Just another Steve(sdonohue)United States
Fans to Get Sneak Peek at Gen Con in August, with Release to Follow at Gen Con 2020
June 11, 2019 — “Permission to barge in, sir?” Now all Stargate aficionados have “permission to barge in” and take on the bad guys with the Stargate Roleplaying Game. MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming, are collaborating on a new roleplaying game based on the popular Stargate SG-1™ TV series. Fans will be able to get a sneak peek at the game at Gen Con this August, with the launch expected to follow in 2020. MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM.
Brad Ellis, CEO at Wyvern Gaming, said, “We love the Stargate franchise, and we wanted to create a roleplaying game in which fans can become a member of the SGC. Just imagining progressing a character from level 1 to 20 while exploring the universe is a thrilling thought. We’re building on top of the D&D 5th edition Open Gaming License to make this an approachable game for roleplayers while adding the exploration and mechanics necessary for a modern science fiction setting.”
Robert Marick, Executive Vice President Global Consumer Products and Experiences at MGM, said, “There’s a passionate fanbase for Stargate SG-1 who are eager to immerse themselves in experiences that extend the brand well beyond the TV screen. Collaborating with Wyvern Gaming on the Stargate Roleplaying Game enables us to give those who continue to watch and re-watch episodes of the hit TV show the opportunity to enjoy the series and its memorable characters in a whole new way.”
The new Stargate Roleplaying Game lets players explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook contains all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member. The book also covers how to be a Game Commander (GC). In the game, Stargate Missions are handed down from Stargate Command. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or assassinate/capture high-value targets. Stargate Missions will launch the Living Campaign that will allow the players’ characters to advance through the ranks of the SGC. Through an online system, players can track their character’s progression, earn unique items, and become a legend within the SGC. For updates on the Stargate Roleplaying Game, sign-up at https://stargatetherpg.com/
Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program with recent products/partners including an upcoming fan convention from Creation Entertainment, collectible figures from Chronicle Collectibles, and tees from The Forecast Agency and American Classics.
A team of hard-hitting investigative reporters brings you the news when it happens, as it happens at the time it happens. Or maybe a little later.
Archive for Industry News
13 Jun 2019
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18 Apr 2019
International game store chain Good Games will run Australian National
Dungeons and Dragons day this May, during which people wanting to try D&D can visit any store in the country and get a learn-to-play experience.
Good Games has worked in partnership with Wizards Australia and podcast partners I Speak Giant and 7LandHand to create the day, where anyone can get involved in the cultural phenomenon of D&D. Prospective adventurers will be given a miniature and guidance in painting it, a character sheet that matches it and an adventure to play through. In addition to this, new players will receive a voucher that can be redeemed at each store’s next D&D event for a free dice bag. The entire experience, lasting around 2 hours, provides an introduction to the world’s most popular roleplaying game.
“The whole world is finally discovering what a select few of us have known since the 70s - Dungeons and Dragons is great fun!” said Brand Manager, Jaime Lawrence. “We want to welcome them to our stores to experience everything we love about the hobby - minis, dice, adventure and the incredible sense of camaraderie that comes from telling an epic tale together”.
Anyone who has questions can email Good Games Brand Manager Jaime Lawrence at firstname.lastname@example.org or try contacting him on the site:Jaime LawrenceAustralia
New South WalesBecause I am an awesome Crab with style, charm and class, oh!
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Okay, so I've been poking around a bit and it appears our ownLowell Francis(edige23)United States
Indianaexplanation does not equal excuse
has won a Silver Ennie for his excellent Age of Ravens blog.
I'm sure there will be other posts with award nominees later, but I always think of Lowell as truly one of our own (even if he did kick my ass in the first Iron Reviewer contest [actually maybe it's because he kicked my ass]).
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Apparently Steven D. Russell was in a fatal car accident on the evening of 7/5/2016. The two car accident sent two other victims to the hospital.
Steve Russell is best known as the principle director of Rite Publishing, a small RPG publisher with more than 350 products to their credit. Steve was responsible for publishing a number of products for some of the most popular RPGs in print today (Pathfinder and D&D 5e), as well as some indie and smaller fan-base games (Lords of Gossamer & Shadow).
This news was confirmed by Matt Forbeck in a tweet this afternoon:
Here is the associated newspaper article: http://wdtn.com/2016/07/06/one-man-dead-in-wagner-ford-road-...
