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Chivalry & Sorcery, 2nd Edition» Forums » Rules

Subject: Combat rules help needed rss

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Elliot Wilen
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Man, what a mess this game is. Yet, with persistence, I think I'm finally beginning to grasp some of the elements.

Note, I'm specifically talking about 2e, the boxed set.

Anyone know it well?

Mainly what I'm looking for is an example of combat that explains how WDFs are calculated & used. In my reading of the rules, it seems that the charts go up to WDF value of 14 in some cases, yet I'm not sure I see how that's possible.
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Darrell Pavitt
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1) Work out the character's Military Ability (MA): total all 6 characteristics listed and divide by 12.

2) multiply by the character's class, e.g. x1.6 for a knight. The result is the MA.

3) Work out the personal combat value (PCF) = MA +level (MA +Level x 1.5 for fighting types)

4) Index PCF on the table (5.12) to get a WDF of between 1 and 7. Note that the PCF only goes up to 50, it is possible to exceed 50, in which case, you will have to improvise.

Once you have the WDF, you can index it against the weapon being used. A light sword, for example, will do 6 points of damage at WDF 1, and 12 points at WDF 7. There is no random damage roll, using that weapon will always do that base amount of damage. Instead, armour reduces damage by a variable amount.

If a critical hit occurs, the WDF is increased by 1d6. A theoretical maximum of WDF 13 is therefore possible. Light weapons go up to 12, medium 13 and heavy 14. There was probably a rule that dealt with this that was later dropped. There are other such inconsistencies, 15.03 under 'bash' gives modifiers for different weapon weights, but the bash table has already accounted for this by having three separate columns.

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Elliot Wilen
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Thank you for taking the time to post that.
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Darrell Pavitt
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It only took a year...
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