Inscriptions on the Aqualith

A documentation of aquatic ponderings for tabletop roleplaying, after action reports, and product impressions. Dive in with the Consortium: aqualith.media

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A refusal of shorthand

Ryan Heck aqualith.media
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I need to confess something. It's likely an unpopular opinion, but this is the internet so I get to have and share it. Sorry. Here we go: I hate the term 'zine'.

Don't get me wrong. I love the concept and the form factor. I prefer the size, it's portability, and affordability. It feels great in your hand and you can take it anywhere or leave them lying around on a coffee table. Spill some coffee on it? No big deal. The one aspect I cannot stand is the name.

I just can't stand the sound of the term, whether or not you pronounce it zeen or rhymes-with-pine. I get that it's been used for decades and spans beyond just tabletop gaming roots. It's got underground history in dozens of entertainment niches I am probably quite unaware of. But the term itself just makes me grit my teeth too much to say it, much less write it. If in conversation, I won't be legalistic or project my prejudice against it's use, but in case you never see or hear me utter it; now you know why!

"But Ryan, it's a great shorthand. It helps me not have to explain what it's about," you might suggest. My counter argument for that is: you're going to explain what it's all about anyway, right? Just call it a magazine.

Thanks for letting me get that off my chest. I tried to keep it digest-able because I know you've got a lot to do today. Let me know how wrong I am in the comments.

Steady tides be with you,
Ryan | Aqualith Media

Photo credit goes to Annie Spratt on Unsplash.
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Wed Feb 19, 2020 4:32 pm
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Aqualith Media as a new business venture

Ryan Heck aqualith.media
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Start it up
Since this past Wednesday, Oct 9th, I have been attending seminars and workshops for Twin Cites Startup Week, hosted by many area businesses in the metro area, learning what I can to adapt to the entrepreneurship business culture. It's been quite rewarding meeting a wide variety of business owners and learning what resources have been available to me.

Those who've been to this blog before know my intentions for tabletop RPG publishing, but may not be aware of putting my design consultancy pursuits also under the banner of Aqualith Media. I imagine this business plan is not exactly common practice, but I have heard crazier. I am pleased to announce this new chapter in my career, at least as a side gig to start.

The goal of this venture is multi-faceted. It's a digital and print design consultancy, allowing me constant improvement of my craft while helping Twin Cities area businesses and beyond. The RPG component allows me to flex my artistic muscles further while putting my own stamp on the tabletop gaming industry. Both channels can and will likely overlap due simply out of curiosity. Just through networking, I have found interest about the tabletop part from the most unlikely of contacts when looking for clients. It has been exciting, to say the least! Below is my working definitions of the Aqualith imprint as a whole, as a consultancy, and as a publisher. As I develop it further, I suspect it will evolve as it has been since the concept first came to me late last year.

Aqualith Media...
is a design service consultancy and publishing imprint producing quality, third-party, digital products easily compatible with some of your favorite tabletop roleplaying game systems.

As a design service consultancy...
You can reach out to me for solutions to both your print and digital design needs. I have over 20 years of experience in graphic design with a keen eye on branding, layout, and digital advertising. Let's hop on a call for a free 20-30 minute consultation and see if I can be of assistance.

As a publishing imprint...
Aqualith produces tabletop roleplaying game (RPG) products, supplementing various systems with a pocket science-fantasy setting ready to be dropped into a handful of your favorite settings with little to no hassle. As the gamemaster or player, you will find compelling options that do not seem to get enough attention in products today: water manipulation, hydrokinesis, and a proper setting,background, and plot hooks to fill in the gaps for your creations. Whether your character chooses to be a curious adventurer dabbling in elemental magic or full on hydromancer for the illustrious Aqualith Consortium, I hope to provide you an ocean full of options, adventure, and most of all... fun! Best of all these digital products aim to be as accessible (A11Y-compliant) as possible on multiple devices. No matter who you are, there's something great in store for you.

