because yellow is the weakest color.

Which is a long local in-joke stemming from when we were playtesting a CCG and arguing about colors and one of the people screamed out "We can't use yellow-- Yellow is the weakest color!" which led to a whole digression on the relative stats and strengths of the color wheel.

wavemotion wrote:
You earned over 5000 in your quest for Herculean uploader which has taken you countless hours over the last 8 months. You've given away almost 4000 of that in tips!! Care to explain?


Let us assume that at least half of that went into the geekgold lotteries. Which would be probably a much lower figure that the actual amount, but I don't want to think about that. Let's be honest and guess I tipped about a quarter of that to articles and such. In good part that comes from the good example that you and Steffan have shown. I always try to tip new users when I see them post things. In the words of my favorite gaming maxim: "A game encourages what it rewards."
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Lowell Francis
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Barad_the_dwarf wrote:
Do you play boardgames? Which ones you prefer?


I have very different taste in board games versus rpgs-- generally I like board games that get done in less than two hours-- closer to one hour is better. Though I like monster games, I really have to be ready and in the mood for those (like the Starcraft bg which I played on Saturday and was great fun). My favorites right now would be Goa, Coloretto, Stone Age, and Dominion. A couple I've played recently that I want another play to judge would be Age of Empires III and Tobago. I need a couple more plays on those to make sure they hold up. I guess I can say what I don't like: long games that don't have a payoff commensurate with the time investment, games with aggressive pvp elements, and games where players can get eliminated.

Barad_the_dwarf wrote:
You like reading, which authors do you like the most?


a few examples--

Sci-Fi: Charlie Stross, Philip K. Dick, Ray Bradbury, Howard Waldrop, Stanislaw Lem, and Harlan Ellison.
Fantasy: Jo Clayton, Tanith Lee, Steven Brust, Roger Zelazny, John C. Wright, Liz Williams, Thomas Ligotti, Michael Moorcock and Dave Duncan.
Non-Fiction: Alex Ross, Paul Johnson, Jess Nevins, Robert McKee and various others.
Mysteries: Lindsey Davies, Rosemary Rowe, and PD James
Lit-wise: Jorge Borges, Haruki Murakami, Milorad Pavic, Italo Calvino and Kazuo Ishiguro.

Barad_the_dwarf wrote:
What was the most memorable exit one of you're characters ever made.


Well, I almost had my character die last night. But I think the most poetically appropriate exit I had was in a Hunter: The Reckoning campaign where I was playing a Martyr archetype. We essentially got to the armageddon days and were just trying to save ourselves and loved ones. We ended up heading into one of the dens of evil and my character died setting off the explosion which allowed the others and the people we'd rescued to escape. It was a good, solid and appropriate death for the character. Over the course of the previous sessions he'd had to make some hard choices and cut off some people he loved, so the end game pay off felt really right.
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Krzysztof Zięba
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Lowell,

1. You write a lot of session reports. Which is your favourite one, the one you're most proud of and that tells the story of the session best?

2. Have you played Planescape: Torment (I assume you did...), and have you liked it? What was the weakest point of the game for you?

3. I know that you use music during your gaming sessions. What band or track do you like to listen to the most outside gaming, from those you use (or use most often)?

4. What is your favourite genre of RPG's? I'd assume it's horror, just based on your long series of reports from Changeling and Planescape...

5. When you are a player, what kind of characters do you feel most comfortable playing?

Enjoy your week!
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Aaron Broder
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wavemotion wrote:
1. You're the only other person to have all five RPG Geek - Destiny Micros.


CHALLENGE ACCEPTED, DAVE!

Oh… that wasn't a challenge? Umm…

Oh look over there - more questions!

d10-1 So, since you brought this up, what is the favorite PC you've run for?
d10-2 Favorite NPC you've run?
d10-3 How many dice do you own?
d10-4 What is your favorite type of die?
d10-5 What RPG did you wish you owned (not the book, the license)?
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Steffan O'Sullivan
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So, being in South Bend, do you get to GenCon at all?

Have you don't many conventions? As GM or player? If so, any favorite stories?

Any pet related gaming stories? You wrote above you lost cats in the fire - my condolences. Hurts like hell to lose a pet.
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Ken Van Dusen
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Congratz on RPG Geek of the Week.

