Everything you need to create new races
So how is this article different to other fan races? In Part 2 I have analysed all the race and feat traits in the Players’ Handbook, Dungeon Master’s Guide, Elemental Evil Player’s Companion (EEPC), Volo’s Guide to Monsters, and the Tortle Package and then reverse engineered the system Wizards of the Coast uses in-house to create PC races.
The PDF now has a table of contents and bookmarks.
There are numerous small tweaks made in response to feedback from over 1000 player/hours of testing and 3 years of development. Including changes to prices for flying speeds and some example race designs.
I have now added evidence from the races from Volo’s Guide to Monsters (VGM) and the Tortle Package (TP). This has led to many small changes and a few larger ones. The extra evidence has raised the evidence code of some traits that in turn have added a safety star to many of the example races. Major changes to the price of natural armour and magic resistance have also had knock-on effects on many other traits. In particular Gnome Cunning, Small, Speed 25, and other traits from Small or slow races have been altered. Considering the kobold from VGM I have removed racial ability score ranges except for Strength limits for Tiny races.
Given that Natural armour is so cheap now and that the link to proficiencies more tenuous I have removed the reduction in cost at level 4. To further limit the potential for abuse I have added arbitrary level requirements to natural armour based on the LA when MM monsters typically have each natural armour AC.
In addition to the improvements made in the wake of the VGM analysis I have moved away from crudely pricing powers by estimating adjusting spell level to using the range, targets/area, and uses modifiers from damaging powers on spells similar to the power. This has altered the price of metallic dragon special effect breath weapons for example.
I have carefully updated the example races based on the changes above. Dragons in particular have had numerous small changes. There are also a few new races.
The rules for how Tool Use interacts with shape changing powers and spells have been clarified.