While not a close friend, I interacted with Steve on several occasions through social media (twitter/facebook) and on a few podcast episodes. He was always gracious and kind, knowledgeable and enthusiastic about RPGs, and an all around stand-up guy. My heart goes out to his family, friends, and co-workers.
RIP Steve - I hope you are climbing the Grand Stair.
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Greg Bilsland, a lead producer/designer for Wizards of the Coast, announced, on his facebook page, his decision to leave WotC. His last day will be June 21st.
Here is the text of his official statement:Greg Bilsland on Facebook wrote:I’ll be leaving Wizards of the Coast on June 21st. It wasn’t a decision I made lightly—working on D&D was my dream job, and it gave my wayward, 24-year-old soul a bit of direction. I came to D&D just before the announcement of D&D fourth edition, and now I leave as the fifth edition tabletop roleplaying game reaches new heights and expands to new horizons. It’s been a wild, crazy adventure (as any good D&D adventure should be), but and now I’m off to pursue new endeavors—including starting my own business. I’m excited for all the unpredictable things that come with that, if a bit trepidatious. I hope to stay involved in gaming as much as possible with writing, editing, marketing—and whatever else may come my way.
Gary Gygax said “random chance plays a huge part in everybody's life.” I think that’s as true about taking chances as it is about a roll of the die. So I’m rolling the die and taking a chance on something new.
Bilsland was a stalwart, popular designer for Dungeons & Dragons (4th Edition), working on two of the most popular 4e products (Madness at Gardmore Abbey and Monster Vault: Threats to the Nentir Vale.
Greg stayed on the much-reduced WotC development team throughout the Dungeons & Dragons (5th Edition) playtest, and worked closely with Mike Mearls and Christopher Perkins to develop the 5e core books. The already tiny D&D team at WotC is now another person smaller...
I, for one, and sorry to see Greg leave the D&D team, but wish him well in his future endeavors!
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01 Apr 2016
Holy Design-Confluence Batman! This is possibly the most exciting news in Fantasy RPGs since Dungeons & Dragons (5th Edition) was announced! Over on the Paizo Forums Lisa Stevens, CEO of Paizo Publishing, announced that Jason Bulmahn has given the go-ahead to allow Mike Mearls, widely lauded as the man who saved modern D&D, to join the team developing and designing Pathfinder 2nd edition!
Here is a link to the Paizo Announcement!
Here is a link to Mike Mearls' blog confirming the news!
Wow - Such news on a Friday!
I wonder if Pathfinder fans will embrace the changes Mearls will inevitably make... What do you think? Post your opinions/comments below!
If you have a news story for the RPGG news team, please email us at email@example.com!
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31 Mar 2016
Jacob Wood’s house recently suffered a major fire. Jacob has a young family, a busy self-made career with his wife AshleyRose in game development, freelance writing and layout, and is legally blind. Luckily nobody was hurt, but they’ve lost nearly everything.
Aside from the irreplaceable mementos and keepsakes of a family home, Jacob has lost the main tool of his trade; his computer.
Around these parts Jacob is better known asJacob Wood(Munkwunk)United States
KentuckyAuthor of Psi-punk - Coming Soon!
If you'd like to help, there is a gofundme campaign here:
Go Fund Me for Jacob Woods
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22 Jan 2016
The biggest news this week comes from TSR, Inc (Gygax Magazine). Today the company announced in email to its subscribers the cancellation of Gygax Magazine. The just released Issue 6 is the final issue of the short-lived OSR gaming magazine. It seems the new TSR, originally ran by Luke Gygax and Ernie Gygax, was involved in a legal dispute with Gail Gygax, wife of the late Gary Gygax, which seemed to deal with the use of the name "Gygax", but has now been settled. Part of the settlement was that Ernie and Luke both withdrew from the new TSR. Without them the company didn't want to continue publishing the magazine, editor Jayson Elliot explained in the above-mentioned email. New TSR will continue to publish OSR products though.
Even more numbers for all you spreadsheet fans out there: Evil Hat Productions released the sales numbers for Q4 this week. The company seems to have done okay, even though - as seems usual for Q4 - numbers were rather soft. If you look at the spreadsheet, most of the products have sold considerably less than last quarter, with only a few upward spikes.
