The Hotness
Games|People|Company
Dungeon Crawl Classics Role Playing Game
Briarwood Castle
Parsec
Forgotten Realms Campaign Set
Pokéthulhu Adventure Game (2nd Edition)
Pathfinder Roleplaying Game: Beginner Box
The One Ring: Adventures over the Edge of the Wild
Reforger
Run out the Guns!
Pathfinder Roleplaying Game Advanced Race Guide
Shards of the Shattered Universe Core Rules
Chill Horror Role-Playing Game
The Slayer's Guide to Demons
Horrors of the Z'bri
Shadows of Yog-Sothoth (2nd Edition)
Pathfinder Roleplaying Game Bestiary
Into the Shadowhaunt
Lamentations of the Flame Princess (Grindhouse Edition)
Marvel Heroic Roleplaying: Basic Game
Busca Final
Yiffpunk
Call of Cthulhu (6th Edition)
Dungeons & Dragons Set 1: Basic Rules
X1: The Isle of Dread
ΑΓΩΝ
World of Darkness
Dice
Hellfrost Player's Guide
Book 02: Fire on the Water
B5: Horror on the Hill
Citybook VI: Up Town
Pathfinder Roleplaying Game Core Rulebook
Castle Falkenstein
Dave Arneson's Blackmoor: The First Campaign
Dark Dungeons
Legends of the Ancient World
Diaspora
PC Pearls: A Collection of Character Inspiration
Warhammer Fantasy Roleplay Core Set
Usagi Yojimbo
Savage Worlds: Test Drive V6!
In Search of Adventure
Monstercology: Orcs
Sartar: Kingdom of Heroes
Dragon Age RPG, Set 1
GURPS Ultra-Lite
The Edge of Night
By the Sword: Dueling in Realms of Fantasy
Floor Plan 2: The Great Salt Flats
Mouse Guard Roleplaying Game Box Set
Recommend
2 
 Thumb up
 Thumb up
4 Posts

Dogs in the Vineyard» Forums » Rules

Subject: Stat Changes during Fallout Consequences rss

Your Tags: Add tags
Popular Tags: [View All]
Cameron Suey
United States
San Francisco
California
designer
I paid imaginary currency for you to read this. Let's both appreciate this moment....
badge
Apparently, I need to like more games that start with E.
Avatar
mbmbmbmbmb
I just digested the rules for Dogs in the last week, and one thing stuck in my craw as confusing.

As part of a Consequence, the rules state you may:

Add (or remove) 1 to one of your Stats.

I would assume this would mean add a new die to it (say from 3d6 to 4d6). But it's unclear, because in the same list, it offers:

Add or subtract 1 die from an existing Relationship.

Which quite specifically is what I believed the stat change to be. So does it instead mean changing 3d6 to 3d6+1? And then how does this work mechanically since you are not creating a sum of the rolls? Do you add one to all of those die? To one of them? Or was my first supposition correct?

About to run this for some very old-school gamey RPG'ers so, I want to get the mechanics correct.

Thanks!
2 
 Thumb up
 tip
 Thumb up
Dave Wilson
United States
Pleasanton
California
Avatar
mbmbmbmbmb
Looking at the example on page 55:
Dogs in the Vineyard, p.55 wrote:
you roll d6s equal to your character’s Acuity plus d6s equal to your character’s Heart


So yes, adding 1 to a stat would be adding an additional d6 to a roll involving that stat. At least, that's how I'd interpret it. It doesn't quite mesh with the explanation of stats on page 23, which specifically talks about stat dice ("Acuity 4d6, Body 6d6," etc.) Stats, though, start as d6s, and none of the fallout tables change the size of stat dice, so they're *always* d6. It allows that shorthand "Add 1 to a stat" because the "d6" can be assumed.
2 
 Thumb up
 tip
 Thumb up
Uffe Thorsen
Denmark
Odense M
Odense M
Avatar
mbmbmbmbmb
entropyblues wrote:

Add (or remove) 1 to one of your Stats.

I would assume this would mean add a new die to it (say from 3d6 to 4d6).


Your assumption is correct.

A piece of gamey-player-and-dogs-advice: Be sure to remember that taking the blow mechanically forces you to also take the blow in the fiction.
And you'll probably notice that negative fallout can be inconsequential if gamed (just add a new trait, never use it, but where's the fun in that).
2 
 Thumb up
 tip
 Thumb up
Cameron Suey
United States
San Francisco
California
designer
I paid imaginary currency for you to read this. Let's both appreciate this moment....
badge
Apparently, I need to like more games that start with E.
Avatar
mbmbmbmbmb


daw65 wrote:
So yes, adding 1 to a stat would be adding an additional d6 to a roll involving that stat. At least, that's how I'd interpret it. It doesn't quite mesh with the explanation of stats on page 23, which specifically talks about stat dice ("Acuity 4d6, Body 6d6," etc.) Stats, though, start as d6s, and none of the fallout tables change the size of stat dice, so they're *always* d6. It allows that shorthand "Add 1 to a stat" because the "d6" can be assumed.

Thanks to you both! I suspected that it made the most sense, but the language on other Consequence changes made me pause.

IvanHo wrote:

A piece of gamey-player-and-dogs-advice: Be sure to remember that taking the blow mechanically forces you to also take the blow in the fiction.
And you'll probably notice that negative fallout can be inconsequential if gamed (just add a new trait, never use it, but where's the fun in that).

I'm pretty confident in this groups ability to make the switch to more narrative mechanics. They've been chaffing at DnD's clinical gamey-ness for a while, including the Hit the Opponenet Till He Dies combat. I think they'll take well to Dogs.

Thanks again, gents!
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.