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Cameron Suey
United States San Francisco California
I paid imaginary currency for you to read this. Let's both appreciate this moment....
Apparently, I need to like more games that start with E.
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I just digested the rules for Dogs in the last week, and one thing stuck in my craw as confusing.
As part of a Consequence, the rules state you may:
Add (or remove) 1 to one of your Stats.
I would assume this would mean add a new die to it (say from 3d6 to 4d6). But it's unclear, because in the same list, it offers:
Add or subtract 1 die from an existing Relationship.
Which quite specifically is what I believed the stat change to be. So does it instead mean changing 3d6 to 3d6+1? And then how does this work mechanically since you are not creating a sum of the rolls? Do you add one to all of those die? To one of them? Or was my first supposition correct?
About to run this for some very old-school gamey RPG'ers so, I want to get the mechanics correct.
Thanks!
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Dave Wilson
United States Pleasanton California
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Looking at the example on page 55:
Dogs in the Vineyard, p.55 wrote: you roll d6s equal to your character’s Acuity plus d6s equal to your character’s Heart
So yes, adding 1 to a stat would be adding an additional d6 to a roll involving that stat. At least, that's how I'd interpret it. It doesn't quite mesh with the explanation of stats on page 23, which specifically talks about stat dice ("Acuity 4d6, Body 6d6," etc.) Stats, though, start as d6s, and none of the fallout tables change the size of stat dice, so they're *always* d6. It allows that shorthand "Add 1 to a stat" because the "d6" can be assumed.
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Uffe Thorsen
Denmark Odense M Odense M
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entropyblues wrote: Add (or remove) 1 to one of your Stats.
I would assume this would mean add a new die to it (say from 3d6 to 4d6).
Your assumption is correct.
A piece of gamey-player-and-dogs-advice: Be sure to remember that taking the blow mechanically forces you to also take the blow in the fiction. And you'll probably notice that negative fallout can be inconsequential if gamed (just add a new trait, never use it, but where's the fun in that).
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Cameron Suey
United States San Francisco California
I paid imaginary currency for you to read this. Let's both appreciate this moment....
Apparently, I need to like more games that start with E.
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daw65 wrote: So yes, adding 1 to a stat would be adding an additional d6 to a roll involving that stat. At least, that's how I'd interpret it. It doesn't quite mesh with the explanation of stats on page 23, which specifically talks about stat dice ("Acuity 4d6, Body 6d6," etc.) Stats, though, start as d6s, and none of the fallout tables change the size of stat dice, so they're *always* d6. It allows that shorthand "Add 1 to a stat" because the "d6" can be assumed. Thanks to you both! I suspected that it made the most sense, but the language on other Consequence changes made me pause.
IvanHo wrote: A piece of gamey-player-and-dogs-advice: Be sure to remember that taking the blow mechanically forces you to also take the blow in the fiction. And you'll probably notice that negative fallout can be inconsequential if gamed (just add a new trait, never use it, but where's the fun in that).
I'm pretty confident in this groups ability to make the switch to more narrative mechanics. They've been chaffing at DnD's clinical gamey-ness for a while, including the Hit the Opponenet Till He Dies combat. I think they'll take well to Dogs. 
Thanks again, gents!
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