Getting carded
One of the highlights for me in the past couple weeks was completing the logo design for Aqualith. My aim was to have them printed and in hand in time for Startup Week. Alas, it was not to be as the printer got backed up, but they should arrive in time to share at the remaining sessions I am attending. I wanted to share what I would hand you if we met in person, which hints at another announcement...
External image


That's right, the web address of the upcoming home for Aqualith is Aqualith.media. How quaint! How available! Currently it points to the Linktree page I have been using these last few months only until I finish up the actual site,which will also link to my proudest portfolio. You will still be able to access that at ryanheck.info for the time being. Both my business and portfolio sites will link to each other.

That is all for now. Stay tuned for some new portfolio pieces, site news, and details about the first product in the RPG line, Prolegomena.


Steady tides be with you!
Ryan | Aqualith Media
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Mon Oct 14, 2019 7:47 pm
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Con of the North AAR 3/5 | Volunteering some thoughts

Ryan Heck aqualith.media
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Back in February, I started a five part after action report detailing my first attendance of Con of the North. I had to put that on pause for a bit while a lot of real life priorities unfortunately took me away from contributing to this blog. That was not to say that work on Aqualith slowed down. Quite the contrary in fact. I am pleased to announce that development and pre-production on my first release has begun. It is too early to give a release window at this state, but I'm blown away at the interest and support I am getting just from casual conversation regarding it. Stay tuned, true belie...er-hydromancers!

Now, lets get this series of AAR's back on a roll. But before I do, I gave Pts 1 and 2 a proper remaster, so do take a look at them again if you forgot or never read them. It's been awhile: Pt 1, Pt 2


Volunteering your time was something strongly suggested in the Con of the North handbook and website, so I thought, why not give back some time, right? It was a great way to meet the leaders and acquaintances. Also, I got to go home with a few more CotN-branded d6's to add to my collection, which is never a bad thing.

Friday night after my Numenera one-shot, I got a bite to eat, then headed to the registration desk in the lobby and just up the stairs from the corridor that lead to Pathfinder Society. For about an hour or so, I got to stand behind the desk and help late Friday arrivals get there folders containing event tickets, badges, and the like. At first a little intimidated that I'd possibly have to work the storefront, thankfully other more qualified volunteers addressed my concerns quickly and I simply got to smile and help direct people to their next game.

Saturday afternoon, directly after my BattleTech grinder, I was given the honorary "pick up tickets" duty for that time slot. So when you go to Con of the North and you signed up for an event ahead of time, your aforementioned envelopes included a ticket for that specific event. This is pretty standard for a lot of conventions from what I understand. GenCon 2009 had something similar, but I've not been back since. When you arrive at the event, the coordinator, gamemaster, referee... whoever is running must retrieve this ticket from you so that the runner of that slot can swing by to pick them up and put them in a container for record keeping. I was that runner. And I went everywhere. This hotel has the weirdest set up. I can clearly tell it was designed over time. To add to the confusion of the place, there's the 2nd floor which runs over the top of the level 1 with the lobby. Then there's the basement or ground floor below it. Except there are two separate ground floors. On the same level. Read that again if you need to. I'll wait.

Yeah, that confusing. I think I got it down by Saturday evening, but I'll likely have to relearn it again. To me, it's the most confusing when you need to search for the restroom. Now that I think about it, for tabletop roleplayers, figuring out the labyrinth that is Crowne Plaza Minneapolis West may just be part of the gaming experience. Regardless, it was cool to wave and give a nod to those I got to play with or volunteer with up to that point. I love small cons for that as you begin to form bonds over the weekend.

Next post in this AAR, we get a little old school.


Steady tides be with you!

