The Hotness
Games|People|Company
Tales from the Loop
The Quiet Year
Misspent Youth
Doctor Who Roleplaying Game
Mythic Game Master Emulator
Pandamoneum in Pharam
Fate Accelerated
Star Trek Adventures Core Book
The Yellow King
Ruins of Zhentil Keep
The Savage World of Solomon Kane
Masks of Nyarlathotep Companion
The Burning Wheel Fantasy Roleplaying System (Gold)
Beyond the Wall and Other Adventures
Hot Guys Making Out (First Edition)
Ten Candles
The GameMaster's Apprentice
Event Horizon Adaptation for Dread
Paranoia (Mongoose Edition)
Book 01: Flight from the Dark
The Great Pendragon Campaign
Twilight: 2000
The Bestiary
DC Adventures Hero's Handbook
Microscope
Horror Companion Explorer's Edition
Marvel Heroic Roleplaying: Basic Game
Book 2: The Heart of Fire
Dungeon World Roleplaying Game
Star Wars: Edge of the Empire Beginner Game
Far Trek
Torchbearer
Little Wizards
Dark Heresy Second Edition Core Rulebook
The One Ring Roleplaying Game
Blades in the Dark
Shadow of the Demon Lord Core Rulebook
SagaBorn Roleplaying Game
Expedition Cards
Coriolis: The Third Horizon
Dresden Files Accelerated
Alarums & Excursions (Issue 500 - Jun 2017)
Index Card RPG Core
Genesys Core Rulebook
Pyramid (Volume 3, Issue 105 - Jul 2017)
Players Handbook (AD&D 1e)
Monster Manual (AD&D 1e)
The Adventures of Indiana Jones
Rolemaster Companion III
Empire in Flames

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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