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Dave Bernazzani (@rpggeek)
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The old thread was getting a little long and hard to follow. I've locked that and am creating a new one as we have some new folks and I want to make sure they have an opportunity to contribute to our growing Glossary of RPG terms.

Our RPG Glossary can be found anytime by browsing under the Help menu and selecting RPG Glossary.

A direct link is here: RPG Glossary

The RPG Glossary is currently being maintained by
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. Please use this forum to discuss additions/modifications to this Glossary. Only with your help can this Glossary be updated and improved - thanks!

-Dave
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  • Last edited Fri Aug 27, 2010 7:23 pm (Total Number of Edits: 1)
  • Posted Wed Jul 21, 2010 9:22 pm
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One thing to note is that the idea of adding common game abbreviations was brought up before (for example "D&D" for "Dungeons & Dragons"). The Glossary isn't the best place for these (there are too many, and consideration of 'common' is a relative thing).

A better thing to do with game abbreviations is to add them to the games database as alternate names. That way someone can enter the abbreviation into the search bar, and the appropriate items will appear in their search.

So, for example, you'll see that the Warhammer Fantasy Roleplay family includes the alternate names "WFRP" and "WHFRP". If you search for either of these terms, the family appears at the top of the search.

You can add alternate names yourself by submitting corrections to the appropriate database objects (look for the pencil icon on the right, marked "Corrections"). Alternatively you can tell an admin like myself, and we can easily add them on.
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Steve Donohue
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I'm arriving late to the discussion, but I don't think variant rules and optional rules are the same thing. To me an optional rule is just that, one I can include or not include as I see fit. Variant rules to me are different rules for something that already has rules.


Our group uses "lochnar" for any powerful item that everyone wants. It's often an artifact or item that drives the adventure.
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Jens Melinder
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The Gamist entry seems a bit off to me:
Quote:
Gamist - A reference of a player who typically manipulates game rules to overcome challenges or win points.


"A reference of a player", is that correct grammatically (my native language is not english, but it doesn't feel right to me)?

It also sounds more like a munchkin or min/maxer in my ears. I'd say that Gamist either refers to a) a game experience emphasizing the G in RPG, i.e. using dice, miniatures and/or counters with tactics and strategy being an important part of the game (cf the definition of Narrativist), or b) a person that prefer this type of play.

That's how I would define a Gamist anyway, it ties into the GSN approach better.
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  • Last edited Thu Jul 22, 2010 10:41 am (Total Number of Edits: 1)
  • Posted Thu Jul 22, 2010 10:40 am
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An RPG glossary written by Phil Masters (hosted on his personal website and originally published in Interactive Fantasy #2):
http://www.philm.demon.co.uk/Miscellaneous/Vocabulary.html

There are various terms in there that we don't have in our glossary.
 
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Wow lots of new stuff to digest here. I'll get to it this week, but thanks now for all the input.
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Jens (gruntl) - I don't want to sound off putting, just want to help everyone out. One of the things we have been trying to do with the Glossary is to ensure definitions are correct in their most commonly used form. To this end we like to include references as to were a term is used. It could be from actual books, RPG focused forums or other RPG websites. Offering references helps avoid rare or localized definitions of particular terms.

Stelio - Also, we've avoided copying directly from any other Glossary sources. The original goal, as described by Dave, was to create the best Glossary "we" could. I believe we have the talent and know how available here to do just that.
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Astinex wrote:
Stelio - Also, we've avoided copying directly from any other Glossary sources. The original goal, as described by Dave, was to create the best Glossary "we" could. I believe we have the talent and know how available here to do just that.

Absolutely. I added that link not so that we could copy the copyrighted article content, but rather because there were terms listed in there that we had not noted ourselves. Think of it as an extra participant in the brainstorming process. Of course we would have to write our own definitions if we did not ask Mr. Masters for permission to use his words.
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MSV Burns
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Hey, I just ran into a term that might merit inclusion: "The 15-minute adventuring day".

Fifteen-minute adventuring day - A potential issue in some systems (D&D in particular) where the party expends all or most of its resources (hit points, spells, potions, daily powers, etc.,) in the first fight or two before being forced to retreat and rest overnight to refresh these abilities. The term comes from the relatively small amount of game time spent before retreating.

