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Weekly News Roundup: March 10 - March 16

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Our goal is to beat 2,000 video games this year.

mb Video Games Beaten by VGGers in 2019
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mb Community Goal 2019: Play a game from each year (1984 to 2019)
mb Community Goal 2018: Play the top 301-400 games on the VGG ranking list

mb This is the final year to participate in a Pillar of the Community event.
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A game Carl Jung could be proud of

Christian Heckmann
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This article was originally published on the blog Everything that sucks! And some things that don't!

I said I'd do something like that once I've finished Shin Megami Tensei: Persona 4 (Golden to be precisely) once again and I did so (already at the end of last year, but well, what can you do). So here we go, me gushing about a JRPG for an hour or so. Have fun.



My history with the Shin Megami Tensei franchise is a long and turbulent one. I discovered the SNES original (yes, I know, there were a few MegaTen-games on the NES, but they don't have a Shin in their title) somewhere around 2002 or so, when I dabbled into SNES emulation and stuff and liked it quite a bit. I never finished it, because back then, without regular access to an internet connection, I found myself lost quite a bit and couldn't figure out how to progress about halfway through, but... It had left an impression on me.

The first SMT game that I actually DID finish was Shin Megami Tensei: Nocturne on the PS2, which to this day remains one of my favorite games of that console generation. It was harsh, it was brutal, but most of all it was fun, well written and covered interesting themes. Themes that are pretty prevalent throughout the whole SMT-franchise, as I noticed once I played a few more games in the series, but interesting themes nonetheless. Since then, just for reference, I played and beat Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, Revelations: Persona, Shin Megami Tensei: Persona 3 Portable, Shin Megami Tensei: Persona 4, Shin Megami Tensei: Persona 5 and Shin Megami Tensei: Strange Journey and played, albeit not to completion yet, Shin Megami Tensei: Digital Devil Saga, Persona 2: Innocent Sin, Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon, Persona Q: Shadow Of The Labyrinth and (the one I'm investing most of my gaming time at the moment in) Shin Megami Tensei IV. Quite a few, but when I look at all of the other entries in that franchise, I've still got more than enough to chew through in the near future. Which is good. Because besides the largely underappreciated Wild Arms-series, SMT might be not only my favorite JRPG-franchise, but my favorite video game series in general.

But enough about that, we're here to talk about Shin Megami Tensei: Persona 4, aren't we? A game about strange reality TV shows, talking bears, homework and serial killings. Sounds weird, doesn't it? Well, (attention, cultural insensibility incoming) what did you expect? It's Japanese. And not only is it Japanese in origin, it is also very Japanese in its style. Which isn't something I'm usually that keen on, but Shin Megami Tensei: Persona 4 manages to be so incredibly convincing, so sincere, so unabashedly honest in its depiction of Japanese culture (and rings so incredibly true in its most poignant moments even to people who are pretty much grounded in western culture) that I can't help but admire it.

Yes, once you look past the gaudy packaging, Shin Megami Tensei: Persona 4 reveals a very intimate, a very human story about accepting who you really are, prevailing against uncertainty and preconceptions and finding your place in society. It might be a bit naive at times, but that doesn't change the fact that it might include the most touching moments I have witnessed in a videogame, period. The game itself is also pretty good.

For me personally, the gameplay has suffered a tiny bit now, because in between my first and second playthrough of Shin Megami Tensei: Persona 4, I played Shin Megami Tensei: Persona 5 to completion and... yeah, it might be a bit unfair to compare the two games, because of course Shin Megami Tensei: Persona 5 took more than a few cues from its predecessor and refined that games rough edges, but since I have played a very similar game with an incredibly intuitive button layout, baton passes, automatic weakness exploits, a very neat stealth system and friggin' guns, Shin Megami Tensei: Persona 4 feels slightly outdated in the gameplay department. It is still head and shoulders above the usual JRPG-fare, but that's to be expected, isn't it?

