The Hotness
Games|People|Company
Dungeon Crawl Classics Role Playing Game
Briarwood Castle
Parsec
Forgotten Realms Campaign Set
Pokéthulhu Adventure Game (2nd Edition)
Pathfinder Roleplaying Game: Beginner Box
The One Ring: Adventures over the Edge of the Wild
Reforger
Run out the Guns!
Pathfinder Roleplaying Game Advanced Race Guide
Shards of the Shattered Universe Core Rules
Chill Horror Role-Playing Game
The Slayer's Guide to Demons
Horrors of the Z'bri
Shadows of Yog-Sothoth (2nd Edition)
Pathfinder Roleplaying Game Bestiary
Into the Shadowhaunt
Lamentations of the Flame Princess (Grindhouse Edition)
Marvel Heroic Roleplaying: Basic Game
Busca Final
Yiffpunk
Call of Cthulhu (6th Edition)
Dungeons & Dragons Set 1: Basic Rules
X1: The Isle of Dread
ΑΓΩΝ
World of Darkness
Dice
Hellfrost Player's Guide
Book 02: Fire on the Water
B5: Horror on the Hill
Citybook VI: Up Town
Pathfinder Roleplaying Game Core Rulebook
Castle Falkenstein
Dave Arneson's Blackmoor: The First Campaign
Dark Dungeons
Legends of the Ancient World
Diaspora
PC Pearls: A Collection of Character Inspiration
Warhammer Fantasy Roleplay Core Set
Usagi Yojimbo
Savage Worlds: Test Drive V6!
In Search of Adventure
Monstercology: Orcs
Sartar: Kingdom of Heroes
Dragon Age RPG, Set 1
GURPS Ultra-Lite
The Edge of Night
By the Sword: Dueling in Realms of Fantasy
Floor Plan 2: The Great Salt Flats
Mouse Guard Roleplaying Game Box Set
Recommend
8 
 Thumb up
 Thumb up
221 Posts
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [9] | 

Dungeons & Dragons (4th Edition)» Forums » Play By Forum

Subject: IC - Storm Tower rss

Your Tags: Add tags
Popular Tags: [View All]
Dino Sword


msg tools
Zanroar says: "That is indead a nice sum of gold you are offering, I'll gladly come.". Then, adressing the rest of the adventurers : "I disagree on the route though. Long and boring or short and interesting? Sounds like an easy choice to me.
More importantly, although sadly the odds are slim, it might be better to hurry in case there are some imprisoned survivors.
"
3 
 Thumb up
 tip
 Thumb up
  • Last edited Sun Feb 5, 2012 9:09 pm (Total Number of Edits: 4)
  • Posted Sun Feb 5, 2012 9:03 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Pieter
Netherlands
Maastricht
flag msg tools
Avatar
mbmbmbmbmb
Alexander: "Shorter is not necessarily faster, Zanroar."
2 
 Thumb up
 tip
 Thumb up
Jennifer Fuller
United States
Argyle TWP
Maine
flag msg tools
Avatar
mbmbmbmbmb
Xyrlynn to the group: "I agree that shorter isn't necessarily faster. I am thinking that it may be better to take the longer route abs save our strength. Unnecessary battles unlong the way will not make the journey an easy one even if it is slightly shorter. I know I have the strength and stamina for the longer journey but I am willing to do whatever the group chooses."
3 
 Thumb up
 tip
 Thumb up
Nick Jones
United States
edmond
Oklahoma
Avatar
mbmbmbmbmb
What? Take the longer route and miss the action! Let me at them!

