Inscriptions on the Aqualith

A documentation of aquatic ponderings for tabletop roleplaying, after action reports, and product impressions. Dive in with the Consortium: aqualith.media

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A refusal of shorthand

Ryan Heck aqualith.media
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I need to confess something. It's likely an unpopular opinion, but this is the internet so I get to have and share it. Sorry. Here we go: I hate the term 'zine'.

Don't get me wrong. I love the concept and the form factor. I prefer the size, it's portability, and affordability. It feels great in your hand and you can take it anywhere or leave them lying around on a coffee table. Spill some coffee on it? No big deal. The one aspect I cannot stand is the name.

I just can't stand the sound of the term, whether or not you pronounce it zeen or rhymes-with-pine. I get that it's been used for decades and spans beyond just tabletop gaming roots. It's got underground history in dozens of entertainment niches I am probably quite unaware of. But the term itself just makes me grit my teeth too much to say it, much less write it. If in conversation, I won't be legalistic or project my prejudice against it's use, but in case you never see or hear me utter it; now you know why!

"But Ryan, it's a great shorthand. It helps me not have to explain what it's about," you might suggest. My counter argument for that is: you're going to explain what it's all about anyway, right? Just call it a magazine.

Thanks for letting me get that off my chest. I tried to keep it digest-able because I know you've got a lot to do today. Let me know how wrong I am in the comments.

Steady tides be with you,
Ryan | Aqualith Media

Photo credit goes to Annie Spratt on Unsplash.
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Wed Feb 19, 2020 4:32 pm
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Aqualith Media as a new business venture

Ryan Heck aqualith.media
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Start it up
Since this past Wednesday, Oct 9th, I have been attending seminars and workshops for Twin Cites Startup Week, hosted by many area businesses in the metro area, learning what I can to adapt to the entrepreneurship business culture. It's been quite rewarding meeting a wide variety of business owners and learning what resources have been available to me.

Those who've been to this blog before know my intentions for tabletop RPG publishing, but may not be aware of putting my design consultancy pursuits also under the banner of Aqualith Media. I imagine this business plan is not exactly common practice, but I have heard crazier. I am pleased to announce this new chapter in my career, at least as a side gig to start.

The goal of this venture is multi-faceted. It's a digital and print design consultancy, allowing me constant improvement of my craft while helping Twin Cities area businesses and beyond. The RPG component allows me to flex my artistic muscles further while putting my own stamp on the tabletop gaming industry. Both channels can and will likely overlap due simply out of curiosity. Just through networking, I have found interest about the tabletop part from the most unlikely of contacts when looking for clients. It has been exciting, to say the least! Below is my working definitions of the Aqualith imprint as a whole, as a consultancy, and as a publisher. As I develop it further, I suspect it will evolve as it has been since the concept first came to me late last year.

Aqualith Media...
is a design service consultancy and publishing imprint producing quality, third-party, digital products easily compatible with some of your favorite tabletop roleplaying game systems.

As a design service consultancy...
You can reach out to me for solutions to both your print and digital design needs. I have over 20 years of experience in graphic design with a keen eye on branding, layout, and digital advertising. Let's hop on a call for a free 20-30 minute consultation and see if I can be of assistance.

As a publishing imprint...
Aqualith produces tabletop roleplaying game (RPG) products, supplementing various systems with a pocket science-fantasy setting ready to be dropped into a handful of your favorite settings with little to no hassle. As the gamemaster or player, you will find compelling options that do not seem to get enough attention in products today: water manipulation, hydrokinesis, and a proper setting,background, and plot hooks to fill in the gaps for your creations. Whether your character chooses to be a curious adventurer dabbling in elemental magic or full on hydromancer for the illustrious Aqualith Consortium, I hope to provide you an ocean full of options, adventure, and most of all... fun! Best of all these digital products aim to be as accessible (A11Y-compliant) as possible on multiple devices. No matter who you are, there's something great in store for you.

Getting carded
One of the highlights for me in the past couple weeks was completing the logo design for Aqualith. My aim was to have them printed and in hand in time for Startup Week. Alas, it was not to be as the printer got backed up, but they should arrive in time to share at the remaining sessions I am attending. I wanted to share what I would hand you if we met in person, which hints at another announcement...
External image


That's right, the web address of the upcoming home for Aqualith is Aqualith.media. How quaint! How available! Currently it points to the Linktree page I have been using these last few months only until I finish up the actual site,which will also link to my proudest portfolio. You will still be able to access that at ryanheck.info for the time being. Both my business and portfolio sites will link to each other.

