The Hotness
Games|People|Company
Tomb of Annihilation
The Streets of Marienburg
Legacy of Dragonholt
Superbabes: The Femforce Role-Playing Game
Maze of the Blue Medusa
Tales from the Loop
Starfinder Core Rulebook
Dungeon Master's Screen, Reincarnated
Tome of Adventure Design
The 9Qs
Barrowmaze Complete
Adventures in Middle-earth Player's Guide
Robert E. Howard's Conan: Adventures in an Age Undreamed Of
RPG Geek Random Tables
The Tortle Package
Borg Cube Collector's Edition Box
White Star: Galaxy Edition
Warhammer Fantasy Roleplay
The Ruins of Undermountain
Twilight Imperium: The Role-Playing Game
ASE1: Anomalous Subsurface Environment: City of Denethix and Dungeon Level 1
Dwarven Vengeance
The One Ring Roleplaying Game
DDEX1-01: Defiance in Phlan
Star Trek Adventures Core Book
Reign of Terror
Star Trek Adventures GM Screen
Players Handbook (AD&D 1e)
Shadows over Bögenhafen
Plundered Vaults
Dogs in the Vineyard
T1-4: The Temple of Elemental Evil
Player's Handbook (AD&D 2e)
Trail of Cthulhu
Dice
The Arcanum (First and Second Editions)
2.0: Spires of Altdorf
Horror on the Orient Express
Fields of Ruin
Player's Handbook (D&D 3e)
Chrome Book
The Night of Dissolution
The Forge of Fury
Castle Keeper's Guide
Loot: A Field Guide
Gamma World Roleplaying Game
Dungeon Crawl Classics Role Playing Game
Star Wars: Edge of the Empire Beginner Game
Fate Core System
Castle of the Mad Archmage Adventure Book

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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