RAISE A PINT! RAISE THE HAMMER! TO VICTORY!
3 
 Thumb up
 tip
 Thumb up
Ryan Metzler
United States
Kenosha
Wisconsin
flag msg tools
Are you pondering what I'm pondering Pinky?
badge
I think so, Brain, but if we have nothing to fear but fear itself, why does Eleanor Roosevelt wear that spooky mask?
Avatar
mbmbmbmbmb
I must say I agree with the majority new friends....lets take the fast route and get to the point. The gods shall guide our way.
3 
 Thumb up
 tip
 Thumb up
Ryan Metzler
United States
Kenosha
Wisconsin
flag msg tools
Are you pondering what I'm pondering Pinky?
badge
I think so, Brain, but if we have nothing to fear but fear itself, why does Eleanor Roosevelt wear that spooky mask?
Avatar
mbmbmbmbmb
Flyboy Connor wrote:
Alexander considers the proposal. He looks at the band of adventurers around him, and addresses Riclamin: "You are a cleric, right? Do you have some means of dealing with the undead? It might be a good idea to check the site out. If we have to make a hasty escape, I can probably keep the brigands of our backs for sufficient time to get away, but I don't know if I can handle those skeletons."


But of course sir. The Clerics of Bahamut are well versed in the turning of the undead. They should pose little problem for the power of the gods of Good.
3 
 Thumb up
 tip
 Thumb up
Pieter
Netherlands
Maastricht
flag msg tools
Avatar
mbmbmbmbmb
Alexander says: "It looks like the majority has spoken, and we are going to try to brave the Cloakwood. At least the trees will provide some protection against the weather, and the stories about kobolds might be exaggerated.

My comrades-in-arms, it might be a good idea to appoint a leader of our group, who will represent us in dealings with other parties and who will decide on our marching tempo and such organizational matters. In my view, the cleric seems trustworthy, and is both the most experienced and level-headed of us, so for the present task I propose he will function as our leader. We can always replace him if we are dissatisfied with his performance."


Spoiler (mouseover to reveal):
It looks like I am being swayed by Riclamin's charisma score. And according to Faringray, he is experienced in these matters.
2 
 Thumb up
 tip
 Thumb up
Nick Jones
United States
edmond
Oklahoma
Avatar
mbmbmbmbmb
Thromgood to the group: Let it be known that the Stormhammers follow no one except Moradin or our fellow shield brothers. However, you are right about structure. I'm fine with following the cleric, but when we get into the thick of it, you better listen to a tried and true soldier before your little altar boy over there.
3 
 Thumb up
 tip
 Thumb up
Pieter
Netherlands
Maastricht
flag msg tools
Avatar
mbmbmbmbmb
Alexander to Thromgood, slightly disdainfully: "I imagine that your tactics consist of running into the thick of combat and swinging your hammer at everything that moves. While that will undoubtedly be effective when fighting a bunch of kobolds, I was hoping for a more strategic approach to ensure that we all survive the ordeal. But I am fine with you taking point in battle."
2 
 Thumb up
 tip
 Thumb up
Nick Jones
United States
edmond
Oklahoma
Avatar
mbmbmbmbmb
Thromgood to Alexadner I WILL NOT BE TALKED DOWN TO BY A BOY WHO HAS SEEN MORE BOOKS THAN BATTLES. Yes, you are correct, I do intend on running in there hammer first... But seeing as how the effects of last night's drinking haven't quite worn off yet, maybe it is best if the cleric points me in the right direction first. Lead the way...
3 
 Thumb up
 tip
 Thumb up
Paul Unwin
United States
Seattle
Washington
Avatar
mbmb
Preparations
Orvash and Faringray exchange a look. Orvash shrugs.

"Then we best get a move on. I've a pack under a tree yonder, along with a sturdy pick. Meet back here when you're ready."

