The Hotness
Games|People|Company
Legacy of Dragonholt
The Fantasy Trip: Legacy Edition
Dungeons & Dragons Rules Cyclopedia
Tales from the Loop
Dune: Chronicles of the Imperium
Warhammer Fantasy Roleplay Core Set
Heart of Ice
Scarlet Heroes
Player's Handbook (D&D 5e)
Star Trek Adventures Core Book
Warhammer Fantasy Roleplay (4th Edition)
Waterdeep: Dragon Heist
The Great Pendragon Campaign
Book 1: The War-Torn Kingdom
Fate Accelerated
The Death Knight's Squire: A 5E Solo Gamebook
Overlight Rulebook
Scum and Villainy
In The Labyrinth
Vampire: The Masquerade (Revised Edition)
Dragonlance Adventures
Melee
Mythic Game Master Emulator
Skyrealms of Jorune (1st Edition)
CDD #4: Old School Encounters Reference
Old School Adventures Accessory AX2: d30 Sandbox Companion
Dungeons & Dragons Starter Set
Mini Vampires
Infinity the Roleplaying Game Corebook
Ironsworn
Legend of the Five Rings Roleplaying – Beginner Game
DL03: Dragons of Hope
Prince Valiant: The Storytelling Game
Delta Green
Realm of Chaos: The Lost and the Damned
Advanced Wizard
Advanced Melee
Wizard
Diaspora
Fiasco
Wraith Recon
Keeper Screen
Mutant: Year Zero Core Book
Blades in the Dark
Mini Pirates
Beyonder
Dark Tower
Adventures in Middle-earth Player's Guide
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SOLO: Solo RPG Campaigns for the Cepheus Engine

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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