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Dungeon Crawl Classics Role Playing Game
Shadows over Bögenhafen
The Window (2nd edition)
Diaspora
Warhammer Fantasy Roleplay Core Set
Mouse Guard Roleplaying Game Box Set
Pathfinder Roleplaying Game: Beginner Box
Marvel Heroic Roleplaying: Basic Game
Mouse Guard Roleplaying Game
Night of the Nazgûl
Apocalypse World
DC Adventures Hero's Handbook
The System: A Role Playing System for Any Setting or Time Period
The Book of the Righteous
Pathfinder Roleplaying Game Core Rulebook
Lady Blackbird
4th Edition Core Rulebook Collection
Alternity: The Adventure Begins Now
Weird Wars: Weird War II
Sartar: Kingdom of Heroes
Dark Sun Campaign Setting
Weird West Roleplaying Game Basic Rulebook
Dungeon World Basic Roleplaying Game
The One Ring: Adventures over the Edge of the Wild
Carcosa
Players Handbook (HackMaster 5th Edition)
The Lathe Worlds
Battlemap: Tundra
Shards of the Shattered Universe Core Rules
Dungeon Master's Guide
Monster Manual
Arcane Power
Death on the Reik
Spirit of the Century
Werewolf: The Apocalypse (2nd Edition)
Player's Handbook
GURPS Infinite Worlds
Arcana Unearthed
Fudge
Hellfrost Player's Guide
Dungeons & Dragons Basic Set (Second Edition)
True Sorcery
Legends & Lore
Traveller
The Pirate's Guide to Freeport
Slipstream
Corwyl: Village of the Wood Elves
Legends of the Ancient World
Barbarians of Lemuria (Revised Edition)
Clash of the Princes
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Games by equipment

Games groups by gaming equipment.

These lists should be of games that use the same equipment, not that share the same type of game equipment (e.g. "Standard Deck Playing Card Games" is okay; "Games with cards in them" is not okay).

About game systems

A collection of components that are especially conducive to the creation of new games that use the components, are often referred to as a Game System. Many of the of the items in the above list are Game Systems.

Ron Hale-Evans ( rwhe) has a four part series of articles on game systems in the Game Journal Archives consisting of an an introduction, and articles on card game systems, board game systems, and what he calls low-tech systems. In these articles, Hale-Evans discusses, among other things, dice games, games played with pencil and paper, hand-based games, and issue of the licensing and ownership.

Game systems can categorized by their licensing model. Some systems are public domain such as Piecepack Game System and a standard deck of playing cards, while others are proprietary systems, such as Icehouse Pieces and Orion with various amounts of licencing protection. Also, there are game components to which rights are reserved by a company, that are flexible enough to be easily used to play other games. Two examples of this are the card decks for Sticheln and Rage. Even well known boards from games like chess and Go are used for a variety of other games, though since these components require others in order to play another game, would not be considered a game system on their own.

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