I really like the turn-press-system in general and although I find the original incarnation a bit better than the one that has been used in the Persona games since the third one, I'm also pretty cool with how it works here. For the uninitiated: In the original turn-press-system as used in Shin Megami Tensei: Nocturne, your party and the enemies have their own turns. At the beginning of each of your turns, you get as many actions as you have active characters. Every action uses up one of those turns. However, if you manage to exploit an enemies weakness or land a critical hit, that action only costs half an action point. Same applies to your enemies, should they exploit your weaknesses. However missing an enemy or attacking with an element enemies are immune to or reflect costs more than one AP. In the Persona games, exploiting an enemy weakness or landing a critical hit allows the character who did so to take an immediate follow up action and also knocks down the affected enemy. Should all enemies be down at the same time, you're able to perform an All-out-attack which hits all of the enemies for massive damage. It's a pretty elegant system, one that puts emphasis on managing your parties capabilities at dealing out various forms of elemental damage while managing your own weaknesses and resistances accordingly. It's also quite fast and although outdated from a technical viewpoint, the cartoony graphical style and animation is still rather pleasant to look at.

But of course, combat isn't the only thing the game has to offer. Over the course of the game, you'll shape your main character's daily routine over the period of about a year. He'll be going to school most of the time, of course, but afternoon and evening activities are up to you (most of the time). There's a variety of things you can do, like working part time jobs, studying, eating at the local diner, etc. pp. But the most important pastime is cultivating so called Social Links you have with your party members or other people around town. By spending time with those characters, you unlock new skills for your party and/or new possible Persona fusions (and EXP-boosts for Personas of arcana that match your social links... it's all a bit convoluted to explain in a few sentences). And on top of that, all of those social link events are incredibly well written and make pretty much all of the characters grow on you before you know it (even Ai). Shin Megami Tensei: Persona 4 has this classically addicting "Just one more day"-quality, where you just want to see what happens during the next ingame-day. And the next one. And the one after that. And then it's three o'clock in the morning and you don't know where all of the time went, but it was oh so worth it.

Also Persona fusion. Remember Pokémon? It's like that, but more intricate. You get new Personas from the so-called "Shuffle time" event, that randomly pops up after battles and you can equip those on your main character to change his statistics, elemental affinities and combat skills. And if you outgrew your current Persona (they can level up, but after a while, they have learned everything they could learn and won't be getting siginificantly stronger anymore), you can take two or three (or perhaps up to twelve, if you want to get serious about this) of your Personas, bring them to the (very Twin Peaks-ish) Velvet Room and fuse them into a new Persona that inherits some of the skills that the former ones possessed. It's a great system, because each and every new Persona you acquire, even if it is severely underleveled, can be made into something cool, two or three fusions down the line.

So perfect game then? Well, no. But then again, what is? It is however constantly struggling for the throne of my list of favorite video games with Resident Evil 4 and Planescape: Torment, because of its great and well-written story, its fun gameplay, its absolutely stellar cast of characters (Kanji Tatsumi might be one of the greatest characters in all of video game history... and that's especially cool due to the fact how easily he could have been reduced to a one-note stock character), its passion for detail and its overall sense of... I don't know, relatability. The struggles and trepidations the characters face feel real and hit home with a purposefulness that I would have never expected from a game that is so very, very Japanese.

Alas, where there is light, there is also shadow. As said, gameplaywise Shin Megami Tensei: Persona 5 does everything Shin Megami Tensei: Persona 4 does but a tiny bit better. The music might not be everyone's cup of tea, it was a bit of a culture shock for me in the beginning, but I learned to cope with it. The graphics are rather outdated by today's standards, but the style still works, although every time the game changes between ingame-graphics and animated cutscenes, the differing proportions of the characters are a bit jarring. Also why are there no subtitles during the cutscenes? I'm using my PS Vita on the go most of the time and I hardly ever use headphones, because while travelling with public transportation, it's too much of a hassle for me to fumble them into and out of my ears each time I have a few minutes to play, so I mostly have the volume turned all the way down. And not having subtitles in such a situation is rather inconvenient. Also some of the things you have to do to get on the path to the true ending are rather... opaque. Without wanting to spoil anything, there's one conversation about two thirds through the game where you have to answer perfectly in order to progress onward on the true ending part and... It doesn't feel like it. Most of the answers you have to pick don't further the conversation in a meaningful way and once it ends, you're none the wiser than before. But the flag has been set and you can proceed now. Well done. Whatever you did.

