The Hotness
Games|People|Company
Legacy of Dragonholt
Xanathar's Guide to Everything
Dungeons & Dragons Starter Set
Blades in the Dark
The GameMaster's Apprentice
Star Trek Adventures Core Book
The Umerican Survival Guide
Dungeon World Roleplaying Game
Player's Handbook (D&D 5e)
Genesys Core Rulebook
Hollow Earth Expedition
Judge Dredd: The Role-Playing Game
The New Easy-to-Master Dungeons & Dragons Game
The Armitage Files
A Taste For Murder
Star Wars: Edge of the Empire Core Rulebook
Curse of Strahd
Tales from the Loop
Dungeon Spawn
DDAL00-02: Lost Tales of Myth Drannor
Game Trade Magazine (Issue 213 - Nov 2017)
Deities & Demigods
Trail of Cthulhu
Dungeons & Dragons Basic Set (First Edition)
Trollbabe
B10: Night's Dark Terror
The Great Pendragon Campaign
Gary Gygax's Extraordinary Book of Names
Drakar och Demoner (3rd Edition)
City State of the World Emperor
De Profundis
Warhammer Fantasy Roleplay Core Set
Fiasco
De Profundis (2nd Edition)
It Came from the Late, Late, Late Show
Horror on the Orient Express (2nd Edition)
Star Wars: Edge of the Empire Game Master's Kit
Baker Street: Roleplaying in the World of Sherlock Holmes
The Quiet Year
The Morrow Project 4th Edition
Beyond the Rim
The One Ring Roleplaying Game
Fellowship: A Tabletop Adventure Game
Mouse Guard (2nd Edition)
Ten Candles
Warriors of Destiny
Call of Cthulhu (7th Edition) Kickstarter Slipcase
7th Sea Core Rulebook
Coriolis: The Third Horizon
Symbaroum Advanced Player's Guide

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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