The Hotness
Games|People|Company
Legacy of Dragonholt
The Fantasy Trip: Legacy Edition
Mouse Guard Roleplaying Game Boxed Set (Second Edition)
Treasure Hunter: Complete Rulebook (1st Edition)
Dragon Fist
Marvel Super Heroes Adventure Game
Knights & Legends
Melee
Robert E. Howard's Conan: Adventures in an Age Undreamed Of
Infinity the Roleplaying Game Gamemaster's Guide
H. P. Lovecraft Preparatory Academy
Berlin: The Wicked City
Alarums & Excursions (Issue 521 - Apr 2019)
Dungeon Squad!
Dungeons & Dragons Starter Set
Player's Handbook (D&D 5e)
Waterdeep: Dragon Heist
Knave
Insectes
In The Labyrinth
The Orc in the Well
The Black Cube
King Arthur Pendragon (Edition 5.2)
Starfinder Core Rulebook
Dead Planet
Judge Dredd & The Worlds of 2000 AD Tabletop Adventure Game
Ancient Worlds: Atisi
Critical Core
Monster Manual (AD&D 1e)
Dark•Matter Campaign Setting
Delta Green
The Riddle of Steel
Borderlands
The Sunless Citadel
The Quick & The Dead
The Great Pendragon Campaign
Book 1: The War-Torn Kingdom
Dragon Age RPG, Set 1
Fiasco
Dragon Age Game Master's Kit
Orcs of the High Mountains
Blood in Ferelden
Dungeon Crawl Classics Role Playing Game
Night's Black Agents
Playing at the World
The Quiet Year
ÜNE
Purple Mountain: Level 2 Battle-Map
The One Ring Roleplaying Game
Dungeon Master's Guide (D&D 5e)

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Play-by-Mail (PBM)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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