Most companies are already preparing for convention season, with the likes of Paizo, Fantasy Flight Games and Pelgrane Press looking for GMs for Gen Con. The big exception regarding preparations for the big con is Wizards of the Coast - it seems they won't be attending Gen Con this year. ENworld refers to a list of conventions WotC plans to attend and Gen Con is not among them. The reason an unnamed employee of the company gave ENworld is WotC is supposedly changing things up to support more conventions and locations, especially those they don't normally get to attend - which doesn't make that much sense, because you can attend smaller cons and still go to Gen Con as well, especially when you're still the 500 pound gorilla in the corner.
And that's it for this week's coverage. As usual, if there's anything I got wrong or stuff I might have overlooked, feel free to comment below.
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News Bits (January 15): D&D 5E OGL & SRD, Monte Cook Games hires, new Dungeon World publisher, SJG stakeholders report
15 Jan 2016
Wizards of the Coast takes the top spot in this week's news roundup once again with Dungeons & Dragons (5th Edition) news. On January 12 the company announced the new D&D 5E Open Gaming License which allows you to design content using the fifth edition rules for D&D and publish original campaign worlds using fifth edition rules as well as print and sell your own fifth edition D&D product on your own as long as it doesn't use the Forgotten Realms - for the latter you need to join the new DMs Guild. The 5E OGL also comes with a new System Reference Document (SRD). Reactions so far are mostly positive, the biggest complaint from third party publishers so far is the missing unified compatability logo.
Want more D&D 5E news? Here you go: the D&D Adventurer's League content, the current Dungeons & Dragons organized play program, is now available for everyone. In response to a query by ICv2 WotC explained they wanted to open up the program for those players who don't live within a convenient distance to a gaming store.
Monte Cook Games has announced the hiring of noted game designer Dennis Detwiller as a managing editor effective February 2016. Current managing editor and MCG co-founder Shanna Germain will be moving to the creative team of MCG's operations.
Burning Wheel has announced a publishing deal with the creators of popular indie fantasy rpg Dungeon World. As of January 1, 2016, Burning Wheel has become the official publisher of Dungeon World and its future supplements. Thanks to RPG Geek user Modoc for this news bit.
Steve Jackson Games released its annual stakeholders report. The company did quite well, though the gross income was down quite a bit, but according to the report that was expected and manageable. Increasing sales of foreign translations and steady sales of their big name games (Munchkin etc.) made the year a success overall. There's very little information on rpgs in the report, but they do mention Discworld Roleplaying Game and GURPS Mars Attacks haven't arrived at the printer yet. Physical GURPS (4th Edition) books seem to be difficult to produce right now, but they're working on it. Thanks to RPG Geek user Steamcraft for the link to the report.
An that's it for this week's coverage. As usual, if there's anything I got wrong or stuff I might have overlooked, feel free to comment below.
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News Bits (January 8): Modiphius deals, Asparagus Jumpsuit closes shop, ICv2 survey, Fantasy Grounds numbers
08 Jan 2016
Some distribution deals were made during my abscence, the biggest coming from Modiphius Entertainment. Not only has the company struck a deal with Wade Dyer to publish his Fragged Empire rpg with a full line of four books and some custom dice. No, they also announced a sales and distribution deal with swedish company Järnringen for their acclaimed dark fantasy rpg Symbaroum.
In the indie publisher segment, we have some sad news to report, as Asparagus Jumpsuit has announced they're closing shop effective December 31. But fear not, Berin Kinsman will continue to release rpg products, as he's setting up a new company by the name of Dancing Lights Press that will also release its own house system. Hope it works out!
Ever wondered how game stores did in 2015? Wonder no longer, as ICv2 did a survey a few weeks ago that lead to rather surprising results. Basically over 80 percent of the store owners said their sales had increased in 2015, for over a third of them the increase was higher than 10 percent. Their biggest hope for the future are consumers/fans, while their biggest concern is publishers (closely followed by distributors/wholesalers and consumers/fans again - gee, we must be fickle lot in their eyes). If you want to have some additional information on how the survey was conducted, this article goes into some of the details.
Want more numbers? Here you go: ENWorld has the numbers for different game systems played on the popular VTT Fantasy Grounds. Would you be surprised if I told you that over 75 percent of the games played on that platform are D&D games, with Dungeons & Dragons (5th Edition) taking the lead with 47 percent of the games played and Pathfinder Roleplaying Game (1st Edition) a distant second with 16 percent? Didn't think so either.
An that's it for this week's coverage. As usual, if there's anything that I got wrong or stuff I might have overlooked, feel free to comment below.
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