That is all for now. Stay tuned for some new portfolio pieces, site news, and details about the first product in the RPG line, Prolegomena.


Steady tides be with you!
Ryan | Aqualith Media
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Mon Oct 14, 2019 7:47 pm
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Reco request

Ryan Heck aqualith.media
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I'm looking for recommendations for a magnifying glass on a stand. An attached light is a nice to have but I know that raises the cost. Looking to use this for tabletop painting, modeling, etc.

I look forward to your comment!


Steady tides be with you!

Ryan | @aqualithmedia | Find Aqualith on MeWe and join the community
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Sat Feb 2, 2019 11:33 pm
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Plus minus

Ryan Heck aqualith.media
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For those who actually used Google+, and if you're a tabletop RPGer at all, that's a high probability that you were a part of at least a handful of groups, listen up.

G+ is being retired in case you didn't know, and they'll be pulling the plug April 2nd. After that you will not have access to any data found there. If you'd like to back things up, here's the directions on how to do so:

https://support.google.com/plus/answer/1045788

Tenkar's Tavern rightly pointed out another problematic aspect to this shutdown: blog comments, as Google states,

If you’ve used Google+ for comments on your own or other sites, this feature will be removed from Blogger by February 4th and other sites by March 7th. All your Google+ comments on all sites will be deleted starting April 2, 2019.

What do you think? Is a site you own affected by these changes?


Steady tides be with you!

Ryan | @aqualithmedia | Find Aqualith on MeWe and join the community
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Sat Feb 2, 2019 10:23 pm
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Con of the North schedule

Ryan Heck aqualith.media
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My first gaming convention here in Minnesota is just over a month away. Con of the North

My schedule is more or less on lock. I'm trying out games I've yet to play (Root and BATTLETECH Classic), getting some in person experience with my current favorite roleplaying system (Cypher - Numenera), getting some volunteering in, and dusting off one or two previously retired Pathfinder Society characters.

I'm particularly excited about The Solstice Scar, as it's a multi-table event. I've been a part of two or three of these in the past and they are well worth it!

Sunday is capped with a Dungeon Crawl Classics game, as outside of a very short Labyrinth Lord session ran by a friend, I've never played an edition prior to 3.5. I need to up this cred and be a true OSR member outside of my ties to groups on MeWe!

The last bit is a game of King of Tokyo that is kinda my fall back for hosting. I signed up to be a judge, in case I had the possibility of running an RPG but my schedule did not allow for me to properly prepare for it. Hopefully next year! KoT is easy, but it's currently not on the list of games you can sign up for. I'll be adding it somewhere to the white board there as a late edition, so if you'd like to play, be on the lookout for it! I'll also try to announce here and on Twitter when I found a slot.

Do note, that the times shown are in military at Central time. So for instance, Root will be played from noon to 2pm on Friday.

FRI
Root (FRI12-14)
Numenera: Falling Into Golden Skies (FRI14-18)
#Volunteer (FRI20-22)

SAT
PFS 10-10: The Shattered Shield (Tier 1-5) (SAT08-13)
BATTLETECH: Grinder of the North (SAT14-16)
#Volunteer (SAT16-18)
PFS 8-99d: The Solstice Scar (Tier 1-2) (SAT19-24)

SUN
DCC: Stronghold of the Wood Giant Shaman (SUN14-18)

???
King of Plymouth (King of Tokyo + Power Up! expansion)
Pathfinder 2nd Ed. Create-a-Character room
Viking Hall room

Steady tides be with you!

Ryan | @aqualithmedia | Find Aqualith on MeWe and join the Consortium
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Fri Jan 11, 2019 2:00 pm
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#ThirstyThursday :: Mythic Minis 63 - Planetouched Feats II

Ryan Heck aqualith.media
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Welcome back to #ThirstyThursday, the second in a hopefully on-going series where I find a RPG product, water-centric if possible, and spotlight it! Last time we took a look at 5 Control Water Spell Feats for Pathfinder. I invite you go back there for a little background of why I started this as well as taking a look at a pretty cool 3rd party supplement. By the way, Owen K.C. Stephens replied back regarding the Super Genius Games website link in that product. He indeed verified my suspicions that the domain was completely out of his control but would pass it on.

Let's get on to this week's product, shall we?