Ryan
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Thu May 30, 2019 2:00 pm
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Con of the North AAR 2/5 | Into the #BattleTech grinder

Ryan Heck aqualith.media
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Previously on Con of the North AAR... Pt 1


Rompin' stompin' mecha! That has been the central focus of a now thirty-five year intellectual property, steeped in lore and unfortunate lawsuits by greedy real estate companies. Yes, real estate companies. But that is now all behind us (for now) as we look onward at the current tabletop version of BattleTech.

When the video game developer and publisher Harebrained Schemes announced a Kickstarter campaign for a new turn-based strategy game set in the original 3025 era of the BattleTech universe, my attention, they got. I have long seen this old game on the game shelves... but didn't give it its proper due. Much of that for my part has been because of complications and handling of the tabletop franchise. I won't go into that as its multifaceted, but I will say it hasn't helped the average tabletop enthusiast's perception these last few years. I much prefer the aesthetic, however, of that universe over Warhammer or the like, so I've kept an eye on it.

But in either case, tabletop wargaming was a genre I avoided because of financial and spacial restrictions. There's ways around it, like with X-Wing Miniatures, but that style of wargaming-lite can still eat your pocket book if you aren't frugal with your budget. And we here at Inscriptions on the Aqualith 100% support you in having an appropriate budget! [/wink]

Oh yeah, this was an AAR, wasn't it?


'Mech SMASH
At Con of the North this year, I had the opportunity to sign up for one (or more) 2 hour blocks to try out either classic or Alpha Strike variants of BattleTech. I went with the former as, while it's more complicated, oft needlessly so, I wanted to get to meet the guys who locally play and gauge where things were around the Twin Cities area.

A Catalyst Game Labs rep, who I unfortunately forgot his name, was managing the table of this eight player 'Mech grudge match. The objective was to pick a light 'Mech and survive. If you died, you'd get a medium, then a heavy, and so on. If you know anything about BattleTech Classic, 2 hours won't get ya far, especially with newbies. So I think we saw maybe two mediums hit the table before the next slot had to start.

I ran with a Stinger, equipped with two medium lasers. He surprisingly held his own and didn't get too beat up, even after a successful Death From Above hit in round 3 which could of crippled it pretty quickly. There was another well placed hit towards the end that did a lot of internal damage, but it still remained standing.

Unfortunately we ran up on time before more than five or six rounds could be done, but it gave me a good taste of the rules. I got lost in the bonuses and penalties, but I have the PDF copy of the BattleMech Manual to consult and study before I play again (whenever that happens).

Aside from asking questions of the game runnner, I had the pleasure to meet Joey, a guy sitting to my left who gladly helped me with the rules. He told me about the local group which mustered on Facebook. I told him that in regards to the group which I would of gladly joined for info's sake, but I ditched Facebook for certain reasons and happily signed up for MeWe instead. He's since joined MeWe and created a mirror group there. I highly suggest joining if you are in the area and want to try the game out.

Next I'll be sharing my take on the con as a whole, with two more AAR's to follow. Stay tuned and thanks for reading.

Steady tides be with you!

Ryan
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Wed Feb 20, 2019 3:28 pm
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Con of the North AAR 1/5 | #Numenera is weird ya'll

Ryan Heck aqualith.media
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Over the next series of posts, I present a series where I unpack the highlights of a fun-filled weekend of exploration, and some personal triumph!

For those unitiated, AAR is short for After Action Report. As far as I know, said report can be done anyway you like for reporting your games. Please correct me if wrong, but this will be high level, mostly for time, but I'll definitely be diving in for the finale post regarding my return to Pathfinder Society. Stay tuned later this week for that.

Today, we delve into the weird.


Into the night
On Friday, I joined the second event of my Friday schedule, featuring a Numenera adventure called Falling Into Golden Skies gamemastered by Jenifer Doll. As far as I know, this was her own adventure, but again, correct me if wrong.

This particular adventure focuses on a planetoid, or more accurately a star called the Swarmstar. This is described in the fantastic setting book, Into the Night, which I strongly suggest those running Cypher System games in space to grab, including the upcoming The Stars Are Fire supplement.