Post any specific preparations you're making, along with any additional equipment you're requesting from Faringray. He can have it ready within an hour. I'll be posting the first leg of your journey within the next day.
3 
 Thumb up
 tip
 Thumb up
Ryan Metzler
United States
Kenosha
Wisconsin
flag msg tools
Are you pondering what I'm pondering Pinky?
badge
I think so, Brain, but if we have nothing to fear but fear itself, why does Eleanor Roosevelt wear that spooky mask?
Avatar
mbmbmbmbmb
Riclamin to the group: "Alright comrades, you heard the man...we must make our preparations for the arduous path ahead of us. We need provisions, rations, rain gear, materials for making camp...kindling and the like...and I'll be needing my books and relics. We meet back here within the hour, and may Bahamut guide us."
3 
 Thumb up
 tip
 Thumb up
  • Last edited Tue Feb 7, 2012 3:33 am (Total Number of Edits: 1)
  • Posted Tue Feb 7, 2012 3:30 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Pieter
Netherlands
Maastricht
flag msg tools
Avatar
mbmbmbmbmb
Alexander mumbles something under his breath about drunk dwarfs who are going to be the death of him, and then says: "Besides what Riclamin listed, I'd like some rope, a water skin, material spell components if they are available," (I'll bring my own anyway) "a dagger," (not for fighting, but it could be useful in the woods) "a map of the area if they have it, and some cooking materials, including salt and seasoning herbs." (to keep up appearances of civilization when camping out with an obnoxious dwarf) "As I have brought everything else that I need, including my spellbook, I'll take a look around the camp while the rest of you collect your personal stuff."

While in the camp, I intend to talk a bit with the soldiers there. Some of them might provide information about what we will encounter in the Cloakwood, and further to the west.
2 
 Thumb up
 tip
 Thumb up
Paul Unwin
United States
Seattle
Washington
Avatar
mbmb
"Cloak Wood? You're going in there? You're nuts!"
"Kobolds is what I heard. Lay snares and deadfalls."
"Naw, I heard it was lizardmen."
"Kobolds are lizard men, ya' lump."
"No, I mean like--"
"What are you lot on about? There's nothing in Cloak Wood. My uncle hunts there."
"Heard from your uncle lately?"
"Well, no, but..."
"Ooh, can I come?"

This last is from the young woman Faringray had called Anajeen. The rest of the prospective guards edge away from her, or roll their eyes, or shake their heads. She's gazing up at Alexander, wide-eyed, grinning and spattered with mud from head to foot. You can't even tell what color her hair is. The spots on her nose and cheeks might be freckles, or they might come off with a good scrubbing. She's brimming with energy, even after a long training session in the cold and muck.

Before you can respond, Faringray steps up and barks, "TenSHUN!" The recruits manage to sag a bit less, except for Anajeen who, still grinning, goes as straight as the staff at her side. "Looks like you're not all awake yet! A double time march back to the ferry should get the blood pumping. Airc, set the pace. Company... MARCH!"

Faringray marches in place next to Alexander as the trainees head off. Then he stops and looks at the wizard. "They're a good bunch. They'll do alright, if they have time to train, but I'll probably be pushed to send them out on the road well before then. Bring back the guards at the tower, if you can. They were... are... a good bunch, too."

Spoiler (mouseover to reveal):
The above is about the extent of what these trainees know. There's a lot of rumor about the wood, just as there is about most other areas of the world, and that's all most people have to go on. If you have other specific questions, please let me know. Faringray's dismissal of the cadets is not intended to prevent you from trying to find more answers. We can retcon somewhat freely in play-by-post.
3 
 Thumb up
 tip
 Thumb up
Pieter
Netherlands
Maastricht
flag msg tools
Avatar
mbmbmbmbmb
Alexander winks at Anajeen. (jokingly) "Are you new here or did you eat some interesting mushrooms?" (a bit more serious) "You seem a lot less disheartened than the other soldiers. Why is that?" (continuing) "As for joining us, I assume you are under contract here and I don't know what Faringray would say to losing yet another soldier. And you seem a bit young: do you have any battle experience? Where did you get your training? Have you been out to the west?"

As for the talks with the soldiers, if anyone knows more about those "snares and deadfalls" I would be interested to pursue this line of questioning.
2 
 Thumb up
 tip
 Thumb up
Paul Unwin
United States
Seattle
Washington
Avatar
mbmb
Flyboy Connor wrote:
Alexander winks at Anajeen. (jokingly) "Are you new here or did you eat some interesting mushrooms?" (a bit more serious) "You seem a lot less disheartened than the other soldiers. Why is that?"
She shrugs. "I dunno. I guess I've always wanted to be a guard. And they seem to really need them!"