As one of Lowell's regular players I have the privledge of wittnessing his hard work and comitment to his games and players on a weekly basis. He is inspiring, and playing with him, will change the way you want to run your own games.

On with the questions :

1. With the myriad of games you've run there has been a huge number of pcs you've seen come and go. Name your top 3 favorites and why.

2. In your many "continental" games ( and i understand that plots evolve as players move forward ) have any of your games gone to places that you wished they hadn't ??

3. Now the tuffy... I know you love so many of your npcs, who are
your top 5 favs ??
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Lowell Francis
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Excellent questions-- thank you!

ealdrich wrote:
1. PDFs -- good, bad, or ugly?


I'm torn on this-- generally I'd say pdfs are a good thing, but it depends on circumstances. A big part of it turns on both the reader technology and the purpose for it. I really want a light-weight reader, large color screen to accommodate the size of game books, with a touch interface I can use a stylus with, and the ability to annotate pdf documents. I haven't seen anything quite like that at least at a reasonable price. Mind you I haven't looked that hard at the iPad, but I heard those don't have a USB port to make transferring things easier.

I've moved away from rule/crunch heavy systems, but if I were using those I can imagine pdfs with a decent light reader would be good. I was looking things up when I played M&M the other night and that would have been helpful, but that's a fairly rare experience.

So most of what I'm looking for are pdfs which are sourcebooks to read through. That means the reading experience has to be comfortable. And though I'm able to edit and work with documents on my computer, reading pdfs there really wears me out. It just doesn't feel comfortable. Mind you I have a lot of pdfs but I don't reference them as much as I do physical books. And printing things out always seems like a waste of paper and ink-- a potentially costly.

So pdfs are a qualified good-- it keeps the material available, but won't be as useful to me until I find a good reader I can set on my lap comfortably and work through.

ealdrich wrote:
2. Universal Systems -- have you tried either of the major ones (Hero or GURPS)? If you have tried them, what do you think they're good at and where do they need help? Since you've already mentioned you've dealt with both, anything you prefer in one over the other?


Played and ran both quite extensively, pretty much from the point they came out. For a long time they were the mainstays of the groups around here. However as I've moved to rules lighter games (pulling the group along with me) I've put them aside. I think they both work as "high detail, low trust" games-- in a sense that they have a ton of rules to cover every situation and focus on balance in the details at the expense of openness.

Hero System I think works best at the high power levels, it does supers and big stuff better than it handles more mundane things. Before Mutants & Masterminds, it was our go to game for supers (though we tried many others). A number of our players are Hero savants and we have used it in the past for other kinds of games (like a Ninja Clan and a SWAT campaign). But it puts a heavy burden on GMs to make sure they have everything statted out and written up. You have to have a lot of numbers and particulars at your finger-tips. It isn't newbie friendly- my wife who is a DBA can't get her head wrapped around the system. And combat can take forever even if the GM tries to pace things quickly and keep the combat moving, a standard fight will almost always take more than an hour...usually longer.

GURPS I prefer of the two, but it handles lower powered and more realistic situations better than high powered ones. GURPS Supers, for example, is a mess. We played a lot of GURPS 3e and I collected a lot of the sourcebooks. But I suspect the GURPS we played was different than other groups-- I filed off a good deal of the chrome, simplified mechanics, ignored certain sections of the rules, added mechanics to make magic not so stultifying for PCs, and streamlined it a lot over the years. When they made the switch to 4e I picked up the books and was disappointed. I found them hard to use, I didn't care for the reorganization and it felt like the game had gotten even more dense and rules heavy. I don't think anyone else in the group even bothered to move to the new system. They were perfectly happy with the older version. I like GURPS, if you ignore a good deal of it, but I probably won't run it again.

ealdrich wrote:
3. Have you tried any other universal systems? If so, which ones?


I played True20 and was a proponent of it because we'd had such a good experience with M&M. When Blue Rose first came out I was pretty excited, but they tied things pretty heavily to level progression. I ended up not liking the game because it felt like an odd compromise-- open ended and light, but without much real flavor to it. In M&M you had a lot of the color from the supers stuff to conceal that, but in True20 it felt more barren. You had the feats as fairly narrow abilities which you got every once in a while, and got to pick one. And you also had some odd d20 artifacts where feats seemed to duplicate or overwrite what skills could do. I think the archetype companions for the game made that even worse. But again, I came to that after I'd really started to make the migration to rules lighter games, so the experience will vary. One person in our group is running a Freeport based d20 game and it seems to be running well, but that GM's suggested he's not entirely pleased with the power balance.