But my biggest problem - and that might be considered a slight spoiler, but I don't think it'll hamper your enjoyment of the game if you know about this - is one with the writing. As said, the story is great, the cast stellar, the themes transcendent and the writing in general very, very strong. There's some slight "missteps" in how most of the teachers in the game tend to hold their lectures, but I don't know, maybe that's just a German thing, we like to keep our distance and be professional and stuff. Or at least that's what I'm told from time to time. Then again, it's a videogame, nobody expected realistic school lessons, did they? On the other hand, there's Hanako and Ms. Kashiwagi. I find it extremely baffling that in a game that is all about accepting who you really are and stuff, a game that produced Kanji Tatsumi, who could have been oh so cringeworthy but turned out incredible, a game that does so well in almost every other regard decided to include two "laughing stocks" without any redeeming qualities. The writers displayed so much tact throughout the game, but there, they were just like "Look, that one's fat and that one's promiscuous, har-dy-har-dy-har...". Why? I don't know. Perhaps that's also a Japanese thing.

*sigh* I didn't really want to end on a sour note, because as said, Shin Megami Tensei: Persona 4 is an incredible game and even though perhaps not my favorite of all time (most of the time), it is still one of the greatest videogames ever made and everybody who is at least the slightest bit into JRPGs (or just into storydriven videogames in general) owes it to themself to try out Shin Megami Tensei: Persona 4, preferrably the Golden-version, but (although I can't really judge that since I haven't played it) the original one should be fine, too.

And yes, were Carl Jung still alive, I'm pretty sure he'd be proud of this game. I'll just leave that here.
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Sat Mar 16, 2019 12:31 pm
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NIS America 2019 Press Event

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NIS America, Inc. holds a press event every year to announce their new game releases. The event features special guests and hands-on access for attending press.






















Past Events: 2019 | 2018
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Weekly News Roundup: March 3 - March 9

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The Second Crusade
Submitted by James Lowry:
Once Paradox had released a Clausewitz-based sequel of Victoria, a similar sequel to Crusader Kings was an obvious project. This turned out to be Paradox’s next project, which was announced in late 2010, and then spent another year-and-a-half in development.

While Victoria II was close to being a ‘cleaned up’ version of the original game, it was quickly apparent that Crusader Kings was being re-thought and developed from scratch. The graphics of the Clausewitz engine got an extensive overhaul, and the new game was powered by ‘Clausewitz 2.0’, and all their later games are easily discernible on the basis of new graphics alone.

Crusader Kings II was released for PC on February 14, 2012, with in-house Mac and Linux versions released later (previously, Mac versions were developed by a third party, and the 2013 Linux release was a first for Paradox). It was highly successful for one of their complex strategy titles, and got attention from a lot of people who ordinarily did not play their games.
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Some Fine Lipstick On That Pig
Submitted by Forbidding:
Sorey, a young man blessed with the ability to see "Seraphs" (a type of spirit, also called Malakim), enters into a pact with a Seraph of fire, marking him as the "Shepherd". The Shepherd acts as a stabilizing force in the world, purifying "Hellions", a type of demon born from malicious desires. While cleansing the continent of Glenwood, Sorey and his companions search for the main source of malevolence plaguing the land, an individual known as the "Lord of Calamity".

What bothered me the most about Zesteria's story, was the straightforwardness and lack of mystery. From the very beginning you know that Sorey is the Shepard destined to save the world. You know who your companions will be based on their elements, and you even know who the final boss is. Things happen, but they don't build up to it, and at some point the player is just sent through a long series of barren dungeons. There is no emotional investment or deeper meaning to Zesteria's tale. No plot twists or growth and development of character. This point was really driven home for me when an important companion died about half way into the game. There is a lengthy scene dedicated to their death, and it is clearly intended to be an emotional moment, but I just couldn't care less - and this is coming from someone who plays games primarily for the story! In my opinion, he was one of the more interesting companions, but was introduced so late in the game that I hadn't really gotten to know him well enough to become invested before he was given the axe.
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If you like the card game, you should get this
Submitted by Jim Dutton:
To start out with, you can get what is essentially the Pathfinder Card Game - Rise of the Runelords, with all six expansions, for $25 on steam.

There are a few differences. In this computer version, you can earn gold, though slowly. You can spend that gold on treasure chest containing cards, and on individual armor, etc. There are also added features that can buff you during your play, and even add cards to the Blessings Deck. So you could consider this a bit easier than the card game. But not much.

