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Games|People|Company
Legacy of Dragonholt
The Orc in the Well
Waterdeep: Dragon Heist
Legend of the Five Rings RPG: Core Rulebook
Overlight Rulebook
Tales from the Loop
Legend of the Five Rings Roleplaying – Beginner Game
RuneQuest (2nd Edition)
Warhammer Fantasy Roleplay Core Set
Hero Kids Fantasy RPG
Keeper Rulebook
Vampire: The Masquerade 5th Edition Core Book
Villains & Vigilantes (Boxed Set)
Delta Green
Book 1: The War-Torn Kingdom
Dungeon World Roleplaying Game
Dungeons & Dragons Starter Set
Player's Handbook (D&D 5e)
Kids on Bikes
Sigmata: This Signal Kills Fascists
Pathways (Issue 81 - Sep 2018)
RuneQuest (1st Edition)
Ghostbusters
In The Labyrinth
B4: The Lost City
X2: Castle Amber (Château d'Amberville)
Pathfinder Roleplaying Game Core Rulebook
The Great Pendragon Campaign
Alone Against the Wendigo
Adventurer's Vault 2
Heart of Ice
Rise of the Runelords Anniversary Edition
Everything is Dolphins
Star Wars: Edge of the Empire Core Rulebook
Fate Accelerated
Shadows of a Black Sun
Princes of the Apocalypse
Cthulhu Confidential Core Rulebook
My Little Pony: Tails of Equestria, The Storytelling Game
Mythic Britain: Logres - Lands of the Saxons
Genesys Core Rulebook
Knights & Legends
Masks of Nyarlathotep (5th edition)
The Fantasy Trip: Legacy Edition
Creature Codex
CCC-GSP01-01: A Dragon's Breath
Theme Generator
Monster Manual (AD&D 1e)
Player's Handbook (D&D 4e)
Dungeon Master's Guide (D&D 4e)

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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