I've read a couple of other generic system books (like Universalis) that I didn't much care for. I consider Storyteller a kind of universal system and I've run with that in the past in various adaptations. It takes a lot of work to retool it. I have to admit I have not read the rules for FUDGE, FATE, or the new BRPG and I need to. The last of those I ran quite a bit with CoC, Stormbringer, and Ringworld and I should probably track them down.

The generic/universal system I read most recently is HeroQuest (2nd Edition). I really like that, but I also suspect it is fairly niche and won't have wide appeal. It is a strongly "low detail, high trust" game. I'd like eventually to try it out to see how it actually plays at the table. I'd also say it has a ton of great ideas about dramatic structure, handling skills, and games in general that I would recommend it as a read for any veteran GM.

ealdrich wrote:
4. Experience Levels or Character Points?


Character points-- for two reasons.

1. I like the opacity of relative power levels that a points based system gives you. It is easier to have a sense that you're really potent or powerful in a game with levels and there's a real sclaing that goes on it in. It also creates a kind of cap that you can see when you're playing. But that's kind of a minor issue.

2. More importantly, character points give a tangible and immediately useful reward to the players at the end of every session. They can apply those immediately and have a reinforced connection with their character. Point based systems usually have a fairly mushy sense of power, so they feel more controlled and gradual from the GM's side, while at the same time making the players feel like they are advancing and not waiting for the next ding moment.

ealdrich wrote:
5. Ever play Paranoia? For more than one session?


A ran Paranoia 1e a couple of times when it first came out-- but I think our group was probably a little too immature to get the humor of it. They also usually ended up carrying over grudges to other games. I definitely took away from it the idea of just rolling and shouting when you got stuck as a GM, so that was a good learning experience for me.

But I like this question because it gives me a chance to trot out another self-aggrandizing story. I went up to a convention in Detroit (must have been late '80's) and ended up entering a 40 person Paranoia "tournament". I mostly wanted to see how other people ran the game. They ended up randomly putting us into four person troubleshooter teams and then sending us all over the convention hall-- they had multiple GMs, each who represented a different sector (though you had to talk to them to figure out which sector was which).

The trick was, if you died, you had to go and track down the person who would issue you a new clone and then you could go back to your group. This was a pretty big area and I was naturally a little shy in new social situations, so I was absolutely determined not to be killed. I would avoid that at all costs.

So I dragged our group all over the place, trying to follow our mission, but absolutely steering us away from anything that looked dangerous. Unfortunately that meant early on, I made a misstep with a GM, indicating hesitation. As a result he gave us a card indicating that our group was to go to the reeducation center for "treatment". That meant we had to avoid running into that GM again or going anywhere near the treatment center.

Then as the time began to run out we saw all of the other troubleshooter groups being directed towards one end of the hall. The GMs had clearly been given marching orders to send everyone there. That sounded like a really bad idea. We grabbed the nearest GM and he tried to send us on with everyone else. At that point we pulled out the reeducation card and I launched into a long spiel about how bad we felt and how we really needed treatment, with the rest of the team also spinning out a long sob story about how we felt we weren't serving the Computer 110%. The GM blinked, stared at us and then directed us to go and sit over by a wall and wait.

And we did. And then we heard shouts and screams from the rest of the troubleshooter teams in a different part of the hall as they were all killed by a giant robot.

Our team was the only one which survived, we won the tournament and I got first place.
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Lowell Francis
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Ugavine wrote:
Congrats on being Geek of the Week.

But I see you have nearly as many board games as RPGs.

So... RPG Geek or BoardGameGeek ? devil



There's a tough question. I think I have to go with RPG Geek as I think I have more to contribute on this side. I love BGG and I love board games, but I run more rpgs. I think bgs are kind of an outlet where I can think about mechanics and things get done quickly, where rpgs involve more creative energy and I consider story over rules.

Also my marriage is built on running a steady stream of good role-playing sessions.
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David Enyeart
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A big congratz to Lowell!