Flyboy Connor wrote:
(continuing) "As for joining us, I assume you are under contract here and I don't know what Faringray would say to losing yet another soldier. And you seem a bit young: do you have any battle experience? Where did you get your training? Have you been out to the west?"
She sees Faringray approaches, and her smile dims a bit. "Yeah, you're probably right. And I don't have any real experience yet, just what the Captain has given us in the past week. I've hardly even been outside the walls."

Flyboy Connor wrote:
As for the talks with the soldiers, if anyone knows more about those "snares and deadfalls" I would be interested to pursue this line of questioning.
There are lots of shrugs. What information you get is largely hearsay and surmise, but the general consensus is that kobolds prefer trapping their victims, or at least hobbling them with traps, before making their approach. They're not, as a species, interested in a fair fight. They're also believed to be rather ingenious and darkly humorous (from their point of view) in the designs of their traps, but they're not a civilized race as such so they generally make due with primitive materials and little or no magic in their contraptions.
3 
 Thumb up
 tip
 Thumb up
Pieter
Netherlands
Maastricht
flag msg tools
Avatar
mbmbmbmbmb
Alexander chats a little bit more with Anajeen, then bids her farewell. "If you like, I'll look you up when we return from the tower. We can have a drink and I'll tell you all about it." (winks again) "Assuming the barkeep doesn't care about you mudding up the place, of course."

I don't need to further pursue the talks with the soldiers, but when Riclamin returns I tell him: "I talked a bit with these soldiers, and was told that there are indeed kobolds in the Cloak Wood, and that they tend to lay out traps. Nothing fancy, but they are probably quite experienced at using natural materials to create devious snares. Perhaps we should let the halfling take point, and walk in a straight line behind her."
2 
 Thumb up
 tip
 Thumb up
  • Last edited Tue Feb 7, 2012 7:00 pm (Total Number of Edits: 1)
  • Posted Tue Feb 7, 2012 6:42 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Jennifer Fuller
United States
Argyle TWP
Maine
flag msg tools
Avatar
mbmbmbmbmb
Xyrlynn to Alexander: "I am willing to take whatever position you think would be best."
3 
 Thumb up
 tip
 Thumb up
Ryan Metzler
United States
Kenosha
Wisconsin
flag msg tools
Are you pondering what I'm pondering Pinky?
badge
I think so, Brain, but if we have nothing to fear but fear itself, why does Eleanor Roosevelt wear that spooky mask?
Avatar
mbmbmbmbmb
Riclaimin to Alexander: I couldn't agree with you more. I've no experience with the spotting or disarming of traps, but I'd hope the halfling is keen on these matters. We certainly don't need dwarf barreling ahead and muddling up our travels. Best to be cautious. However, traveling in a straight line lends to an attack from the sides. We best hope they aren't well organized, or a few should scout the woods while the rest walk the path. We need to keep a keen eye ahead, behind and to the sides to clear this journey safely."
3 
 Thumb up
 tip
 Thumb up
Pieter
Netherlands
Maastricht
flag msg tools
Avatar
mbmbmbmbmb
Alexander to Riclamin and Xyrlynn: "As I understand, the common kobold tactic is to lay in wait until their victim has triggered a trap. Then they come out. So, if we manage to detect traps without triggering them, we know that they are probably close when we find one. That would give us an advantage. If the kobolds indeed work like that, we probably don't need to worry too much about flanking attacks. Still, it does not hurt to be careful."
2 
 Thumb up
 tip
 Thumb up
Nick Jones
United States
edmond
Oklahoma
Avatar
mbmbmbmbmb
Thromgood: Runs up, out of breath. Sorry I'm late. You guys ready to smash some Kobolds? Sounds like you want me in the back? Fine with me, I prefer not to get caught in a Kobold snare anyway.
3 
 Thumb up
 tip
 Thumb up
Dino Sword


msg tools
"Cloak Wood is it then!", shouts Zanroar, enthusiastic. "I'll walk in the middle, you can trust me with the coordination of our actions in battle.
Tactics are my specialty, and I'm familiar with this kind of job
".