Where it normally takes us 90 minutes to two hours to set up, play, and clean up a card game scenario session, you might play a scenario in this version in 20 to 45 minutes. I blasted through all six decks in about 10 days. One group of four completely finished it, and two other groups of four completed the first four decks ... two to go.

And being able to play and replay these scenarios teaches you a LOT about the game. You get used to using ALL of a character's abilities, which in our tabletop play, sometimes we forget them.

You learn the value and optimum use for certain spells and items. Stock up on every spyglass you can find. Get the mayor that lets you bury him to look at an entire location deck. Pile up the heals, whether spells, allies, or items. You'll need them, particularly at the end of deck six!
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The "Weekly News Roundup" is a weekly overview of interesting things happening in the video gaming hobby and around videoGameGeek.com. We created WNR as a way to highlight great content from around the Geek.

Remember to share your latest gaming experiences:
Our goal is to beat 2,000 video games this year.

mb Video Games Beaten by VGGers in 2019
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mb The 2019 Videogame Challenge!
mb Database Goal 2019: Submit 2,000 New Game Rep Images
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mb Community Goal 2019: Play 30 games on 5 different platforms
mb Community Goal 2019: Play a game from each year (1984 to 2019)
mb Community Goal 2018: Play the top 301-400 games on the VGG ranking list

mb This is the final year to participate in a Pillar of the Community event.
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Weekly News Roundup: February 24 - March 2

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Strong story, weak gameplay
Submitted by Pieter:
Thronebreaker is a game by CD Projekt RED, set in the Witcher universe. It tells the story of Queen Meve of Lyria and Rivia, who finds her throne taken by her son Villem who is in league with the Nilfgaardians. Meve gathers an army consisting of some loyal soldiers and certain other parties willing to join her cause, and sets out to throw the Nilfgaardians from her land and retake her throne.

There are two parts to the game: The first is the story, in which Meve treks through the land visualized from an isometric perspective, encountering situations in which she has to make decisions which shape the tale. As is usual in the Witcher universe, decisions are often harsh, with no 'right' choice, and often have severe consequences. In terms of gameplay, in the end almost all of the strongest companions I had left me, some because they thought I was too lenient, others because they thought I was too harsh. And there is no going back on decisions, as the game uses an autosave system.

The second part of the game consists of the battles, which are all fought with Gwent cards. The cards are gathered by the player during the game. In Gwent, there are several rows on the battlefield, on which the players can place cards. Usually the cards have a point value, and at the end of a round the player with the most points at their side wins the round. The game is played over three rounds, and best-out-of-three wins. All cards have some special effects attached to them, which activate in particular circumstances. Other elements also influence the fight, such as the abilities of the leader and weather conditions.
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A Grimm Fairytale
Submitted by Forbidding:
Keats, a paranormal magazine writer, receives a phone call from a frantic woman shouting, "These... Fearys, they... They'll kill me! The villiage... Doolin... On the cliff of sidhe... Help me!". Convinced its another prank call, but ever curious, Keats decides to investigate. Meanwhile, a girl named Ellen travels to Doolin after receiving a letter from her dead mother who lived there. On the cliff of sidhe, she encounters the dead body of a woman just as Keats arrives. The mysterious death of the woman, and the shifty Doolin residents, inspire Keats to dig into their dark past. Meanwhile, Ellen is lured into supernatural worlds in search of answers.

The game is broken up into eight chapters with two different points-of-view. Depending upon which protagonist the player selects, different dialogue or events will play out. Keats is better at dealing with people in the real world, while the supernatural world is more open to Ellen. Every chapter must be completed with both Ellen and Keats because the stories overlap. You can either playthrough the entire game up to the last chapter with one character and then do the same with the other, or you can replay each chapter with a new protagonist before moving on to the next. I recommend doing the latter because it allows the story to flow better.
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The defunct email-based multiplayer garbage one
Submitted by Aaron Tubb:
The X-COM series has varied widely in quality, with the original being highly regarded as a classic in the strategy genre, and some of the later X-COM games turning out to be bad games by any metric. But which X-COM game is the very worst one of all?