As another one of Lowell's regular players I can truly agree with what Kenny said. Everything I know about GMing I learned from Lowell and it's great to see him given this honor.

My questions are

d10-1 What aspects/mechanics do you look for in a game system (RPG or board) that help you decide if it might be worth playing? What mechanics immediately turn you off?

d10-2 What RPG genre are you most comfortable running and why?

d10-3 Do you have any campaign ideas that you're really looking forward to running?

d10-4 What is the largest single group of players you have ever ran a game for?

d10-5 What is the magic number?
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Lowell Francis
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serdudds wrote:
Congrats on RPG Geek of the Week Lowell!

I actually didn't realize you were a big jrpg video game fan and that you actually seem to prefer mechanics that I've seen others scoff at.

So questions along that line:

1. Favorite video game of all time?
2. Favorite system to play RPGs on?

Anyways. I'll try to think of more later.


Thank you-- and thanks for setting up that excellent game of Starcraft on Saturday. That's one of those games that really gets me thinking about the beauty of some mechanics.

And of course you've asked really hard questions. I'll take the second one first: PS2 by a narrow margin over the PS1. Both had great games that I really enjoyed. The Xbox, Wii and PS3 haven't had any rpgs that I'll really wanted to run out and get. The PC is fine for some things, but besides Might and Magic, I haven't really played that many rpgs on the computer that I have gotten a lot out of. In part that's because I don't like the isometric down view, so I didn't play that much of Baldur's Gate, Arcanum, Diablo or the like. I''m not sure what turned me off about those. Handhelds are ok, but the PSP gives me a hand cramp and the small screen on the DS means I only play it for at most a couple of hours at a time.

Favorite video game...

Top List: Alpha Centauri, FF 6, Valkyrie Profile, Final Fantasy Tactics, Suikoden III, ChronoCross, Shin Megami Tensai: Nocturne, and Persona 3. Those are all games I'd go back to play again or have played multiple times.

But I think I have to pick Castlevania: Symphony of the Night as my favorite video game. I love the way it looks, love the way it plays and despite how old it is, I go back to it when I I want a game that will just be fun.
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Lowell Francis
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Another great set of questions-- thank you.

Lord_Kristof wrote:
1. You write a lot of session reports. Which is your favourite one, the one you're most proud of and that tells the story of the session best?


I think the Planescape series is the best-- but written by one of the players in the group
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who generously allowed me to post those. I've been working on getting my group to come over and use the geek. I've enjoyed being able to add GM notes annotations to those.

I think for straight sessions, I liked my report from the wuxia game I ran, a session that went all over the place, including a contest and a big fight with the villain of the piece. I need to get caught up on those reports as I'm more than a little behind.

The other post I really like was my post-mortem of the Scion campaign I ran. I also did overviews of past campaigns for Vampire and Mutants & Masterminds. That's a format I really enjoy. I originally got the idea from The Zantabulous Zorcerer of Zo which has a really full discussion of the first campaign the author ran and feedback/comments from the players. I think that kind of discussion from a GM: what you were thinking when you set the game up, how things played out, and how it wrapped up-- is a tremendously useful tool for other GMs. I'd love to see more GMs write up overviews and assessments of campaigns that have already wrapped up.

Lord_Kristof wrote:
2. Have you played Planescape: Torment (I assume you did...), and have you liked it? What was the weakest point of the game for you?


I have to admit I haven't-- I mostly came to Planescape through the pen & paper side of things. I know some people in our group did play it and loved it. As I recall I picked it up and started playing it on a machine which had a hard time running it. When I finally upgraded, I had other games that ended up pushing forward in the queue. By the time I got around to trying it again later it wouldn't run on the newer machine-- though I suspect there's a tweak for that.

Lord_Kristof wrote:
3. I know that you use music during your gaming sessions. What band or track do you like to listen to the most outside gaming, from those you use (or use most often)?


For modern games I mixed in vocal and techno stuff in with the straight soundtrack material and hit random. I keep the volume low, but that strange switch of tone and tempo can be subtle and unsettling. But for most everything else I use movie, anime, video game and PC game soundtracks. I have a few soundtracks that I will put on when I'm working on things away from the table, because I think they hold up really well as a "complete album". Some don't-- they have a lot of interesting bits, but feel disjointed.

