The Hotness
Games|People|Company
Legacy of Dragonholt
Kids on Bikes
Book 05: City of Thieves
Mythic Game Master Emulator
Eldritch Cock
Kids on Bikes (Free RPG Day Edition)
Waterdeep: Dungeon of the Mad Mage Map Pack
The DarkStryder Campaign
Lex Arcana
Tales from the Loop
Genesys Core Rulebook
Top Secret: New World Order
RuneQuest: Roleplaying in Glorantha
Waterdeep: Dragon Heist
Dungeon Crawl Classics Quick Start Rules & Intro Adventure (Free RPG Day 2018)
Gamma World
The Black Company
Book 37: Dungeon of Fear
Book 1: The War-Torn Kingdom
Microscope
Dungeon Crawl Classics Role Playing Game
Horror on the Orient Express (2nd Edition)
Player's Handbook (D&D 5e)
The Two-Headed Serpent
Realms of Terrinoth
Blessings Unheralded
A Cable's Length From Shore / On a Bank by Moonlight
Tomb of Annihilation Map Set
Monster Cards: Challenge 0–5
Monster Cards: Challenge 6–16
The Shab Al-Hiri Roach
Book 10: House of Hell
Book 18: Rebel Planet
Dice
Marvel Super Heroes Advanced Set
Guardians of the Caerns
Middle-earth Poster Maps
Book 3: Over the Blood-Dark Sea
Book 4: The Plains of Howling Darkness
Book 5: The Court of Hidden Faces
Happy Birthday, Robot!
Tomb of Horrors
Trouble in Freesboro
The Dragon's Den
Pathfinder Roleplaying Game: Beginner Box
Dungeon World Roleplaying Game
Star Wars: Edge of the Empire Beginner Game
Star Wars: Edge of the Empire Core Rulebook
Scarlet Heroes
Dungeons & Dragons Starter Set

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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