The Hotness
Games|People|Company
Dungeon Crawl Classics Role Playing Game
Briarwood Castle
Parsec
Forgotten Realms Campaign Set
Pokéthulhu Adventure Game (2nd Edition)
Pathfinder Roleplaying Game: Beginner Box
The One Ring: Adventures over the Edge of the Wild
Reforger
Run out the Guns!
Pathfinder Roleplaying Game Advanced Race Guide
Shards of the Shattered Universe Core Rules
Chill Horror Role-Playing Game
The Slayer's Guide to Demons
Horrors of the Z'bri
Shadows of Yog-Sothoth (2nd Edition)
Pathfinder Roleplaying Game Bestiary
Into the Shadowhaunt
Lamentations of the Flame Princess (Grindhouse Edition)
Marvel Heroic Roleplaying: Basic Game
Busca Final
Yiffpunk
Call of Cthulhu (6th Edition)
Dungeons & Dragons Set 1: Basic Rules
X1: The Isle of Dread
ΑΓΩΝ
World of Darkness
Dice
Hellfrost Player's Guide
Book 02: Fire on the Water
B5: Horror on the Hill
Citybook VI: Up Town
Pathfinder Roleplaying Game Core Rulebook
Castle Falkenstein
Dave Arneson's Blackmoor: The First Campaign
Dark Dungeons
Legends of the Ancient World
Diaspora
PC Pearls: A Collection of Character Inspiration
Warhammer Fantasy Roleplay Core Set
Usagi Yojimbo
Savage Worlds: Test Drive V6!
In Search of Adventure
Monstercology: Orcs
Sartar: Kingdom of Heroes
Dragon Age RPG, Set 1
GURPS Ultra-Lite
The Edge of Night
By the Sword: Dueling in Realms of Fantasy
Floor Plan 2: The Great Salt Flats
Mouse Guard Roleplaying Game Box Set
Recommend
4 
 Thumb up
 Thumb up
17 Posts

Warhammer Fantasy Roleplay Core Set» Forums » General

Subject: Character creation summary rss

Your Tags: Add tags
Popular Tags: [View All]
Chris Birch
United Kingdom
London
designer
mbmbmbmbmb
Having created my first character last night i found it a real pain!

The basics of creation are there in the chapter but numerous bits need referencing in less than clear paragraphs arnd several books.

The first character was an apprentice wizard but you have to read several different paragraphs to discover what actions and skills you get at the beginning.

Encumbrance and starting health limits are in other chapters.

So, has anyone created a simple one page summary of character creation for newbies to follow? I am planning our first game this wednesday and dont envisage everyone getting excited as i flick from page to page to check details!

I now there are character generators but i want to avoid having laptops at the table, kind of spoils the point of having a card based rpg huh!

Thanks everyone!
3 
 Thumb up
 tip
 Thumb up
j h
United States
Lakewood
www.hafnerchiropractic.com
designer
mbmbmbmb
Yea, the books have a very wierd layout (including the guides). They're not really made for a GM and they're not really made for a player, but once you've learned it, it's not a big deal.


Just follow the step-by-step guide in the Player's Guide and you'll do fine.


Step 1. Select Race
Step 2. Draw 3 Careers, Keep 1 (or randomly roll) (Or just pick one)
Step 3. Invest Creation Points
ª Characteristics
ª Wealth
ª Skill Training
ª Talents
ª Action Cards
Step 4. Acquire Action Cards
Step 5. Determine Stances & Other Values
Step 6. Select a Party Sheet



jh
2 
 Thumb up
 tip
 Thumb up
Chris Birch
United Kingdom
London
designer
mbmbmbmbmb
Well that was painful.

It really needs a double sided reference sheet with a summary of racial abilities, point spends for wealth, talents, skills and actions, encumbrance (to save everyone trying to look at the table at the same time) and wound thresholds, how to assign skills, notes on career bonuses (like free magic skills for wizards) and weapons, armour, equipment stats

That means players could work their way through the generation easily. Right now it means one to one time with the gm (if you're a new player) to go through the generation process.

