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Maurice Tousignant
Canada Windsor Ontario
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I just ran FASA Star Trek first edition for the first time last night as part of our local Single Session Sunday event. It went really well but I did have a couple problems GMing the game.
As noted I was running 1st edition, this is the only edition I have. I have a feeling that this is stuff that was probably fixed in Second edition (which came out less then a year after first).
The main one was saving throws. In the rulebook sometimes in the examples and rules when a saving throw is rolled it is the average of a main Stat and a skill level. Other times it appears to be based on just the skill level. Would someone be able to tell me which is correct?
Another quick one: in Starship combat how do you figure out the order of things? Can you move your ship 1 hex and then fire all weapons at once (assuming they have power), or do you move one hex, fire one weapon, opponent moves one hex, first one weapon, etc?
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William Hostman
United States Eagle River Alaska
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
Yes, this really is what I looked like when I uploaded that avatar. Not that it's quite current anymore.
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Checking 2E...
Averaged: To Hit
Stat Only: Using Psi Vs incapacity from combat/Exhaustion (vs Max Op End) (by definition, a saving roll is vs an attribute in 2E, COM, p. 40.)
Skill Only: Pretty much everything else.
In the Game Operations Manual, it specifies that the GM can call for saves against 1 attribute, or 2 or more averaged, at his/her discretion. (2E GOM p. 27.) It also allows skill rolls to be called for on a skill, multiple skills averaged, or skills averaged with stats, as the GM sees fit for the situation. (2E GOM p. 28.)
Note: starship combat is not covered in 2E (it was moved to the STIII TCS board game).
But, see p. 113 of the 1E rulebook for the 1E space combat rules as an outline.
Note that firing is a captain-initiated action out of the normal sequence.
If wargaming it (which I've done), each movement is followed by a fire declaration opportunity.
I've always used "1 weapon or bank" per fire-op, except for "Fire everything"...
Keep in mind: the captain is ONLY allowed to look at the map, not the panels.
Oh, and if you have a disobedient PC helmsman, he might make the declaration, instead. And if you have a designated weapons officer (like Reliant in ST II), he gets the weapons, rather than the Helmsman.
To be honest, tho', you're better off getting the ST III TCS boardgame...
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Maurice Tousignant
Canada Windsor Ontario
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Thanks for the info!
If I had realized 2nd edition came out so soon after first I would have been looking to skip first edition.
The way I ran it worked then. In most cases I had the players average the skill with either another skill or a stat. In a few cases I had only the skill rolled. Seems like I did that right.
Regarding ship combat, it just ended up that the Helmsman was the Captain at the time. The Captain was knocked out the first round of combat. I was short one player and no one volunteered to play captain, but I did get someone agree to 1st officer, so in the first combat I had the captain removed from the picture so I could have a PC captain. This PC just happened to be the Helmsman as well. He went a bit overkill and fired everything at the enemy ship and pretty much finished the entire combat in the 2nd round which was unsatisfying but seemed to fit the rules. We weren't bending any rules during this game as the entire point was to try out the system for the first time for all of the players.
I see that there is a delux edition of the 2nd edition that appears to come with Ship Combat rules. Is this correct?
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William Hostman
United States Eagle River Alaska
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
Yes, this really is what I looked like when I uploaded that avatar. Not that it's quite current anymore.
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GilvanBlight wrote: I see that there is a delux edition of the 2nd edition that appears to come with Ship Combat rules. Is this correct?
I've never actually seen a deluxe box for 2E. Ever. For years I thought it was a case of vaporware.
The books in it, however, are the same as a combination of the 2E box and the ST III TCS box...
One other note: 2E has some changes in CGen, as well. Subtle, but notable. Nothing that terribly breaks characters, but enough to be of note.
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Steven Ege
United States Fall River Massachusetts
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I thought the 2nd edition deluxe limited edition box was vaporware, because I came to the game after the revisions and the only thing I could find was the second edition deluxe box. The limited edition had the blueprints, and I wanted the blueprints. Sometime after my purchase of the deluxe second edition, a guy I worked with back in 1987 or 1988 gave me not only the blueprints and the book that went with them from the deluxe first edition, he also gave me the full size blueprints as well.
Needless to say, the fact I never could find the deluxe limited edition wasn't an issue after that. Those blueprints and accompanying book sit in my deluxe second edition box as I speak.
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Maurice Tousignant
Canada Windsor Ontario
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aramis wrote: I've never actually seen a deluxe box for 2E. Ever. For years I thought it was a case of vaporware.
I'll send you a picture of my copy when Canada Post gets back to work and my copy shows up 
Found a copy for under $26, $38 with shipping.
EDIT fixed the quote so it shows up in the box.
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William Hostman
United States Eagle River Alaska
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
Yes, this really is what I looked like when I uploaded that avatar. Not that it's quite current anymore.
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Good GOing!
Since I've got both 1E and 2E boxes, and the ST3STCS already, and I'm not a completionist (and much prefer Prime Directive 1E mechanics and SFU ships)...
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