Inscriptions on the Aqualith

A documentation of aquatic ponderings for tabletop roleplaying, after action reports, and product impressions. Dive in with the Consortium: aqualith.media

Archive for the hero's journey

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Ryan | aqualith.media
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For those who actually used Google+, and if you're a tabletop RPGer at all, that's a high probability that you were a part of at least a handful of groups, listen up.

G+ is being retired in case you didn't know, and they'll be pulling the plug April 2nd. After that you will not have access to any data found there. If you'd like to back things up, here's the directions on how to do so:

https://support.google.com/plus/answer/1045788

Tenkar's Tavern rightly pointed out another problematic aspect to this shutdown: blog comments, as Google states,

If you’ve used Google+ for comments on your own or other sites, this feature will be removed from Blogger by February 4th and other sites by March 7th. All your Google+ comments on all sites will be deleted starting April 2, 2019.

What do you think? Is a site you own affected by these changes?


Steady tides be with you!

Ryan | @aqualithmedia | Find Aqualith on MeWe and join the community
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Sat Feb 2, 2019 10:23 pm
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Laying foundations

Ryan | aqualith.media
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My trip to see family for Thanksgiving was great. Since then, I've been going full speed balancing the job hunt, seeing friends and relatives, as well as getting a little gaming in here and there.

Quick paints update
I believe I've selected some paints for The Great War, however I'd like to make that a separate post once I iron out some details. And I know I stated I'd have an unboxing, but in the meantime, I invite you to check out some of the others readily available and linked on BGG. I do not plan to duplicate others' work, and I have some ideas on how to put a different spin on mine to keep it fresh. Stay tuned there!

Over the top
But not all is stalled with my appreciation for WWI gaming. I did get a match in of Verdun yesterday. If anyone out there also plays and would be interested in getting a squad together for it or it's half-sequel Tannenberg, do hit me up on Steam. Playing solo has always been challenging, especially in such a squad multiplayer game as it is.

Acquired The Hero's Journey
During DriveThruRPG's Black Friday sales, I snagged a number of water magic based products that I hope to review and research for my own products. But one prime product that I'd been holding out on is The Hero's Journey Fantasy Roleplaying by Barrel Rider Games. I know that it's creator James Spahn has been hard at work with some other projects, though I know he's got plans to support his love letter to original D&D. This is a beautiful entry into OSR gaming. I'll spell all that out later in it's own forthcoming post. My read of it has been quite fun so far.

Let's get social
Onto some business. Today I spent a good amount of time updating the Twitter account, updating the avatar and header image, as well as interacting with some of the tabletop community and updating the header on my new MeWe group. You are welcome to join that, especially if you're already on MeWe as part of the diaspora out of Google+. I'll be putting my focus on those two outside of this blog for the time being. Speaking of Diaspora, I do have a presence there, but I have not been convinced as of late that it would be worth expending energy there. I really wanted it to be awesome, but it just never panned out. Convince me otherwise.

Aqualith branding
In addition to the social media updates, I did some groundwork for a proper logo for Aqualith and it's subsidiary logo lockups. I've got about seven variations, but I can't reveal them yet or else spoil them. And most are very subject to change and not pan out, so I'm playing it safe. But I'd still like to open develop on this blog as much as possible, if you'll allow.

Quench your thirst each Thursday
One of those seven projects may just start next Thursday. This is my first regularly scheduled post, so we'll see how it pans out.

That's all for today. I need to tackle some things outside the blog the next few days unfortunately not gaming related, but do join MeWe or follow on Twitter to keep in touch in the mean time. As always...


Steady tides be with you!

Ryan | @aqualithmedia | meridian.space
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Thu Dec 6, 2018 4:00 am
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An affinity for water

Ryan | aqualith.media
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In my post on what this Aqualith business is all about, one question that might have come across to you in reading it is: why water magic? That doesn't seem so strong or literally cool as ice magic. Ice is what you mean right?

Plainly, no.

I've been a fan of water-based magic for quite some time, mainly since I began to dive into tabletop RPG's. Though where possible, I've loved exploring it in MMORPG's as well. In both tabletop and video game forms, I've noticed a peculiarity; one might say laziness. You've got the traditional four elemental forms of earth, air/wind, fire, and water. Each of those four tend to be pretty straight forward, except water. More likely than not when water is mentioned, the dev team really implies ice. This is annoying to me.

Why not provide the player an option to choose how their control over water is perceived? What if I wanted my character to do vapor? Consider the damage that focused boiling-hot steam can do to human flesh, and you get the idea. It's irregular for sure, but that's still water. My personal favorite is straight up liquid water.

I get the cost factor for video games. They want an ability to give mages a control spell set, so freezing a target or targets in place or firing ice shards to negate an opponent who's fire-centric is an effective and easy to grasp concept for the player. But let's take the favored approach here, free of the shackles of a graphics budget: and that's tabletop.

With tabletop, you are not limited to the imaginations and budgets of the development team. The visuals in your head are as real, cinematic, gritty, or as animated as you want them to be.

I love the idea of concentrated jet streams cutting practically anything, or the visual of sliding along a surface, producing a slide by producing water in your path, or erecting an impenetrable wall between you and your opponent.

I wish to explore this niche in detail and present it in product form so that players and GM's have yet another option to them that would appear to be lacking in a lot of games today. I'm thrilled to one day be able to share them with you to be used as much or as little in your campaign as you desire.


Steady tides be with you!

Ryan
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Thu Nov 15, 2018 2:00 pm
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What is the Aqualith?

Ryan | aqualith.media
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Blogs are an interesting beast. They've stood the test of time, even against the behemoth of social media that's to many considered "the internet" for the better part of fifteen years. Short or long form, they've been a way for a user to share their thoughts, usually unfiltered, on any topic of their choosing. But you know that, already. What I'm getting at is that often these blogs tend to have peculiar names, funny/punny names, or very straight forward and mundane names.

Inscriptions on the Aqualith is referential to what I'm at the moment calling a sub-setting for any sort of science fiction, fantasy, or better yet: a sci-fantasy setting for tabletop RPGs. This would include exhaustive, but definitive, lore about an ancient culture of magic users that solely draw their strength and power from a single monolith, hidden deep in the watery glades of their homeland. Now surrounded night and day by a protectorate and constantly studied by scribes and elders, the Aqualith, as it was known to be called, gives those users who know how to harness it, the ability to manipulate water in all it's forms. Since it is a single culture, the pocket setting as I'm calling it now can easily be placed as a module into a setting of the gamemaster's choosing to be used for player characters, non-playable allies, and even nemesis. More on those details in a later post, and possibly PDF products in the future.

We were talking about the title right? Well on this Aqualith are inscriptions in a language foreign to any tongue in the land. Over centuries, scribes eventually were able to decipher their meaning, at least in part. For our world, I hope to be your scribe; unpacking thoughts about not only this stuff about the Aqualith, but the gaming hobby and community I'm personally apart of, and maybe you can share with us your own side of the hobby.

So that is really it. In looking up the word aqualith, I did see a few uses of it in the real world, which are not applicable to the faux-history and culture I'm developing here. So the Aqualithic period of African history or the German form of the mineral, aqualite, have no bearing on my usage here.

Next, I'd like to unpack my proclivity for water magic.

Steady tides be with you!

Ryan
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Tue Nov 13, 2018 2:00 pm
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