Let me introduce you to Em@il Games: X-COM, a little multiplayer-only X-COM-themed game where you plan some moves and then email your game to an opponent, who then takes a turn and emails the game back to you. It's an interesting idea for working multiplayer games in an era before you could simply find an opponent online via an in-game player/match search or browser, right? Well, it may have been if online gaming over either a game company server or privatley hosted match wasn't already a thing. This Em@il game came out in 1999, but a number of popular online games had already been released years earlier (e.g. Quake (1996), Ultima Online (1997), Age of Empires (1997), StarCraft (1998), Half Life (1998)). So why would they design this game to be played so slowly, over the course of many emails? There were other "Em@il" games released by Hasbro Interactive at the time, mostly based on classic board games like Checkers or Battleship, and I suppose someone out there may want to play a game over the course of many days like this, but I can also see why it probably didn't have much appeal to most people, especially PC gamers who liked the earlier X-COM games.
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The "Weekly News Roundup" is a weekly overview of interesting things happening in the video gaming hobby and around videoGameGeek.com. We created WNR as a way to highlight great content from around the Geek.

Remember to share your latest gaming experiences:
Our goal is to beat 2,000 video games this year.

mb Video Games Beaten by VGGers in 2019
mb Video Games Abandoned by VGGers in 2019
mb Video Games Ambivalently Continued by VGGers in 2019

And take part in our gaming challenges:

mb The 2019 Videogame Challenge!
mb Database Goal 2019: Submit 2,000 New Game Rep Images
mb Database Goal 2019: Submit 1,000 New Character Rep Images
mb Community Goal 2019: Play games on 50 different platforms
mb Community Goal 2019: Play 30 games on 5 different platforms
mb Community Goal 2019: Play a game from each year (1984 to 2019)
mb Community Goal 2018: Play the top 301-400 games on the VGG ranking list

mb This is the final year to participate in a Pillar of the Community event.
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Weekly News Roundup: February 17 - February 23

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Animals are reliable, many full of love, true in their affections, predictable in their actions, grateful and loyal. Difficult standards for people to live up to. –Alfred A. Montapert
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These computers on our desks are turning into portals to other realms of existence…realms that will one day be preferred to earth. –Edward Castronova
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*** None this week ***

mb Don't forget to vote in our Monthly Review Contest. This month's optional theme is Love.





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The "Weekly News Roundup" is a weekly overview of interesting things happening in the video gaming hobby and around videoGameGeek.com. We created WNR as a way to highlight great content from around the Geek.

Remember to share your latest gaming experiences:
Our goal is to beat 2,000 video games this year.

mb Video Games Beaten by VGGers in 2019
mb Video Games Abandoned by VGGers in 2019
mb Video Games Ambivalently Continued by VGGers in 2019

And take part in our gaming challenges:

mb The 2019 Videogame Challenge!
mb Database Goal 2019: Submit 2,000 New Game Rep Images
mb Database Goal 2019: Submit 1,000 New Character Rep Images
mb Community Goal 2019: Play games on 50 different platforms
mb Community Goal 2019: Play 30 games on 5 different platforms
mb Community Goal 2019: Play a game from each year (1984 to 2019)
mb Community Goal 2018: Play the top 301-400 games on the VGG ranking list

mb This is the final year to participate in a Pillar of the Community event.

mb VGG's annual character tournament is back! This years theme is bosses.
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Weekly News Roundup: February 10 - February 16

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Animals are reliable, many full of love, true in their affections, predictable in their actions, grateful and loyal. Difficult standards for people to live up to. –Alfred A. Montapert
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A review that's short and simple- just like the game itself.
Submitted by Adam Butler:
Shuyan Saga is a simple game; an interactive comic with some combat thrown in to spice things up. This will be a shorter review than most of mine- mostly because there's not too much to say about this game- the review will thus be simple and straightforward- much like the game itself. So without further ado, let's look at Shuyan Saga by Lofty Sky Entertainment. Please note this review is specifically for the PC version of Shuyan Saga, I have not tried either of the phone versions.

There's two different parts to Shuyan Saga's graphical presentation- first is the combat sequences which are... Forgettable in this regard. The 3D models work well enough, but are clearly kept simplistic to accommodate the phone version of the game.

