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4 Posts

Dragon Age RPG, Set 1» Forums » General

Subject: Magic rss

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SJ Benoist
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OK, I really like this system, but have one major complaint:

The magic system is just a collection of combat powers.

Seriously, not even a "Light" or a "Change Self". Nothing other than attacks and defensive boost?

Anyone already worked on this and created something more, or should I start from scratch?

Thanks
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Noway Jose
Canada

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Check out www.greenronin.com and check out their dragon age forum, it is one of their most active forums on the site and there are a ton of home brew house rules that are all quite well. I'm sure you will find what you ae looking for.

Cheers!
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SJ Benoist
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Thanks, I've actually visited it a few times, but I don't recall seeing what I was looking for.

Plus, I want to generate discussion here on RPGG.

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SJ Benoist
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It seems like there are two main schools of thought on this (from poking through the inter-tubes):

1. Non-combat Magic shouldn't exist (because of cannon, debatable).

2. Just let players use (alter) Magic how they want, like using a fire spell to create a small flame lighting a torch.


The second one is more interesting to me. Really, I'm thinking minor magics should be available as Focuses attached to Magic instead of the regular attribute (without the +2 Focus bonus).

Ex: Disguise is normally a focus for Cunning, by linking it to Magic instead and changing the fluff, it becomes Illusion. Stealth becomes a "silence" spell, or a darkening of the shadows. Investigation is the reading of signs & portents.

By removing the +2 Focus bonus, and enforcing the Primary/Secondary Focus selection, Mages won't overshadow the whole party but gain access to whole host of non-combat "magic" without list after list of spells.

Thoughts?
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  • Last edited Sun Apr 8, 2012 9:21 pm (Total Number of Edits: 1)
  • Posted Fri Nov 19, 2010 6:44 pm
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