I think I'm going to write one to see how it comes out.

2 
 Thumb up
 tip
 Thumb up
Ezra Denney
United States
Alameda
California
Avatar
mbmbmbmbmb
We just did character creation last night. It was pretty tough. Of course, it was for 7 players (I know, I know...) I even made little helpers for creation points, etc but it still took the entire session (although, that includes a good chunk of time establishing relationships between the various PCs, etc.)

This week, the hirelings of our Dwarf agent start a highly modified and added to classic Enemy Within campaign (although, the first part will be the starter scenario Eye For an Eye.) Excited to see how it goes!
 
 Thumb up
 tip
 Thumb up
stephen
United Kingdom
Burton on trent
Staffordshire
Avatar
mbmbmbmbmb
You are not alone in having trouble, I also found it a bit awkward, stuff all over the place and little clear direction. It is not impossible to use but a bit messy.
1 
 Thumb up
 tip
 Thumb up
Radosław Grzanka
Poland

Avatar
mbmb
Oh man... I'm creating wizard right now and it IS a pain. I'm stuck on Basic Action Cards that character should get by default.

In the manual they say, that Basic Action Cards are:

* Assess the Situation
* Block
* Dodge
* Guarded Position
* Melee Attack
* Parry
* Perform a Stunt
* Ranged attack

ofcourse there are requirements that scratches some of them.

But my question is. What about Channel Power - seems basic for every wizard and I should not spend some points for this. What about Cantrip? Speaking of which, Magic Dart and Counterspell is also marked as "Basic" - Should they come free?

The worst part of this is that there are next to no examples in books. And on internet I can find examples of creating warriors - which is much easier.

So, It would be handy to have couple of examples and coherent summary of character creation.

Cheers,
(Frustrated angry) Radek.
1 
 Thumb up
 tip
 Thumb up
Karl Larsson
Norway

Avatar
mbmbmbmbmb
Yes. Priests and wizards starts with the basic actions that fit their class. I also think they start with some skills.
1 
 Thumb up
 tip
 Thumb up
Sverre Brevik
Norway

Avatar
mbmbmb
Yeah, creating priests and particualrly wizards is a complete PITA because the rules aren't all summed up the same place. The question was recently answered by a user on the FFG forums, so copying from there:

Wizards
Apprentice wizards automatically acquire the advanced skills Channelling and Spellcraft for free during character creation. Wizard characters also begin play with several additional basic action cards, collectively referred to as “Petty Magic.” Add the Channel Power, Magic Dart , Cantrip , and Counterspell action cards to your action deck if you create a new wizard character. A character who later transitions into a wizard career receives no such free training and will have to learn to use his powers the hard way.

Apprentice wizards can train Spellcraft during character creation, since they acquire it for free.

Priests
Starting priest characters—called Initiates—do not receive the same free bonuses that wizards do. Not all priests are capable of invoking blessings, and doing so is not the essence of what priesthood is about; therefore Initiates do not acquire Piety or Invocation for free during character creation. However, a newly created Initiate character who begins the game with Piety acquired or trained (by spending creation points) will also add the Curry Favour action card to his action deck. An Initiate who begins the game with Invocation acquired or trained (by spending creation points) adds Minor Blessing, Minor Ward, and Blessing of Health to his action deck. Otherwise, the character must invest advances to acquire these skills and actions later on in his career.
3 
 Thumb up
 tip
 Thumb up
  • Last edited Tue May 1, 2012 3:13 pm (Total Number of Edits: 2)
  • Posted Tue May 1, 2012 3:11 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Karl Larsson
Norway

Avatar
mbmbmbmbmb
I qas wondering when you were going to answer this Sverre.
1 
 Thumb up
 tip
 Thumb up
Radosław Grzanka
Poland

Avatar
mbmb
Thanks for clarification!

I have another question.
Is this correct (according to the rules) that characters cannot specialize in untrained skills? And characters cannot train advanced skills?
If so, wizard can obtain Chanelling but cannot train it thus cannot specialize in it. THUS, spending 4 points for skills during character creation forces you to get 2 basic skills and 2 advanced skills (You really need chanelling and spellcraft - don't you?) - otherwise your 2 specialization option would be lost.

