Inscriptions on the Aqualith

A documentation of aquatic ponderings for tabletop roleplaying, after action reports, and product impressions. Dive in with the Consortium: aqualith.media

Archive for aar

Recommend
1 
 Thumb up
 tip
 Hide

Con of the North AAR 2/5 | Into the #BattleTech grinder

Ryan Heck aqualith.media
United States
Minnetonka
Minnesota
flag msg tools
Avatar
Microbadge: TULIP: CalvinistMicrobadge: WW1 WargamerMicrobadge: Cypher System fanMicrobadge: Water elementMicrobadge: Cooperative worldbuilding fan
Previously on Con of the North AAR... Pt 1


Rompin' stompin' mecha! That has been the central focus of a now thirty-five year intellectual property, steeped in lore and unfortunate lawsuits by greedy real estate companies. Yes, real estate companies. But that is now all behind us (for now) as we look onward at the current tabletop version of BattleTech.

When the video game developer and publisher Harebrained Schemes announced a Kickstarter campaign for a new turn-based strategy game set in the original 3025 era of the BattleTech universe, my attention, they got. I have long seen this old game on the game shelves... but didn't give it its proper due. Much of that for my part has been because of complications and handling of the tabletop franchise. I won't go into that as its multifaceted, but I will say it hasn't helped the average tabletop enthusiast's perception these last few years. I much prefer the aesthetic, however, of that universe over Warhammer or the like, so I've kept an eye on it.

But in either case, tabletop wargaming was a genre I avoided because of financial and spacial restrictions. There's ways around it, like with X-Wing Miniatures, but that style of wargaming-lite can still eat your pocket book if you aren't frugal with your budget. And we here at Inscriptions on the Aqualith 100% support you in having an appropriate budget! [/wink]

Oh yeah, this was an AAR, wasn't it?


'Mech SMASH
At Con of the North this year, I had the opportunity to sign up for one (or more) 2 hour blocks to try out either classic or Alpha Strike variants of BattleTech. I went with the former as, while it's more complicated, oft needlessly so, I wanted to get to meet the guys who locally play and gauge where things were around the Twin Cities area.

A Catalyst Game Labs rep, who I unfortunately forgot his name, was managing the table of this eight player 'Mech grudge match. The objective was to pick a light 'Mech and survive. If you died, you'd get a medium, then a heavy, and so on. If you know anything about BattleTech Classic, 2 hours won't get ya far, especially with newbies. So I think we saw maybe two mediums hit the table before the next slot had to start.

I ran with a Stinger, equipped with two medium lasers. He surprisingly held his own and didn't get too beat up, even after a successful Death From Above hit in round 3 which could of crippled it pretty quickly. There was another well placed hit towards the end that did a lot of internal damage, but it still remained standing.

Unfortunately we ran up on time before more than five or six rounds could be done, but it gave me a good taste of the rules. I got lost in the bonuses and penalties, but I have the PDF copy of the BattleMech Manual to consult and study before I play again (whenever that happens).

Aside from asking questions of the game runnner, I had the pleasure to meet Joey, a guy sitting to my left who gladly helped me with the rules. He told me about the local group which mustered on Facebook. I told him that in regards to the group which I would of gladly joined for info's sake, but I ditched Facebook for certain reasons and happily signed up for MeWe instead. He's since joined MeWe and created a mirror group there. I highly suggest joining if you are in the area and want to try the game out.

Next I'll be sharing my take on the con as a whole, with two more AAR's to follow. Stay tuned and thanks for reading.

Steady tides be with you!

Ryan
Follow Aqualith Media: Twitter | MeWe | Ko-fi | Linktree
Twitter Facebook
0 Comments
Wed Feb 20, 2019 3:28 pm
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

Con of the North AAR 1/5 | #Numenera is weird ya'll

Ryan Heck aqualith.media
United States
Minnetonka
Minnesota
flag msg tools
Avatar
Microbadge: TULIP: CalvinistMicrobadge: WW1 WargamerMicrobadge: Cypher System fanMicrobadge: Water elementMicrobadge: Cooperative worldbuilding fan
Over the next series of posts, I present a series where I unpack the highlights of a fun-filled weekend of exploration, and some personal triumph!

For those unitiated, AAR is short for After Action Report. As far as I know, said report can be done anyway you like for reporting your games. Please correct me if wrong, but this will be high level, mostly for time, but I'll definitely be diving in for the finale post regarding my return to Pathfinder Society. Stay tuned later this week for that.

Today, we delve into the weird.


Into the night
On Friday, I joined the second event of my Friday schedule, featuring a Numenera adventure called Falling Into Golden Skies gamemastered by Jenifer Doll. As far as I know, this was her own adventure, but again, correct me if wrong.

This particular adventure focuses on a planetoid, or more accurately a star called the Swarmstar. This is described in the fantastic setting book, Into the Night, which I strongly suggest those running Cypher System games in space to grab, including the upcoming The Stars Are Fire supplement.

Numenera is a setting that I'm not entirely on board with, and I think the devs would be okay with that. I've seen it described as a setting that always cranked up to 11, with the intention that you as the GM can crank the dial back down to where you're comfortable with. That is where I personally am with sci-fantasy. I like pulling it back down to more of a Star Wars-like volume, as it were.

All that said, the descriptions of places and things is impeccable. You cannot knock the setting for not being descriptive enough, yet it leaves enough alone for you to fill gaps for the story you need to tell. So the fact it does get really weird lets the imaginations of gamemasters and players alike to run truly wild. I thought as our adventuring party moved from room to room, Jenifer did a fine job describing each and every POI, making the puzzles and situations we found ourselves in believable enough to not feel confused or too-limited to know how to progress. If she chooses to run it elsewhere or you get a chance to play it, I put my stamp of approval on it. It's quite fun!

Tune in tomorrow morning for pt 2 of my AAR.



Steady tides be with you!

Ryan
Follow Aqualith Media: Twitter | MeWe | Ko-fi | Linktree
Twitter Facebook
0 Comments
Tue Feb 19, 2019 5:52 pm
Post Rolls
  • [+] Dice rolls