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The Winds of Magic» Forums » News

Subject: Learning to Spell >> A look at spell design for Winds of Magic rss

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Jason Little
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In this installment of the Winds of Magic designer diary, I turn it over to Dan Clark, a key member of the WFRP design team, and the Action Card guru – Jay

Hi, my name is Dan, and I always wind up playing wizards.

Well, that’s an exaggeration. Slightly. Mostly. Somewhat. But I play a lot of spellcasters, across all the games I play. And in my time I think I’ve learned some things about wizards, and what makes them fun.

Wizards are fun because they do something no one else can do. They can cast spells. In many game systems (and Warhammer Fantasy Roleplay is no exception), they have an entire game mechanic that exists only for their use - an entire portion of the game that only they can play.

In this designer diary, I talk about the design process and some of the design themes for the upcoming Winds of Magic supplement.
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