Numenera is a setting that I'm not entirely on board with, and I think the devs would be okay with that. I've seen it described as a setting that always cranked up to 11, with the intention that you as the GM can crank the dial back down to where you're comfortable with. That is where I personally am with sci-fantasy. I like pulling it back down to more of a Star Wars-like volume, as it were.

All that said, the descriptions of places and things is impeccable. You cannot knock the setting for not being descriptive enough, yet it leaves enough alone for you to fill gaps for the story you need to tell. So the fact it does get really weird lets the imaginations of gamemasters and players alike to run truly wild. I thought as our adventuring party moved from room to room, Jenifer did a fine job describing each and every POI, making the puzzles and situations we found ourselves in believable enough to not feel confused or too-limited to know how to progress. If she chooses to run it elsewhere or you get a chance to play it, I put my stamp of approval on it. It's quite fun!

Tune in tomorrow morning for pt 2 of my AAR.



Steady tides be with you!

Ryan
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Tue Feb 19, 2019 5:52 pm
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#ThirstyThursday :: Mythic Minis 63 - Planetouched Feats II

Ryan Heck aqualith.media
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Welcome back to #ThirstyThursday, the second in a hopefully on-going series where I find a RPG product, water-centric if possible, and spotlight it! Last time we took a look at 5 Control Water Spell Feats for Pathfinder. I invite you go back there for a little background of why I started this as well as taking a look at a pretty cool 3rd party supplement. By the way, Owen K.C. Stephens replied back regarding the Super Genius Games website link in that product. He indeed verified my suspicions that the domain was completely out of his control but would pass it on.

Let's get on to this week's product, shall we?


Mythic Minis 63 - Planetouched Feats II

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[ DriveThruRPG link ]

The Mythic Minis series by Legendary Games is not something I'm that familiar with, mainly due to my inexperience with Pathfinder's mythic options. I will keep my comments regarding those rules to as brief as possible so as not to embarrass myself in front of those of you hardcore mythic fans.


Mythic brevity
The pitch as I understood it when Mythic Adventures (MA going forward) and it's product tie-ins released went like this: high level play in 3rd edition D&D was something few got to experience, as either the campaign finished early or the game broke apart for various reasons. So how do you essentially make your player character Thor-like with strength and power that far exceeds the everyday adventurer? You add an extra layer called mythic tiers which overlap and supplement the classes you're already playing. There's much nuance to that, but I will be focusing on that today.

What is to be focused on are the feats this particular product puts emphasis on.


Feats of elemental strength
This tiny three page PDF gives air and water-based options to player and gamemaster to enhance their game. In addition to Mythic Adventures, Advanced Race Guide (ARG going forward) is strongly recommended either in book or PRD form to get full effect and playability out of this product, as all nine of these feats work off of their originals referenced in the ARG.


A certain air about it
Why cover air? This blog is about water! I came for water! Yes, but when I read the Airy Step, something came to me which I'll unpack below.

Airy Step (Mythic)
Airy Step from the ARG, which requires the character's race be Slyph, is a feat improves the saving throw bonus, plus a little extra for when one decides to freefall. Buzz Lightyear would be all on top of this if he could.

The understanding of this feat is it derives from walking along electrical current in the air, but what's stopping that from being the moisture in the air if you have water control? A homebrew game could easily augment the standard and mythic versions of this feat for the aquatic-centered player. Something to consider there, eh?

Cloud Gazer (Mythic)
Not normally the eyes-and-ears of the bunch? No worries, this one takes the awesome that is Cloud Gazer, and makes it communal. Very nice!

Inner Breath (Mythic)
I can't imagine saving yourself and an ally from suffocation and other toxins in the air from being a bad thing. Situational, but slyphs may want to have a looksee.

Wings of Air (Mythic)
Like Airy Step, this feat could pass for water-centricity over electricity. But instead of walking, the concept is about flying, wherein this mythic version builds on.