Meh, probably too wordy, but you get the picture. I don't know if it fits our criteria for inclusion or not; just ran into it for the first time and thought it was kind of interesting. YMMV.

P.S. The glossary itself should probably be edited to include/point back to this thread as well as/instead of the old one...
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  • Last edited Fri Jul 30, 2010 4:44 am (Total Number of Edits: 1)
  • Posted Fri Jul 30, 2010 4:44 am
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Marqos wrote:
Hey, I just ran into a term that might merit inclusion: "The 15-minute adventuring day".

Fifteen-minute adventuring day - A potential issue in some systems (D&D in particular) where the party expends all or most of its resources (hit points, spells, potions, daily powers, etc.,) in the first fight or two before being forced to retreat and rest overnight to refresh these abilities. The term comes from the relatively small amount of game time spent before retreating.

Meh, probably too wordy, but you get the picture. I don't know if it fits our criteria for inclusion or not; just ran into it for the first time and thought it was kind of interesting. YMMV.

P.S. The glossary itself should probably be edited to include/point back to this thread as well as/instead of the old one...
Maybe this should be called "time compression": When boring things like healing and such get compressed into a minute or so of real time. Kind of like how some RTS games allow you to compress time when combat isn't happening.
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Judge Death wrote:
Marqos wrote:
Hey, I just ran into a term that might merit inclusion: "The 15-minute adventuring day".

Fifteen-minute adventuring day - A potential issue in some systems (D&D in particular) where the party expends all or most of its resources (hit points, spells, potions, daily powers, etc.,) in the first fight or two before being forced to retreat and rest overnight to refresh these abilities. The term comes from the relatively small amount of game time spent before retreating.

Meh, probably too wordy, but you get the picture. I don't know if it fits our criteria for inclusion or not; just ran into it for the first time and thought it was kind of interesting. YMMV.

P.S. The glossary itself should probably be edited to include/point back to this thread as well as/instead of the old one...
Maybe this should be called "time compression": When boring things like healing and such get compressed into a minute or so of real time. Kind of like how some RTS games allow you to compress time when combat isn't happening.


Time Compression is a different phenomenon, tho' frequently brought about by the 15 minute adventuring day. In pre 1995 editions of D&D, and quite a few other level based dungeon-crawl oriented systems, time compression is exacerbated by the short utility of starting characters.

But time compression is a natural part of Roleplaying, not just that one trigger case.

And yes, I've seen the term "15 minute day" used many times in natural speech to decry D&D at low levels.
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Astinex wrote:
Jens (gruntl) - I don't want to sound off putting, just want to help everyone out. One of the things we have been trying to do with the Glossary is to ensure definitions are correct in their most commonly used form. To this end we like to include references as to were a term is used. It could be from actual books, RPG focused forums or other RPG websites. Offering references helps avoid rare or localized definitions of particular terms.

Hmm, yes I understand that you want definitions that are actually the ones used by most people. But, to be honest, I've never seen Gamist being used in the context the glossary has. Maybe that's because I'm not playing in an english-speaking country. In any case I just felt the entry was not entirely correct and wanted to submit my idea on how it could be changed. If the community is happy with the definition as it stands, then keep it .

But I have to ask, you claim that you want references for the entries, yet there is no reference for the entry as it is now? Or did you mean that you have a reference but that it's just not stated at the entry? I would be interested in seeing the reference for gamist giving the entry that is listed now. As it stands now I think the entry is almost a bit offensive for people that consider themselves gamist (in the GNS sense).

As to a reference to what I tried to write, see GNS theory:
http://en.wikipedia.org/wiki/GNS_Theory
or the The article by R. Edwards:
http://www.indie-rpgs.com/articles/1/

You might argue that GNS is a "contested theory" and therefore might be too controversial to include as a glossary item, but then you should remove the entry entirely (along with the other glossary items referring to it).

Even if you want the entry to stand as it is, I suggest rewriting it since it's just not clear what "reference of a player" means.
 