Am I right?

Thanks,
Radek.
 
 Thumb up
 tip
 Thumb up
Duke Leto
Australia
Sydney, Potts Point
NSW
Avatar
mbmbmbmbmb
Advanced Skills must first be aquired (cost advance points) before they can be trained (which costs further advance points). The special start rules for Wizards and Priests may give some Advanced Skills already acquired and they could have an option of then training them.

Any skill can be specialised after it has been trained. To specialise an Advanced Skill, it would need to be aquired first and also trained.

Cannot Train a skill beyond the number of times equal to character's Rank. Advances.

Potentially Hero's Call may have some rules in relation to further advances and could potentially cap the training limit to 3 Ranks (3 yellow die) then have special rules for Mastery - shall remain to be seen when game/rules arrive.
 
 Thumb up
 tip
 Thumb up
Sverre Brevik
Norway

Avatar
mbmbmb
radekg wrote:
Thanks for clarification!
And characters cannot train advanced skills?
If so, wizard can obtain Chanelling but cannot train it thus cannot specialize in it. THUS, spending 4 points for skills during character creation forces you to get 2 basic skills and 2 advanced skills (You really need chanelling and spellcraft - don't you?) - otherwise your 2 specialization option would be lost.


During character creation, you can either "Aquire" or "Train" a skill. You can only "Train" a skill once. Meaning that if you have access to an Advanced Skill, you can spend two skills in order to first acquire and then train it.

NOTE: Apprentice wizards automatically acquire the advanced skills Channelling and Spellcraft for free during character creation.
So you haven't yet spent any creation points on aquiering those skills and can go right to training them like.
2 
 Thumb up
 tip
 Thumb up
  • Last edited Sun May 6, 2012 8:12 pm (Total Number of Edits: 4)
  • Posted Sun May 6, 2012 8:07 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Radosław Grzanka
Poland

Avatar
mbmb
Thanks for clarification on subject of training advanced skills. I actually misread this in manual. Thanks.

Ralzar wrote:

NOTE: Apprentice wizards automatically acquire the advanced skills Channelling and Spellcraft for free during character creation.
So you haven't yet spent any creation points on aquiering those skills and can go right to training them like.


Do they? If not too much trouble, could you point me to the place in manual saying this? I know they get Action card for free, but I don't think this equal to gaining skill.

Also, another question. If every career has to "buy" talents then do priests and wizards have to "buy" order? Or does it come for free?

Radek.
 
 Thumb up
 tip
 Thumb up
  • Last edited Mon May 7, 2012 9:40 am (Total Number of Edits: 1)
  • Posted Mon May 7, 2012 9:33 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Duke Leto
Australia
Sydney, Potts Point
NSW
Avatar
mbmbmbmbmb
For those with the Core game set, the rule is clarified in the Errata - see [geekurl= http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm...]General FAQ and Errata [/geekurl]

It may have been updated in the Player's Guide (hardcover).

Orders are the Career card for priests and wizards and they can keep it when completing their career with Dedication, otherwise they lose it when doing a new career (not to mention the roleplaying effect of leaving a mage/wizard career in this gameworld - again see above link). It costs nothing to acquire the Order card once they enter that career (all people gain access to the career card of the new card when entering the career for free, but can only keep it when paying the Dedication bonus of completing the Career).
2 
 Thumb up
 tip
 Thumb up
Karl Larsson
Norway

Avatar
mbmbmbmbmb
Its on page 42 in the Tome of Mysteries.
2 
 Thumb up
 tip
 Thumb up
Radosław Grzanka
Poland

Avatar
mbmb
Thank you very much both of you (especially for patiance for my ignorance )

Radek.
1 
 Thumb up
 tip
 Thumb up
Chris Birch
United Kingdom
London
designer
mbmbmbmbmb
Has anyone produced a summary sheet for character creation yet?
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.