Undine wishes
Now for the straight up water-centric feats.

Aquatic Ancestry (Mythic)
Cranks up your swim speed and darkvision. A no-brainer to me, especially if you're concept makes sense to have it.

Hydraulic Manuever (Mythic)
Few feats' names sound as cool or fun to say as Hydraulic Manuever! This synergizes with Hydraulic Push, which you probably will want to have in your build anyways. As the name in implies, this gives you some CMB fun. Combat Maneuvers are a sub-system my friend Carlos over at Something Clever Games is a big fan of, so I wouldn't be surprised he builds an Undine PC someday just to have this!

Steam Caster (Mythic)
Like synergy with fire magic? So do we. Especially AoE's. Full steam ahead!

Triton Portal (Mythic)
The standard Triton Portal is interesting, especially for those wanting to mimic an Aquaman-like character. The Mythic version of this underwater-only feat, which like Hydraulic Manuever, also builds off of hydraulic push, takes cues from dimension door and shadow walk. Quite a powerful benefit.

Water Skinned (Mythic)
Use of this kinda power screams substitution of Diplomacy or Intimidation skill to me. Characters who show the opposition this kinda power just by walking through an obstacle unscathed just before a fight or flight situation oozes flavor to me. I dig it. Side comment: I spotted a typo in the Benefit section.



Suffice to say...
...this product is awesome. If you're homebrewing it, don't fret about the slyph and undine race requirements, especially if you don't want to play those. Work with your gamemaster on that. At $1 USD, it's a no brainer if you're playing one of these races in a Mythic campaign.

Do let me know what you think of the product or if you have suggestions for others to look at, specifically water magic related. Know of an existing product that has synergy with these options? Share in the comments below!

Thanks for taking the time to read this. Please share it with a friend if you found it useful.


Steady tides be with you!

Ryan | @aqualithmedia | Find Aqualith on MeWe and join the Consortium
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Thu Jan 10, 2019 2:00 pm
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#ThirstyThursday :: 5 Control Water Spell Feats

Ryan Heck aqualith.media
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I never liked Thursdays growing up.

Maybe it was because that while it was nearing the end of the week, it was that one day keeping me from my precious, freedom-filled Friday night. No more school, no more books, you know the rest. I also noticed it would rain more on Thursdays, especially in the morning. Never knew why, but it didn't help things!

That said, I will take a cue from the oft-lauded Happy Hour specials name and redeem Thor's Day for this blog: find a RPG product, water-centric if possible, and spotlight it!

The first on my list is an old PDF product from the now defunct Super Genius Games. They had something of a re-org and you can find this product now under the DriveThruRPG store of Rogue Genius Games. The trade dress of Super Genius is still retained. Let's take a peak inside, shall we?


5 Control Water Spell Feats
External image

[ DriveThruRPG link ]

This tiny three page PDF is part of Rogue Genius Games' #1 With a Bullet Point series of Pathfinder options. In one page you get five thematic feats which act to complement or modify your spells pertaining to water.

As the DTRPG description refers to them:
Quote:
Eldritch Well: You can summon up water into the spaces you magically create.
Greater Water Control: Your ability to control water is greatly expanded.
Water Lord: You have become a duke of the element of water.
Water Knight: You have become a knight of the element of water.
Water of Life: Your water spells are also blood magic.
Eldritch Well
This one is interesting in that one of the prereqs is Knowledge (Engineering). If your character isn't trained in this skill, it would be worthwhile to at least dip into such. Thematically it makes sense and gives some love to a Knowledge that, like Knowledge (Geography), doesn't see a whole lot of action.

Greater Water Control
This is a fun one and has some synergy with Eldritch Well. Fledgling hydromancers would be hard-pressed not to grab this one, even providing a bonus to CMB when fighting in water. If this is something your character plans to do a lot, it's recommended your other feats compliment it.

