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Will Colton
United States Lancaster Massachusetts
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I am a first time DM with a bunch of first time players. My group being all new, I am curious how DMs like to connect the stories of the different adventures they have chosen.
In Twisting Halls, My party retrieved the evil artifact for Traevus and have agreed to guard and assist him on his journey to have the dark artifact destroyed. I received the book for Slaying Stone for Christmas and want to smoothly transition the character from where they are to this adventure. I was thinking that the person who Traevus was journeying toward to destroy the artifact would be the ritualist in Slaying Stone. The transition works because that ritualist also wants the adventurers to help her retrieve a different dark artifact (the slaying stone itself) that needs to be destroyed. My one fear is that while it is a smooth transition, it kind of drops any long term continuity, as the only thing they have carried over from the previous adventure is destroyed as soon as the Slaying Stone starts. Also, I don't know what to do with Traevus once his task is done.
Can anyone help me brainstorm ideas for this? Do most people have some long term campaign mission or is that a pipe dream and campaigns are usually just a loosely stringed together series of adventures? Thanks for any and all help!
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Cracky McCracken
United States
Ohio
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Well, i had an idea for the Slaying Stone...
Treona is lying. The Slaying Stone is exactly what it sounds like. A very dangerous 20th lvl magic item that's being guarded by a strange dragon. The Slaying Stone can kill no matter where it is carried to.
When recovered the Stone binds with it's new master and tells him/her the three rules...
You can kill once with me, and than my power is spent. You can give me away freely, and i will have a new master. You can purposely reject me, and my power will be lost.
(the Slaying Stone can be stolen, but it will not bind with the thief)
The Slaying Stone is bound to the dragon, but the dragon doesn't want it. It keeps drawing adventurers (plus, dragons regard themselves as the ultimate killing machines anyways). The dragon can't bring itself to just throw it away either, it is treasure after all. So, the party must convince the dragon to give it to them, and they will carry it away.
So now you have a party of 1st lvl chars wandering around with a Slaying Stone (hopefully secretly). Think of the roleplaying possibilities... who actually gets entrusted with the Stone? What other powers and factions in Nentir are after it? What other uses could there be for the Stone? It's probably the richest source of Iridum in the whole Nentir Vale. Perhaps it could be reduced to it's essence and be used to recharge the teleportation circles of the Vale... lots of possiblities.
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Will Colton
United States Lancaster Massachusetts
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So, just to follow up:
I have a temporary plan to at least continue with the dark artifact a little farther. The dark artifact will need to stay in tact while the party searches for the Slaying Stone because the ritualist (whose name is Treona) will be using the artifact as a sort of sensor of dark energies. She will be using the artifact to preform rituals throughout the adventure in order to empower the ritual she has taught the players to find the Slaying Stone.
Possibly a convoluted way to extend the past adventure into this one, but I liked it. This will give me a bit more time to see if I want this original dark artifact to have extra significance down the line.
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Will Colton
United States Lancaster Massachusetts
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To answer Cracky:
I think that is a pretty awesome way to play it. I am pretty excited to see what my party will actually do with the Slaying stone once they have it. Hopefully the kind of interesting dynamics you described of keeping such a powerful object will shine through.
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