The Hotness
Games|People|Company
Hyperborean Mice
Baker Street: Roleplaying in the World of Sherlock Holmes
Don't Walk in Winter Wood (Second Edition)
Player's Handbook (D&D 5e)
Ten Candles
Dungeons & Dragons Basic Set (Second Edition)
Mythic Game Master Emulator
Calimport
Metamorphosis Alpha
Arkham Detective Tales (Extended Edition)
Microscope
Pathfinder Roleplaying Game: Beginner Box
Star Wars: Edge of the Empire Core Rulebook
Ryuutama: Natural Fantasy Role Play
Fantasy Dungeon Ball
B6: The Veiled Society
The Golden Dawn
The Great Pendragon Campaign
Lady Blackbird
Ruined Kingdoms
The Battlepits of Krarth
Dungeon World Roleplaying Game
Horror on the Orient Express (2nd Edition)
Old School Adventures Accessory AX2: d30 Sandbox Companion
Doors to Darkness
Maze of the Blue Medusa
Save Innsmouth
Andromeda
All Flesh Must Be Eaten Revised Edition
Star Frontiers
SFAC2: Star Frontiers Referee's Screen
Shadows over Filmland
Sorcerer & Sword
d20 Modern Core Book
Delta Green
Call of Cthulhu (4th Edition)
Beyond the Mountains of Madness
Tatters of the King
The Factol's Manifesto
Pathfinder Roleplaying Game Core Rulebook
Warhammer Fantasy Roleplay Core Set
The Adventurer's Toolkit
The Armitage Files
Master of the Fallen Fortress
Mouse Guard Roleplaying Game Box Set
Wraeththu: from enchantment to fulfilment
Curse of the Yellow Sign Act 3: Archimedes 7
Bookhounds of London
Goroth: Slave of the Empire
Savage Worlds Deluxe Explorer's Edition

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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