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  • Last edited Fri Jul 30, 2010 11:51 am (Total Number of Edits: 1)
  • Posted Fri Jul 30, 2010 11:45 am
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FWIW, I'm with Jens here. The entry for 'Gamist' does seem kind of odd. Do people really refer to themselves (or others) as 'gamists', kind of like John Wayne's last movie 'The Shootist'?

Dunno. Seems like if it's going to be in there, a GNS reference should be added. Also, yeah, the clunky bit at the beginning could be massaged...
 
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Marqos wrote:
FWIW, I'm with Jens here. The entry for 'Gamist' does seem kind of odd. Do people really refer to themselves (or others) as 'gamists', kind of like John Wayne's last movie 'The Shootist'?

Dunno. Seems like if it's going to be in there, a GNS reference should be added. Also, yeah, the clunky bit at the beginning could be massaged...


Yes, and I can point you to threads on the Traveller boards anda couple other boards where the terms Narrativist, Gamist, and Simulationist are used in self-description.

I consider myself to be Simulationist-Narrativist.
 
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And I've seen the term "caltrops" used to describe d4's plenty of times but it didn't make it into the glossary either....
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Judge Death wrote:
And I've seen the term "caltrops" used to describe d4's plenty of times but it didn't make it into the glossary either....

This was debated in the previous Glossary thread (which got so long that I retired it in favor of the new one here). I think we were split on including it - but the Hammer of Canadian Justice ruled it out for now. As with everything on the RPG Geek, however, it never hurts to have another round of debate and see if the decision will hold.

-Dave
 
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gruntl wrote:
Hmm, yes I understand that you want definitions that are actually the ones used by most people. But, to be honest, I've never seen Gamist being used in the context the glossary has. Maybe that's because I'm not playing in an english-speaking country. In any case I just felt the entry was not entirely correct and wanted to submit my idea on how it could be changed. If the community is happy with the definition as it stands, then keep it .
Marqos wrote:
FWIW, I'm with Jens here. The entry for 'Gamist' does seem kind of odd. Do people really refer to themselves (or others) as 'gamists', kind of like John Wayne's last movie 'The Shootist'?

Dunno. Seems like if it's going to be in there, a GNS reference should be added. Also, yeah, the clunky bit at the beginning could be massaged...
aramis wrote:
Yes, and I can point you to threads on the Traveller boards anda couple other boards where the terms Narrativist, Gamist, and Simulationist are used in self-description.

I consider myself to be Simulationist-Narrativist.


In this case it may very well be that the term 'Gamist' may need multiple definitions. This is certainly acceptable if the situation warrants it. Gamist - 1) one type of defined use; 2) another type of defined use.

Defining terms really need not be one way or the other. Only that terms, and their definitions, be commonly used and understood by the community at large. Ultimately terms may change, go out of use, or be invented and as such our glossary will most likely be a living document.

gruntl wrote:
But I have to ask, you claim that you want references for the entries, yet there is no reference for the entry as it is now? Or did you mean that you have a reference but that it's just not stated at the entry?

Strictly speaking references aren't mandatory we just like them included to help with understanding a term and its use within RPG circles.

References are used in these discussion threads, not placed into the glossary. Not all terms require references. References were first requested by Halfjack in an attempt to ensure the glossary did not become bloated with terms and definitions which were not in common use. And I wholeheartedly agree with him.

Some terms really do not require a reference, Dungeon Master, Character, Fumble, etc are so commonly used that most often only people unfamiliar with RPGs need to have the terms defined. But other terms such as Fanon, Transhuman, Retro-Clone, etc. tend to be less commonly known. A reference simply helps with ensuring the small community self tasked with maintaining this glossary can fairly evaluate whether a term, and/or its definition, should be included.


 
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wavemotion wrote:
Judge Death wrote:
And I've seen the term "caltrops" used to describe d4's plenty of times but it didn't make it into the glossary either....

This was debated in the previous Glossary thread (which got so long that I retired it in favor of the new one here). I think we were split on including it - but the Hammer of Canadian Justice ruled it out for now. As with everything on the RPG Geek, however, it never hurts to have another round of debate and see if the decision will hold.