Then we have the comic scenes which are, by far, the best part of the game. Apparently the game's art is done by professional comic book artist Guo Jingxiong, alias "Daxiong"- I'm no comic aficionado, so I really can't say anything you couldn't find on Wikipedia, but their work in the game is pretty solid. Vibrant, colorful scenes, captures action well, does great landscapes when needed, it's a very solid presentation.
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The "Weekly News Roundup" is a weekly overview of interesting things happening in the video gaming hobby and around videoGameGeek.com. We created WNR as a way to highlight great content from around the Geek.

Remember to share your latest gaming experiences:
Our goal is to beat 2,000 video games this year.

mb Video Games Beaten by VGGers in 2019
mb Video Games Abandoned by VGGers in 2019
mb Video Games Ambivalently Continued by VGGers in 2019

And take part in our gaming challenges:

mb The 2019 Videogame Challenge!
mb Database Goal 2019: Submit 2,000 New Game Rep Images
mb Database Goal 2019: Submit 1,000 New Character Rep Images
mb Community Goal 2019: Play games on 50 different platforms
mb Community Goal 2019: Play 30 games on 5 different platforms
mb Community Goal 2019: Play a game from each year (1984 to 2019)
mb Community Goal 2018: Play the top 301-400 games on the VGG ranking list

mb This is the final year to participate in a Pillar of the Community event.

mb VGG's annual character tournament is back! This years theme is bosses.
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Sun Feb 17, 2019 4:07 pm
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Weekly News Roundup: February 3 - February 9

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Live action movie adaptations of Mega Man and Monster Hunter (2020) are scheduled for production in Hollywood. Mega Man will be written and directed by Henry Joost and Ariel Schulman, the duo behind the films Catfish and Nerve. Monster Hunter will be made by Resident Evil director, Paul W. S. Anderson.



Mass Effect 3 with DLCs
Submitted by Pieter:
When the game was originally published, reviews were "mixed" at best. Players were disappointed with the lack of interaction with the companions, the tedious combat, and the ending which was considered the low point of the series.

The ending deserves some discussion. The trilogy is constructed around the idea that "your actions have consequences," and indeed, many of the decisions which the player takes have repercussions which echo through the story as a whole. However, the ending is simply "choose the red, the green, or the blue button," and everything that you did before has become moot. Moreover, while the companions are hugely important during the first 100+ hours of playtime (over the whole trilogy), during the endgame the companions are gone and you do not even learn what happened to them. Bioware fixed the ending somewhat with the free Extended Cut DLC, in particular as far as the effect of your decisions on the game world are concerned, but could not easily fix the red/green/blue decision and thus left it in. Even fixed, the ending feels unworthy of the trilogy.
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Respawn's new Battle Royale hunts its competitors.
Submitted by wytefang:
The new Battle Royale game by the makers of Titanfall (Respawn) called "Apex Legends" is pretty good, I have to say. As a known connoisseur of the BR genre, I was impressed. At first blush, you'd think this was just another "BlackOut" (Call of Duty: Black Ops 4's Battle Royale mode) but that would be an incorrect assessment.

This game has an extremely good map, for one, with far more layers of verticality involved. The mantling and jumping are very smooth and easy. Several intriguing new ideas in the mix, as well, including the ability to respawn a killed teammate, which is something I've been saying should be a "thing" in this genre for the past few years now. Also, the gunplay, while somewhat frenetic at times, isn't anywhere near as stupidly fast or insane as it is in Blackout. Blackout's TTK (time-to-kill) is way too fast, while in this one, it feels just right.
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Psyches, Souls And Butterflies
Submitted by Forbidding:
Black Butterfly is an otome visual novel that is focused less on romance and more on telling an interesting story. This isn't the usual sunshine and rainbows kind of love story either, it is full of hardship and misfortune. The romance sections in particular can get very uncomfortable, featuring sexual harassment and what could even be considered borderline rape. I wasn't particularly fond of these darker aspects, or the heroine for that matter. Beniyuri didn't deviate much from the stereotypical damsel and was a bit too naive and forgiving. All the guys clearly had feelings for her too and took the initiative. It doesn't help that the heroine keeps brushing off their unwanted advances and physical contact as jokes, even when she is obviously scared or in distress. Black Butterfly's story certainly walks a fine line, but it never goes too far and meshes well with the game's dark themes and morose atmosphere.
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mb Don't forget to vote in our Monthly Review Contest. This month's optional theme is Love.












