Mechanics Descriptions
Mechanics
- Action Table
- table determines action outcomes
- Attribute/Stat Based
- Cards
- Class Based
- Race Based
- Player Race/Species affects gameplay, i.e. Dwarf, Elf, Orc, etc
- Description Based
- Narrative more so than Dice
- Dice (Percentile)
- Primarily uses two d10's where one die represents the tens and the other units, aka d%
- Dice (d10)
- Dice (d20)
- Dice (d6)
- Dice (d8)
- Dice (Various)
- Uses multiple types of dice
- Dice Pool
- Roll multiple dice vs target
- "Diceless"
- does not use dice or any other randomizer
- Exploding Dice
- highest roll 'explodes' into second roll
- Free-form
- minimal or no rules - think improv theatre
- GM-less
- No gamemaster needed to play
- Hex-based
- uses hex terrain for move/combat
- LARP
- Level Based
- Lifepath Character Generation
- Character generation starts at birth and then slices of life are chosen to round out the character
- Point Based
- allocate points to get skills, powers, etc
- Roll and keep
- 4k2 means roll 4 and keep 2
- Skill Based
- Trait / Aspect Based
- personality affects gameplay
- Unusual Randomizer
- Wagering / Betting
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