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Delta Green» Forums » General

Subject: What is Needed? rss

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Peter
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If I wanted to run Delta Green as a GM, what would I need to get the most from this supplement. Does it work stand alone? Do I need core rules, and if so, which edition works best? Are there other supplements which are 'perfect fits' with this?

I'm familiar with Cthulhu mythos and background but unfamiliar with the RPG.
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Eric Dodd
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Well, the statistics and characteristics in the book are designed for Call of Cthulhu (2nd - 6th Edition) so that's the easiest choice. Information on the skills, spells, monsters etc refer to the main Cthulhu rule book, of which this is the latest: Call of Cthulhu (6th Edition).

Oh yes, the more recent reprinting of Delta Green includes stats for the Cthulhu d20 game, but I personally don't recommend that system.

There are scenarios included, though no campaign as such. With the background details of your characters and one or two of the "evil" agencies involved campaigns write themselves, though.

However, if you have your own Modern day RPG system you want to use, you can just use Delta Green as a sourcebook covering American Intelligence and Governmant agencies and some of the Cthulhu-mythos related threats they face in the 1990s.

Note that later Delta Green books update the security system to post-9/11, which may be important for your campaign. I haven't read Delta Green: Countdown or Delta Green: Eyes Only, but both are highly rated and add additional options for your play.
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  • Last edited Fri Jul 16, 2010 5:33 am (Total Number of Edits: 1)
  • Posted Fri Jul 16, 2010 5:29 am
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Chris Talbot
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The bare minimum you need is the Delta Green core book and a copy of the Call of Cthulhu core book (preferably 6th ed., but 4th or 5th eds. should also be fine). That gives you everything you need to run a Delta Green campaign, although there are some DG supplements that might be useful. Countdown is great, although there are chapters in it you'd probably never even use (unless you had a very specific type of campaign). I haven't picked up any other supplements (not that there's many of them), so I can't comment on them.

Chris
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  • Last edited Fri Jul 16, 2010 1:35 pm (Total Number of Edits: 1)
  • Posted Fri Jul 16, 2010 1:34 pm
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Chad Bowser
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If you want to go the cheap route, you can get the free Call of Cthulhu quickstart. It'll have most of the basic rules, including character creation and challenge resolution that you'll need. You can make use of the occupation template in the DG book, the quickstart, or make up your own. Then, if the system works for you, go ahead and pick up any edition of the rules. Little has changed between versions. Some skills have changed names, some skills have disappeared. The amount of skill points given at char gen has changed. The spell multiplier has been mercifully axed. But the core mechanics are unchanged.

Like was said above, though, the setting is very system agnostic. Want to run it in WoD? Go ahead. Want to run it in Gumshoe? Feel free. Palladium? Uh, sure, why not. Unisystem? Knock your self out.
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stephen
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you need mature players
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Jason Cookingham
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Red Wine Pie wrote:
Oh yes, the more recent reprinting of Delta Green includes stats for the Cthulhu d20 game, but I personally don't recommend that system.


I agree-- I wouldn't recommend picking up CoC d20 for the system.

On the other hand, it has great GM and setting advice in it. Get it for that.
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