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Legacy of Dragonholt
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Kids & Critters
Player's Handbook (D&D 5e)
Tales from the Yawning Portal
The Fiasco Companion
The Darkening of Mirkwood
The GameMaster's Apprentice
Adventures in Middle-earth Player's Guide
Codex: Chrome
Xanathar's Guide to Everything
Tomb of Annihilation
Dawn of Rebellion
Alarums & Excursions (Issue 509 - Mar 2018)
Warhammer Fantasy Roleplay
Dark Conspiracy
Judge Dredd: The Role-Playing Game
The Great Pendragon Campaign
Grimrock Isle
Horror Hero: Endless Nightmares
Diaspora
Swords & Wizardry Complete Rulebook
Kingdom of Nothing
Pathfinder Roleplaying Game: Beginner Box
Rappan Athuk (Pathfinder Version)
Star Wars: Edge of the Empire Beginner Game
Horror on the Orient Express (2nd Edition)
Thimble
Hoard of the Dragon Queen
The End of the World: Zombie Apocalypse
Nefertiti Overdrive
Out of the Abyss
Swords & Six-Siders
Storm King's Thunder
Adventures in Middle-earth Loremaster's Guide
Coriolis: The Third Horizon
No Disintegrations
Starfinder Core Rulebook
Day One
Genesys Core Rulebook
Critical Role: Tal'Dorei Campaign Setting
Mermaid Adventures Revised
Stone Dragon Mountain
These Are the Voyages: Mission Compendium Vol. 1
Eldritch Lairs (5e)
DDOPEN2017: Lost Temples of Lake Luo

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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