Water Knight
Building on the previous feats, requiring some Knowledge (Nobility), one can keep creatures of the water subtype at bay. Given this was published years before the new diplomacy-driven rules from Ultimate Intrigue came in, I'd be interested to see how this could play out.

Water Lord
As you progress as a Water Knight, the next step is to lord it over a water elemental of your very own! So awesome. I do like that it's bound to the space of the water you are currently controlling. That gives a nice balance and makes for interesting gameplay and some crowd control on your part.

Water of Life
This is an interesting one and probably the most situational of the five. I know I state that regarding feats centered on water magic, but you obviously came to this blog for our mutual affinity for water, right? Work with me here! From the description, it appears this would serve a fellow medium-sized PC who's stricken as a vampyr, keeping them fed without taking the lives of innocents.

Additionally any creature which has blood can basically get a bleed attack from you. While that's quite powerful, it may not work thematically for your character. I can't see myself personally playing a character that would do that, but the option is there.


The point of it all
That wraps up my quick synopsis of this product. It's really easy on the wallet at just a $1 USD, so if you have any curiosity about it, especially as a Pathfinder 1st edition player, it's certainly worth taking a look at.

One caution I should note: there is a link to the old Super Genius Games website on page 3 of this product that should be avoided. Rogue Genius Games looks to have not retained the URL for forwarding to their current site, so it is now parked by what appears to be a phisher, which fires up a dialogue box to download something probably nefarious. I strongly advise you not click the link in the first place. It is likely all the #1 With a Bullet Point products have this link, so do tread lightly. I've notified the publisher on DriveThru so they are made aware.

Do let me know what you think of the product or if you have suggestions for others to look at, specifically water magic related. Know of an existing product that has synergy with these options? Share in the comments below!

While I would like this to be every Thursday going forward, it simply won't be possible for me at this time. Next week is Christmas with New Years following right after, so expect the next one on Jan. 10th.

Thanks for taking the time to read. I genuinely appreciate it.


Steady tides be with you!

Ryan | Twitter | MeWe | meridian.space
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Thu Dec 20, 2018 3:06 pm
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Divided attention, yet on track

Ryan Heck aqualith.media
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I had intended this past Thursday to premiere a new weekly feature but I had to concentrate efforts on non-hobby related tasks. We'll re-focus this week, so look for a new weekly feature called Thirsty Thursday starting, you guess it: Thursday. In the morning to be precise.


Speaking of focus... Cypher System, a game system where the player character's abilities come from their focus, is something that's been been on my mind a lot the past few years as it's my go-to roleplaying game system of choice. I'm not entirely a big fan of Numenera, but I do enjoy a lot of player options and setting components it provides, so I do generally have a lot of those books.

Right now, I'm playing in a play-by-post of The Strange, a Cypher System game, on Discord server. With my current life responsibilities, this fits my schedule the best. We're right now about to translate to a recursion on our own for the firs time. I'll share if we made it and where we end up in a future post!


I say no thank you
The Cypher System-lite roleplaying game with a focus on young players, No Thank You, Evil!, has received it's second printing. I should be receiving my email any day now from Monte Cook Games to let me know it is ready to be shipped. I would suspect we won't get it in time for Christmas, but my kid isn't quite old enough for it anyways so no bother there. She's still all in about wooden trains. But I look forward to getting her into rolling lofty and colorful d6's in the future. It should be as much fun to play as it will be gamemaste...er guide. Like the promised Great War unboxing, I'll be doing one for that as well.


1914-1918 WWI Games Series
I wished the devs of Verdun and Tannenberg came up with a better name for that series as "1914-1918 WWI Game Series" rolls off the tongue so well, don't ya think? [/sarcasm] I joined the community event for Tannenberg I had mentioned in my last post. It was somewhat successful, but not nearly enough players had joined. What I didn't know was that it was on a private Euro server, so the frame rate had a significant drop in the second half of the match, making it pretty unplayable for me. I hope that perhaps more US events take place, but perhaps that should be instigated rather than waiting on to happen. I was unable to attend the Verdun one the following afternoon.


