I know where you live, and I've seen where you sleep. I swear to everything holy that your mothers will CRY when they see what I've done to you.
Oh, not in Utica, no. It's an Albany expression.
Hi! I'm John Wick, and I'd like to introduce you to Wicked Fantasy.Goal: $5,000
Wicked Fantasy is a brand new setting book focusing on ten races. It has been a year-long project for myself and Gillian Fraser, re-creating the "generic" races found in most fantasy roleplaying games. We re-designed humans, elves, dwarves, gnomes, and halflings, and then turned our attention to orks, gnolls, ratmen, goblins and kobolds. Ten races, all with a wicked twist.
Our re-envisioning effort met with much critical applause with reviews calling the new races "brilliant," "sometimes near genius," and containing "lessons every gazetteer should look at."
Gillian and I have been working over a year on this project, releasing each race as a PDF download. Both of us are excited about the project for many reasons. First, we wanted to bring a fresh perspective to the races. Let's face it, some of the races (men, in particular) are a little boring, even cliche. We wanted to "spice up" the existing races.
Second, we wanted to show that the Pathfinder system is flexible enough to tell deep and moving stories, not just simulate skirmish level fighting. Gillian and I both felt too many new classes, archetypes, etc. focused on combat. We wanted to expand the races beyond just fighting, to show them in a wider context, and provide mechanics to make them "real" in gameplay. Not just a "+1 to Diplomacy," but something as robust and real as the Cleave Feat. The phrase "Social Cleave" was a very popular joke while we were writing the races, but it summed up our goals nicely.
Of course, Jill and I created a unique team for this project. I might even say "uniquely qualified." I've spent years in the game design industry, turning expectations on their heads with games such as Legend of the Five Rings, 7th Sea and Houses of the Blooded. I made orks into heroes with Orkworld, and did the same with your household kitty with Cat: A Little Game about Little Heroes. My unorthodox approach to RPGs--not just thinking outside the box, but throwing the box out the window--has created what others have called some of the most innovative RPG designs in the last twenty years.
When I teamed with Gillian, I found someone who not only loved Pathfinder, who not only wanted to put a distinctive twist on the races, but who also had a keen mind for mechanics and mathematics. Over the course of the year, we both taught each other a lot about game design, Pathfinder and storytelling.
We didn't want to make a "better Pathfinder." We wanted to add our own voice and vision to an ever-expanding game system. We looked at each race and asked ourselves, "Why are people fans of this race?" We found that key element, then turned the volume up to 11. A game about culture. A game about dangerous choices. A game that asks the question, "What does it really mean to be a hero?"
Deadline: March 24, 2013