So soundtracks I will listen to outside would be:

* Any of the Jeremy Soule Guild Wars soundtracks.
* Yasunori Mitsuda's ChronoCross music
* Dario Marinelli's V for Vendetta
* Brian Tyler's Constantine
* John Powell's Bourne Trilogy soundtracks.
* Some of Zimmer's stuff, particularly in collaboration: The Ring, Batman Begins and The Dark Knight.
* The Dust Brothers' Fight Club
* The Final Fantasy Tactics soundtrack, but purely for nostalgia.

Lord_Kristof wrote:
4. What is your favourite genre of RPG's? I'd assume it's horror, just based on your long series of reports from Changeling and Planescape...


I like running horror, but I like to do that sparingly-- and mostly for character centered games where the dread can build up over time or the experience is about slowly uncovering the awfulness. I do throw horrific elements into the other campaigns, trying to create a change up.

But I think I have to go with Fantasy in all of its varied flavors. I like the freedom of it and it does cover a lot of ground, from the planar hopping of Planescape, to the Harry Potter inspired Steampunk fantastic Libi Vidicos game I'm running, to classic wushu, to the more conventional fantastic of my Glorantha inspired campaign. I like modern fantastic as well.

I'm less comfortable with sci-fi, especially Cyberpunk, but I think that is because I haven't figured out the right hook I want to use with those.

Lord_Kristof wrote:
5. When you are a player, what kind of characters do you feel most comfortable playing?


I like playing characters who are a little out of their depth in the situation. they're unfamiliar with the background or setting; they lack experience in the real world; they are the relatively normal one in a group of high strangeness; or they are less comfortable with the changes in the situation. I like those kinds of characters as they always give me some great interaction possibilities right out of the gate-- with NPCs and with the other PCs.
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Lowell Francis
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More questions-- delicious!

giftedmunchkin wrote:
So, since you brought this up, what is the favorite PC you've run for?


I thikn one of the important tricks a GM has to learn is how to love each of the PCs as if they were your own character. Sometimes that's easier than other times. I really have to give a shout out to my wife-- she's run characters in every game that I've come to adore-- for their reactions, their plot lines, and background. Whether she's running more of a support character or a front line character she always manages to bring something new to the table. So if I had to pick one, it would be from among that set. And she's run a number of great ones-- her current Physiker character Sarah No Tears from the Changeling game; Audara the Shargashi berserker from the Red Emperor campaign; Lucy d'Ambreville from Libri Vidicos; Cedra Byrne, her house guard from the first game I ran for her, among others.

But my favorite would be Sir Tobias Crank, from the Freakish band of Adventurers campaign. He was an Aperktias, a created race of smallish, dog people. As a race they were chummy, didn't get philosophy, and generally tried to protect pretty ladies. Sherri played that character to the hilt, with Crank's sunny outlook often the thing which kept dire situations from growing worse. Even when Sherri herself was upset about the way things were going, she kept Crank upbeat and optimistic. He cut through a lot of the complications and moral grey areas to get right to the heart of problems.

I really enjoyed running for that character, a stand out in a great group.

giftedmunchkin wrote:
Favorite NPC you've run?


In an early game the group was forced to go into hiding when an invading force took over their city. They had to work under cover of darkness, trying to build up a network, study the strengths of their enemy and eventually throw off their yoke. The situation was made more difficult because this happened in the middle of the campaign and they still had to simultaneously combat the other villainous plots they'd uncovered.

They had found an large hidden set of catacombs in the city that they were able to use as a staging area. It ended in a large pool of water which connected to an underground stream. In it they found a huge an ancient fish, Grandfather Pike. They ended up figuring out a way to talk to this really old creature who told them some stories from his perspective about how the city came to be. It had no real bearing on the plot, but it was a character of great color and unusual detail and I remember it with great fondness.

giftedmunchkin wrote:
How many dice do you own?


Enough to fill a large plastic skull and a medium sized keep-fresh rectangular Tupperware container.

giftedmunchkin wrote:
What is your favorite type of die?


Give me a d6 and a d10 and I can do anything. If you must make me choose between them, then I must sacrifice the d6 on the altar of great range of results.

giftedmunchkin wrote:
What RPG did you wish you owned (not the book, the license)?