Mythic Minis 63 - Planetouched Feats II

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[ DriveThruRPG link ]

The Mythic Minis series by Legendary Games is not something I'm that familiar with, mainly due to my inexperience with Pathfinder's mythic options. I will keep my comments regarding those rules to as brief as possible so as not to embarrass myself in front of those of you hardcore mythic fans.


Mythic brevity
The pitch as I understood it when Mythic Adventures (MA going forward) and it's product tie-ins released went like this: high level play in 3rd edition D&D was something few got to experience, as either the campaign finished early or the game broke apart for various reasons. So how do you essentially make your player character Thor-like with strength and power that far exceeds the everyday adventurer? You add an extra layer called mythic tiers which overlap and supplement the classes you're already playing. There's much nuance to that, but I will be focusing on that today.

What is to be focused on are the feats this particular product puts emphasis on.


Feats of elemental strength
This tiny three page PDF gives air and water-based options to player and gamemaster to enhance their game. In addition to Mythic Adventures, Advanced Race Guide (ARG going forward) is strongly recommended either in book or PRD form to get full effect and playability out of this product, as all nine of these feats work off of their originals referenced in the ARG.


A certain air about it
Why cover air? This blog is about water! I came for water! Yes, but when I read the Airy Step, something came to me which I'll unpack below.

Airy Step (Mythic)
Airy Step from the ARG, which requires the character's race be Slyph, is a feat improves the saving throw bonus, plus a little extra for when one decides to freefall. Buzz Lightyear would be all on top of this if he could.

The understanding of this feat is it derives from walking along electrical current in the air, but what's stopping that from being the moisture in the air if you have water control? A homebrew game could easily augment the standard and mythic versions of this feat for the aquatic-centered player. Something to consider there, eh?

Cloud Gazer (Mythic)
Not normally the eyes-and-ears of the bunch? No worries, this one takes the awesome that is Cloud Gazer, and makes it communal. Very nice!

Inner Breath (Mythic)
I can't imagine saving yourself and an ally from suffocation and other toxins in the air from being a bad thing. Situational, but slyphs may want to have a looksee.

Wings of Air (Mythic)
Like Airy Step, this feat could pass for water-centricity over electricity. But instead of walking, the concept is about flying, wherein this mythic version builds on.


Undine wishes
Now for the straight up water-centric feats.

Aquatic Ancestry (Mythic)
Cranks up your swim speed and darkvision. A no-brainer to me, especially if you're concept makes sense to have it.

Hydraulic Manuever (Mythic)
Few feats' names sound as cool or fun to say as Hydraulic Manuever! This synergizes with Hydraulic Push, which you probably will want to have in your build anyways. As the name in implies, this gives you some CMB fun. Combat Maneuvers are a sub-system my friend Carlos over at Something Clever Games is a big fan of, so I wouldn't be surprised he builds an Undine PC someday just to have this!

Steam Caster (Mythic)
Like synergy with fire magic? So do we. Especially AoE's. Full steam ahead!

Triton Portal (Mythic)
The standard Triton Portal is interesting, especially for those wanting to mimic an Aquaman-like character. The Mythic version of this underwater-only feat, which like Hydraulic Manuever, also builds off of hydraulic push, takes cues from dimension door and shadow walk. Quite a powerful benefit.

Water Skinned (Mythic)
Use of this kinda power screams substitution of Diplomacy or Intimidation skill to me. Characters who show the opposition this kinda power just by walking through an obstacle unscathed just before a fight or flight situation oozes flavor to me. I dig it. Side comment: I spotted a typo in the Benefit section.



Suffice to say...
...this product is awesome. If you're homebrewing it, don't fret about the slyph and undine race requirements, especially if you don't want to play those. Work with your gamemaster on that. At $1 USD, it's a no brainer if you're playing one of these races in a Mythic campaign.

Do let me know what you think of the product or if you have suggestions for others to look at, specifically water magic related. Know of an existing product that has synergy with these options? Share in the comments below!

Thanks for taking the time to read this. Please share it with a friend if you found it useful.


Steady tides be with you!

Ryan | @aqualithmedia | Find Aqualith on MeWe and join the Consortium
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Thu Jan 10, 2019 2:00 pm
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Divided attention, yet on track

Ryan Heck aqualith.media
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I had intended this past Thursday to premiere a new weekly feature but I had to concentrate efforts on non-hobby related tasks. We'll re-focus this week, so look for a new weekly feature called Thirsty Thursday starting, you guess it: Thursday. In the morning to be precise.