"Be careful Xyrlynn, Kobold traps can be deadly, don't expect a mere binding."
3 
 Thumb up
 tip
 Thumb up
  • Last edited Wed Feb 8, 2012 1:11 am (Total Number of Edits: 2)
  • Posted Wed Feb 8, 2012 1:09 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Jennifer Fuller
United States
Argyle TWP
Maine
flag msg tools
Avatar
mbmbmbmbmb
Xyrlynn to the others: "I am adept at spotting traps having spent much of my childhood and early adulthood exploring the land on my own. I had to look out for everything since there was no one else to look out for me. I will do my best to keep us from traps."
3 
 Thumb up
 tip
 Thumb up
Paul Unwin
United States
Seattle
Washington
Avatar
mbmb
Almost immediately after getting underway, you leave the King's Road , and with it all signs of civilization. Fallcrest might have been visible from some of the higher hills you're now contending with, but rain, mist and clouds have hidden it from view. Indeed, your general visibility is limited to perhaps a few hundred feet ahead of you, but Orvash seems to know his way, and plods straight ahead, hills and hollows be damned. Until you catch your second wind, which is sooner for some of you than others, it's all you can do to keep up with him.

You reach the outskirts of the Cloak Wood about 3 hours after leaving Fallcrest. The land was trackless and the weather unrelenting, but you made good time. The less athletic of you may find yourselves a trifle sore in coming days. Orvash recommends eating and taking care of other needs before entering the wood. "We ain't gonna wanna dilly-dally once we're inside."

You can see why. Even without rumors of crafty reptilians within, the Cloak would strike you as decidedly uninviting. Between the depth of shadow and the density of the trees, you can't make out anything beyond a handful of paces. Once within, the miner's eyes of the dwarves, the sylvan sight of Riclamin, and the infernal vision of Zanroar will have no difficulty, but Xyrlynn and Alexander will be plunged into heavy twilight.

Other than the darkness, the Wood simply seems unfriendly. The trees are uniformly ancient, with scars and boles indicating they have weathered their share of violence and pestilence that has swept the Nentir Vale. There are pines, oaks, and great elms, powerful trees who seem silently disapproving of youngsters invading a gathering of elders.

Packs repacked and rehefted, weapons loose in their holders, the party enters the Wood.

Spoiler (mouseover to reveal):
Those without the natural ability to see in low light, namely Alexander and Xyrlynn, will suffer some minor disadvantages unless they or someone near them carry a light source. You each have two sunrods, each of which will shed copious light for four hours which is more time than Orvash is planning to spend in the crossing. Alexander can cause a single object at a time to emanate magical light about as bright as a torch. This is essentially permanent until he douses it, lights another object, or goes for about five minutes without refreshing it.

There will be something to react to shortly, or if you have actions, questions, or observations feel free to make them.
3 
 Thumb up
 tip
 Thumb up
Pieter
Netherlands
Maastricht
flag msg tools
Avatar
mbmbmbmbmb
Alexander says: "Xyrlynn, if you stay in front, you might need a little light. I could cast a Mage Light on your weapon of choice, or any other object that you carry, which you can use to light your way. I'll stick close to Riclamin, who can help me not to stumble too much."

If Xyrlynn accepts, I will cast a Mage Light on her object of choice, to help her guide us. If she is going to do something else, then I will cast a Mage Light on my staff and use it to help me find my way.
2 
 Thumb up
 tip
 Thumb up
  • Last edited Wed Feb 8, 2012 10:43 pm (Total Number of Edits: 1)
  • Posted Wed Feb 8, 2012 10:42 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [9] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.