The new World of Darkness-- but specifically a couple of the lines Mage and Changeling. I think both of those have interesting ideas. In particular I think the new Changeling is absolutely one of the most interesting and well conceived ideas for a modern fantastic game. Mage I liked in old Storyteller, and I think there's potential in the new one. Vampire, Werewolf and some of the others I can give or take on.

Changeling: the Lost succeeds in part because it is a closed line-- it doesn't have as much of the power creep and constant need to come up with new rules and mechanics that some of the on-going lines do. However it is still caught in a high density rules system. When it takes a full page to describe a power that essentially boils down to see in the dark or tell if someone's been in your house, then the game's overly complicated.

I'd like to see a parallel line which is really stripped down to the essentials and highly narrative based. Not LARP, but where the mechanics revolve around shared story creation, shared power, some random resolution but combined with negotiated forms. I've been really happy with the homebrew we've used for Changeling because it does a lot of that. I'd like to try running Mage with something akin to that. The fact that the current books are so rules heavy does make me shy away from buying into that line. WW does have the SAS system, but it is still just the mechanical system with fewer numbers.
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  • Last edited Wed Feb 3, 2010 4:29 am (Total Number of Edits: 1)
  • Posted Mon Feb 1, 2010 9:05 pm
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Lowell Francis
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sos1 wrote:
So, being in South Bend, do you get to GenCon at all?


I went several times when it was still up in Wisconsin and I've been down for one day a number of times since it has been in Indy. In fact the first year it was in Indy I ended up standing in line for three+ hours on that Thursday, just to get in and look around the dealer's area. As someone put it to me, "If I'm going to stand in line for that long, there'd better be a hella roller coaster at the end of it."

I ran at GC in lake Geneva, but the con feels a little too big now to make that enjoyable, plus I had some rotten experiences with the con staff the last couple of times I did that. I used to be able to justify going down for the day to do a shopping expedition for stuff, but since most things come out pretty quickly and obscure things I can find through online resources, I haven't felt the need. Plus when I factor in gas and the door cost to walk around the dealer room it doesn't seem worth it.

sos1 wrote:
Have you don't many conventions? As GM or player? If so, any favorite stories?


I was really lucky in that growing up here we had yearly conventions, The Emperor's Birthday Con and Griffcon. When I was in grade school/middle school it was a great chance to see new games. We had a really active community of adults who were good about teaching younger players games-- from historical miniatures to things like Cosmic Encounter. When I got old enough I ran things there. The cons stopped for a while and then for several years I helped organize a series of local cons that went over pretty well, but they were a lot of work. Again, I mostly ran at those-- including leading a group which wrote the AD&D tournament module.

I've been to a couple of the Detroit cons, but that would have been late 80's, early 90's. More recently I helped out with a friend who works for Eden Studios and ran at a Wisconsin con I don't recall the name of as well as at Origins several years running. I ran All Flesh, Conspiracy X and Armageddon scenarios of my own devising. The AFMBE con game I've run maybe a dozen times with different results each one-- it is a zombie game by way of Office Space and The Office. Players get job evaluations as their character sheets. I also wrote the City of Heroes demo module they used at Origins, Gen Con and some other places when it looked like Eden was actually going to produce the game.

I think the best part of the CoH module was seeing one player get all of the obscure in-jokes I'd laced in the scenario. It was a riff on Steve Gerber's really weird run on The Defenders in the 1970's.

Generally I go to run at cons, shop and sit in on lectures. I always mean to play more than I do. I like trying to run for new groups to see what other players do. Inevitably when I do sign up for a game it is because I want to see how it actually plays, then it gets canceled or bumps against other obligations.

sos1 wrote:
Any pet related gaming stories? You wrote above you lost cats in the fire - my condolences. Hurts like hell to lose a pet.


Thanks-- that was probably the hardest thing that day, because we tried to get at the, but they were freaked out and ran away from us. By that point we had to get out of the house because the smoke was so bad.

All our cats have been named after PCs or NPCs, but that's the closest they come. Well, not true. Thiabaut, one of the two current beasts, has in the last year decided that once per night he will have to get up on the table. He'll make bounding leaps, sneak up when someone stands to get a pop and generally take any advantage he can. He runs to the center of the table, falls over (with a thud) and goes into roll around cute mode. He is not so gently removed from the table and the cycle begins anew. This has become a little wearing, but he is pretty damn cute which saves him (and he knows it).
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