Speaking of focus... Cypher System, a game system where the player character's abilities come from their focus, is something that's been been on my mind a lot the past few years as it's my go-to roleplaying game system of choice. I'm not entirely a big fan of Numenera, but I do enjoy a lot of player options and setting components it provides, so I do generally have a lot of those books.

Right now, I'm playing in a play-by-post of The Strange, a Cypher System game, on Discord server. With my current life responsibilities, this fits my schedule the best. We're right now about to translate to a recursion on our own for the firs time. I'll share if we made it and where we end up in a future post!


I say no thank you
The Cypher System-lite roleplaying game with a focus on young players, No Thank You, Evil!, has received it's second printing. I should be receiving my email any day now from Monte Cook Games to let me know it is ready to be shipped. I would suspect we won't get it in time for Christmas, but my kid isn't quite old enough for it anyways so no bother there. She's still all in about wooden trains. But I look forward to getting her into rolling lofty and colorful d6's in the future. It should be as much fun to play as it will be gamemaste...er guide. Like the promised Great War unboxing, I'll be doing one for that as well.


1914-1918 WWI Games Series
I wished the devs of Verdun and Tannenberg came up with a better name for that series as "1914-1918 WWI Game Series" rolls off the tongue so well, don't ya think? [/sarcasm] I joined the community event for Tannenberg I had mentioned in my last post. It was somewhat successful, but not nearly enough players had joined. What I didn't know was that it was on a private Euro server, so the frame rate had a significant drop in the second half of the match, making it pretty unplayable for me. I hope that perhaps more US events take place, but perhaps that should be instigated rather than waiting on to happen. I was unable to attend the Verdun one the following afternoon.


Star Citizen community, best community
I cannot tell you how blessed I am to be a part of such an outstanding community, especially one centered on a PC video game that's still a couple years out from release. Yesterday, I was blessed by the content creator WTFOSAURUS regarding a giveaway I had won a few months back. Due to some delays, he wasn't able to get to me until yesterday and because of that he made the prize even sweeter. It's quite awesome and I look forward to locking in my personal fleet for launch soon. Do let me know in the comments if you plan to play Star Citizen at launch or if you just have questions about the game itself.


Aqualith updates
Finally, while the blog was quiet last week, early development on Aqualith products certainly did not. No new news on when you'll see the first product, but I am laying those foundations down to see what is feasible and realistic concerning the limitations I have on time.

As mentioned at the top, keep your eyes peeled Thursday. Until then...


Steady tides be with you!

Ryan | Twitter | MeWe | meridian.space
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Wed Dec 19, 2018 4:03 pm
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Laying foundations

Ryan Heck aqualith.media
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My trip to see family for Thanksgiving was great. Since then, I've been going full speed balancing the job hunt, seeing friends and relatives, as well as getting a little gaming in here and there.

Quick paints update
I believe I've selected some paints for The Great War, however I'd like to make that a separate post once I iron out some details. And I know I stated I'd have an unboxing, but in the meantime, I invite you to check out some of the others readily available and linked on BGG. I do not plan to duplicate others' work, and I have some ideas on how to put a different spin on mine to keep it fresh. Stay tuned there!

Over the top
But not all is stalled with my appreciation for WWI gaming. I did get a match in of Verdun yesterday. If anyone out there also plays and would be interested in getting a squad together for it or it's half-sequel Tannenberg, do hit me up on Steam. Playing solo has always been challenging, especially in such a squad multiplayer game as it is.

Acquired The Hero's Journey
During DriveThruRPG's Black Friday sales, I snagged a number of water magic based products that I hope to review and research for my own products. But one prime product that I'd been holding out on is The Hero's Journey Fantasy Roleplaying by Barrel Rider Games. I know that it's creator James Spahn has been hard at work with some other projects, though I know he's got plans to support his love letter to original D&D. This is a beautiful entry into OSR gaming. I'll spell all that out later in it's own forthcoming post. My read of it has been quite fun so far.

Let's get social
Onto some business. Today I spent a good amount of time updating the Twitter account, updating the avatar and header image, as well as interacting with some of the tabletop community and updating the header on my new MeWe group. You are welcome to join that, especially if you're already on MeWe as part of the diaspora out of Google+. I'll be putting my focus on those two outside of this blog for the time being. Speaking of Diaspora, I do have a presence there, but I have not been convinced as of late that it would be worth expending energy there. I really wanted it to be awesome, but it just never panned out. Convince me otherwise.