Star Citizen community, best community
I cannot tell you how blessed I am to be a part of such an outstanding community, especially one centered on a PC video game that's still a couple years out from release. Yesterday, I was blessed by the content creator WTFOSAURUS regarding a giveaway I had won a few months back. Due to some delays, he wasn't able to get to me until yesterday and because of that he made the prize even sweeter. It's quite awesome and I look forward to locking in my personal fleet for launch soon. Do let me know in the comments if you plan to play Star Citizen at launch or if you just have questions about the game itself.


Aqualith updates
Finally, while the blog was quiet last week, early development on Aqualith products certainly did not. No new news on when you'll see the first product, but I am laying those foundations down to see what is feasible and realistic concerning the limitations I have on time.

As mentioned at the top, keep your eyes peeled Thursday. Until then...


Steady tides be with you!

Ryan | Twitter | MeWe | meridian.space
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Wed Dec 19, 2018 4:03 pm
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The Great War - On paints

Ryan Heck aqualith.media
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Here's an impromptu blog and request for feedback. My family is asking me for Christmas wishlist, so part of that is the painting supplies for my upcoming projects in the new year.

As mentioned in a prior blog, I plan to go about painting my armies of The Great War by PSC Games and French Army Expansion. That said, the current edition includes soft plastic 15mm soldiers. While this size and even type of plastic isn't ideal for extensive painting, I'm up for the challenge and want to see it happen anyways.

What I want to know from those who've done this with these kinds of games or plastic is: what brands/types of paint/washes should I look into getting? Feel free to go into as much detail in your response below as you wish. I'd love for someone else to find this post helpful.


Steady tides be with you!

Ryan | @aqualithmedia | meridian.space
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Fri Nov 23, 2018 4:00 pm
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An affinity for water

Ryan Heck aqualith.media
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Minnetonka
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Microbadge: TULIP: CalvinistMicrobadge: WW1 WargamerMicrobadge: Cypher System fanMicrobadge: Water elementMicrobadge: Cooperative worldbuilding fan
In my post on what this Aqualith business is all about, one question that might have come across to you in reading it is: why water magic? That doesn't seem so strong or literally cool as ice magic. Ice is what you mean right?

Plainly, no.

I've been a fan of water-based magic for quite some time, mainly since I began to dive into tabletop RPG's. Though where possible, I've loved exploring it in MMORPG's as well. In both tabletop and video game forms, I've noticed a peculiarity; one might say laziness. You've got the traditional four elemental forms of earth, air/wind, fire, and water. Each of those four tend to be pretty straight forward, except water. More likely than not when water is mentioned, the dev team really implies ice. This is annoying to me.

Why not provide the player an option to choose how their control over water is perceived? What if I wanted my character to do vapor? Consider the damage that focused boiling-hot steam can do to human flesh, and you get the idea. It's irregular for sure, but that's still water. My personal favorite is straight up liquid water.

I get the cost factor for video games. They want an ability to give mages a control spell set, so freezing a target or targets in place or firing ice shards to negate an opponent who's fire-centric is an effective and easy to grasp concept for the player. But let's take the favored approach here, free of the shackles of a graphics budget: and that's tabletop.

With tabletop, you are not limited to the imaginations and budgets of the development team. The visuals in your head are as real, cinematic, gritty, or as animated as you want them to be.

I love the idea of concentrated jet streams cutting practically anything, or the visual of sliding along a surface, producing a slide by producing water in your path, or erecting an impenetrable wall between you and your opponent.

I wish to explore this niche in detail and present it in product form so that players and GM's have yet another option to them that would appear to be lacking in a lot of games today. I'm thrilled to one day be able to share them with you to be used as much or as little in your campaign as you desire.


Steady tides be with you!

Ryan
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Thu Nov 15, 2018 2:00 pm
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