-Dave



http://wiki.rpg.net/index.php/Walk_of_a_Thousand_Caltrops
 
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aramis wrote:
Marqos wrote:
FWIW, I'm with Jens here. The entry for 'Gamist' does seem kind of odd. Do people really refer to themselves (or others) as 'gamists', kind of like John Wayne's last movie 'The Shootist'?

Dunno. Seems like if it's going to be in there, a GNS reference should be added. Also, yeah, the clunky bit at the beginning could be massaged...


Yes, and I can point you to threads on the Traveller boards anda couple other boards where the terms Narrativist, Gamist, and Simulationist are used in self-description.

I consider myself to be Simulationist-Narrativist.


Fair enough. But all that is still within a GNS context. I think the quibble has more to do with the fact that the definition as it stands reads (to some of us) more like an alternative version of 'power-gamer' than something GNSish.

P.S. Halfjack, for the love of god relent and put the bloody caltrops thingie in there already! This topic will clearly never die until you do. And it needs to.
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Marqos wrote:
aramis wrote:
Marqos wrote:
FWIW, I'm with Jens here. The entry for 'Gamist' does seem kind of odd. Do people really refer to themselves (or others) as 'gamists', kind of like John Wayne's last movie 'The Shootist'?

Dunno. Seems like if it's going to be in there, a GNS reference should be added. Also, yeah, the clunky bit at the beginning could be massaged...


Yes, and I can point you to threads on the Traveller boards anda couple other boards where the terms Narrativist, Gamist, and Simulationist are used in self-description.

I consider myself to be Simulationist-Narrativist.


Fair enough. But all that is still within a GNS context. I think the quibble has more to do with the fact that the definition as it stands reads (to some of us) more like an alternative version of 'power-gamer' than something GNSish.

P.S. Halfjack, for the love of god relent and put the bloody caltrops thingie in there already! This topic will clearly never die until you do. And it needs to.


The terms have come to have meanings different from RE's original intent; RE's GNS theory as a whole is a wash, really, because RE writes in circles... but the terms and the basic concept of a triangular space into which games and gamers fall is quite valuable for me as GM and designer. And I'm not alone there.
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  • Last edited Sat Jul 31, 2010 12:31 am (Total Number of Edits: 1)
  • Posted Sat Jul 31, 2010 12:27 am
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Astinex wrote:

Strictly speaking references aren't mandatory we just like them included to help with understanding a term and its use within RPG circles.

References are used in these discussion threads, not placed into the glossary. Not all terms require references. References were first requested by Halfjack in an attempt to ensure the glossary did not become bloated with terms and definitions which were not in common use. And I wholeheartedly agree with him.

Some terms really do not require a reference, Dungeon Master, Character, Fumble, etc are so commonly used that most often only people unfamiliar with RPGs need to have the terms defined. But other terms such as Fanon, Transhuman, Retro-Clone, etc. tend to be less commonly known. A reference simply helps with ensuring the small community self tasked with maintaining this glossary can fairly evaluate whether a term, and/or its definition, should be included.


I agree with you, references for the definitions should of course be provided. I thought the concept of GNS theory was widespread enough to perhaps not require a reference (in fact, GNS itself is a glossary item). But I gave the reference in my previous post.

I'm not sure if you're disagreeing with me or not. What do you think about the actual definition as it stands?
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Honestly, I'm probably not the one to ask. I am only cursory familiar with discussions regarding GNS Theory and I rarely see or hear the term Gamist used myself. I'm really neutral on the subject.

I just wanted to help people understand how best to get changes made to the glossary. I figured there are probably many people reading this thread without chiming in and they may want to add something or offer a change in the future.
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wavemotion wrote:
The RPG Glossary is currently being maintained by
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Hold on, changing the picture on the dart board....



OK we're good now. Welcome and thank you for your efforts Steve.
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Astinex wrote:
Hold on, changing the picture on the dart board....


I've always dreamed of appearing on someone's dartboard!
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"badwrongfun" could use an entry as it gets significant traffic on podcasts and some forums. More than one thread on RPG.net has begged for a definition.

badwrongfun -- any fun you have that someone else believes is the result of "bad" or "incorrect" gaming. Often used ironically now.
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