Aqualith branding
In addition to the social media updates, I did some groundwork for a proper logo for Aqualith and it's subsidiary logo lockups. I've got about seven variations, but I can't reveal them yet or else spoil them. And most are very subject to change and not pan out, so I'm playing it safe. But I'd still like to open develop on this blog as much as possible, if you'll allow.

Quench your thirst each Thursday
One of those seven projects may just start next Thursday. This is my first regularly scheduled post, so we'll see how it pans out.

That's all for today. I need to tackle some things outside the blog the next few days unfortunately not gaming related, but do join MeWe or follow on Twitter to keep in touch in the mean time. As always...


Steady tides be with you!

Ryan | @aqualithmedia | meridian.space
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Thu Dec 6, 2018 4:00 am
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An affinity for water

Ryan Heck aqualith.media
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In my post on what this Aqualith business is all about, one question that might have come across to you in reading it is: why water magic? That doesn't seem so strong or literally cool as ice magic. Ice is what you mean right?

Plainly, no.

I've been a fan of water-based magic for quite some time, mainly since I began to dive into tabletop RPG's. Though where possible, I've loved exploring it in MMORPG's as well. In both tabletop and video game forms, I've noticed a peculiarity; one might say laziness. You've got the traditional four elemental forms of earth, air/wind, fire, and water. Each of those four tend to be pretty straight forward, except water. More likely than not when water is mentioned, the dev team really implies ice. This is annoying to me.

Why not provide the player an option to choose how their control over water is perceived? What if I wanted my character to do vapor? Consider the damage that focused boiling-hot steam can do to human flesh, and you get the idea. It's irregular for sure, but that's still water. My personal favorite is straight up liquid water.

I get the cost factor for video games. They want an ability to give mages a control spell set, so freezing a target or targets in place or firing ice shards to negate an opponent who's fire-centric is an effective and easy to grasp concept for the player. But let's take the favored approach here, free of the shackles of a graphics budget: and that's tabletop.

With tabletop, you are not limited to the imaginations and budgets of the development team. The visuals in your head are as real, cinematic, gritty, or as animated as you want them to be.

I love the idea of concentrated jet streams cutting practically anything, or the visual of sliding along a surface, producing a slide by producing water in your path, or erecting an impenetrable wall between you and your opponent.

I wish to explore this niche in detail and present it in product form so that players and GM's have yet another option to them that would appear to be lacking in a lot of games today. I'm thrilled to one day be able to share them with you to be used as much or as little in your campaign as you desire.


Steady tides be with you!

Ryan
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Thu Nov 15, 2018 2:00 pm
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What is the Aqualith?

Ryan Heck aqualith.media
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Blogs are an interesting beast. They've stood the test of time, even against the behemoth of social media that's to many considered "the internet" for the better part of fifteen years. Short or long form, they've been a way for a user to share their thoughts, usually unfiltered, on any topic of their choosing. But you know that, already. What I'm getting at is that often these blogs tend to have peculiar names, funny/punny names, or very straight forward and mundane names.

Inscriptions on the Aqualith is referential to what I'm at the moment calling a sub-setting for any sort of science fiction, fantasy, or better yet: a sci-fantasy setting for tabletop RPGs. This would include exhaustive, but definitive, lore about an ancient culture of magic users that solely draw their strength and power from a single monolith, hidden deep in the watery glades of their homeland. Now surrounded night and day by a protectorate and constantly studied by scribes and elders, the Aqualith, as it was known to be called, gives those users who know how to harness it, the ability to manipulate water in all it's forms. Since it is a single culture, the pocket setting as I'm calling it now can easily be placed as a module into a setting of the gamemaster's choosing to be used for player characters, non-playable allies, and even nemesis. More on those details in a later post, and possibly PDF products in the future.

We were talking about the title right? Well on this Aqualith are inscriptions in a language foreign to any tongue in the land. Over centuries, scribes eventually were able to decipher their meaning, at least in part. For our world, I hope to be your scribe; unpacking thoughts about not only this stuff about the Aqualith, but the gaming hobby and community I'm personally apart of, and maybe you can share with us your own side of the hobby.

So that is really it. In looking up the word aqualith, I did see a few uses of it in the real world, which are not applicable to the faux-history and culture I'm developing here. So the Aqualithic period of African history or the German form of the mineral, aqualite, have no bearing on my usage here.

Next, I'd like to unpack my proclivity for water magic.

Steady tides be with you!

Ryan
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Tue Nov 13, 2018 2:00 pm
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