The "Weekly News Roundup" is a weekly overview of interesting things happening in the video gaming hobby and around videoGameGeek.com. We created WNR as a way to highlight great content from around the Geek.

Remember to share your latest gaming experiences:
Our goal is to beat 2,000 video games this year.

mb Video Games Beaten by VGGers in 2019
mb Video Games Abandoned by VGGers in 2019
mb Video Games Ambivalently Continued by VGGers in 2019

And take part in our gaming challenges:

mb The 2019 Videogame Challenge!
mb Database Goal 2019: Submit 2,000 New Game Rep Images
mb Database Goal 2019: Submit 1,000 New Character Rep Images
mb Community Goal 2019: Play games on 50 different platforms
mb Community Goal 2019: Play 30 games on 5 different platforms
mb Community Goal 2019: Play a game from each year (1984 to 2019)
mb Community Goal 2018: Play the top 301-400 games on the VGG ranking list

mb This is the final year to participate in a Pillar of the Community event.

mb VGG's annual character tournament is back! This years theme is bosses.
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Sun Feb 10, 2019 12:11 pm
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Weekly News Roundup: January 27 - February 2

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Animals are reliable, many full of love, true in their affections, predictable in their actions, grateful and loyal. Difficult standards for people to live up to. –Alfred A. Montapert
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These computers on our desks are turning into portals to other realms of existence…realms that will one day be preferred to earth. –Edward Castronova
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*** None this week. ***

mb Don't forget to vote in our Monthly Review Contest. This month's optional theme is Love.












The "Weekly News Roundup" is a weekly overview of interesting things happening in the video gaming hobby and around videoGameGeek.com. We created WNR as a way to highlight great content from around the Geek.

Remember to share your latest gaming experiences:
Our goal is to beat 2,000 video games this year.

mb Video Games Beaten by VGGers in 2019
mb Video Games Abandoned by VGGers in 2019
mb Video Games Ambivalently Continued by VGGers in 2019

And take part in our gaming challenges:

mb The 2019 Videogame Challenge!
mb Database Goal 2019: Submit 2,000 New Game Rep Images
mb Database Goal 2019: Submit 1,000 New Character Rep Images
mb Community Goal 2019: Play games on 50 different platforms
mb Community Goal 2019: Play 30 games on 5 different platforms
mb Community Goal 2019: Play a game from each year (1984 to 2019)
mb Community Goal 2018: Play the top 301-400 games on the VGG ranking list

mb This is the final year to participate in a Pillar of the Community event.

mb VGG's annual character tournament is back! This years theme is bosses.
Twitter Facebook
0 Comments
Sun Feb 3, 2019 8:18 am
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Weekly News Roundup: January 20 - January 26

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United States
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Animals are reliable, many full of love, true in their affections, predictable in their actions, grateful and loyal. Difficult standards for people to live up to. –Alfred A. Montapert
badge
These computers on our desks are turning into portals to other realms of existence…realms that will one day be preferred to earth. –Edward Castronova
Avatar
mbmbmbmbmb


*** None this week. ***

mb Don't forget to vote in our Monthly Review Contest. This month's optional theme is Robots.












The "Weekly News Roundup" is a weekly overview of interesting things happening in the video gaming hobby and around videoGameGeek.com. We created WNR as a way to highlight great content from around the Geek.

Remember to share your latest gaming experiences:
Our goal is to beat 2,000 video games this year.

mb Video Games Beaten by VGGers in 2019
mb Video Games Abandoned by VGGers in 2019
mb Video Games Ambivalently Continued by VGGers in 2019

And take part in our gaming challenges:

mb The 2019 Videogame Challenge!
mb Database Goal 2019: Submit 2,000 New Game Rep Images
mb Database Goal 2019: Submit 1,000 New Character Rep Images
mb Community Goal 2019: Play games on 50 different platforms
mb Community Goal 2019: Play 30 games on 5 different platforms
mb Community Goal 2019: Play a game from each year (1984 to 2019)
mb Community Goal 2018: Play the top 301-400 games on the VGG ranking list
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Sun Jan 27, 2019 7:16 am
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