Epic Hero and Villain Feat Cards are a system agnostic powerful new tabletop role playing game aid that allows you to make interesting, engaging, and challenging alterations to game play and dice rolls at the flick of a card. They allow your hero to mimic the luck, guile, skill, and challenging adventures like some of your favorite heroes in fantasy novels and movies. The work with any and all tabletop role-playing games, regardless of the game system your playing.
What do they do?
Epic hero and villain cards allow your character in the role-playing game to survive the situations and be the hero when normally, the dice don't agree.
Never lose a character again to a bad dice roll. GM's never lose the fun in a game again due to overpowered characters or hero point or action point binging.
They allow you a get out of jail free card for bad situations. Adventure stronger, harder and be more awesome. They allow you to roll what you need to roll when you need to roll it. Avoid that nasty killing blow at the last second, and live long enough to see your enemy vanquished. It's a hero's luck and skill that you control.
Turn hack and slash combat, and static abilities, and bad rolls into dynamic, back and forth, fantasy movie or novel style dramatic, tide turning tooth and nail combat that the whole table will enjoy.
They give you a host of abilities to use when you need them. Some lasting only moments, some seconds, some as long as danger is present, and some for as long as the game play that day.
All right humans, this is your chance to own the 460-page hardcover compilation of all five of my systems-neutral Grimtooth’s Traps books – plus loads of extras! We’re talking 500+ traps and maybe me making a guest appearance in a Dungeon Crawl Classics crossover module. I’m Grimtooth the Troll, and I’ll be your guide on this Kickstarter tour, so gird your loins, get your dice and let me tell you a tale…
This is what the humans at Goodman Games say you need to know about this Kickstarter event: * Published by Goodman Games under license from Flying Buffalo (and with my permission), this 460-page hardcover collects of all five of MY Traps books, including the original eponymous 1981 edition as well as Traps Too, Traps Fore, Traps Ate, and Traps Lite. Every trap from the original five Grimtooth’s books is included – there are no exclusions! * This massive tome is systems-neutral, containing more than 500 traps suitable for all fantasy systems and games. You have never had so many trap options before – use them well… * My book will be available to you mortals in multiple formats: a basic softcover for table play, a durable hardcover for longer shelf life, and a gold foil edition for the serious collector (available in both faux and real leather, and with a slipcase). * Face it – this is a homage to a VERY important piece of gaming history. (Mine!) The book features a foreword by noted dungeon designer Harley Stroh, and also includes an extensive interview with the original creative team, a cover gallery showcasing 30 years of editions (in both English and many foreign languages), and a look behind the mysterious submission process – including my legendary “Grimtooth’s Submissions Box” that sits majestically on a shelf in the Flying Buffalo offices. * And I have created more than a dozen new traps specifically for this volume. For the first time in a decade, the Grimtooth’s submissions box has been cracked opened again, and more great entries have poured out to an unsuspecting world! * Plus the humans at Goodman Games are giving you the possibility of several exciting stretch goals to make this epic project even more impressive: printed endsheets, a satin ribbon bookmark, the cover gallery in full color, a custom dust jacket for KS backers, and a gatefold page featuring the Grimtooth board game that was first mentioned more than 20 years ago! * And if you’re really lucky we might do a cross-over with the Dungeon Crawl Classics line, allowing me (Grimtooth) to make an appearance in a special DCC module produced just for this Kickstarter! * And to wrap it all up, primary Grimtooth illustrator Steve Crompton has dug through his archives to find original art from the earliest books. This original art is available as part of the deluxe book pledge levels!
From the creators of War of Kings comes BattleHex, a hexagon-based, modular terrain system that is ready right out of the box to turn your whole table into an elegant battlefield worthy of your miniatures no matter what game you play on it. It is beautiful, versatile, easy to set up, and easy to take down. Just one box adds great artistic effects to a whole table making it extremely practical. There’s nothing to assemble, paint, or flock, and the terrain itself doesn’t get in the way of your miniatures during the game. In short, BattleHex is fantastic terrain without the hassle!
The Destroyers Den is a new fantasy LARP (Live Action Roleplaying game) in Central Indiana written by Jacob "Jake" Gore.
Welcome to Xep, an Earthlike planet in a different time and place than our own, currently in a state similar to what we refer to as the “middle ages”. These lands are torn, both by traditions of races keeping to themselves, and the ensuing violent struggles for personal territory that comes with it. Many felt as though these lands were doomed to remain locked in this war, until something awful happened that proved itself a far worse threat than mere racial differences.
Without warning, a portal to a hellish world tore open and spilled forth beings one would find in their darkest dreams. Overnight, an entire city was reduced to a smoldering, blood-soaked maze of lost lives and debris. Aedric, the oldest and most powerful mortal on the planet, personally felt the loss of each man, woman, and child who was slaughtered that night. He put forth a call to every kingdom and corner of Xep; a welcome to those of any race or social standing, that if they be strong of heart and capable of great deeds yet undone, may they step forward and band together in order to reclaim the world they call home. As fate would have it, many saw this as a chance for the childish behaviors of the past to be put aside, in the name of this most worthy cause. Little did those brave souls know, that they were not alone in their coming struggles, as the gods and goddesses of the Pantheon took notice of their decision to fight back against nightmares unknown. Sunrise is nearly upon us, and it will be a new day; a time when the ways of old will be shaken at their core. Will you stand and fight with the Elite, or will you cower in your homes and wait for the war to come to you?
Our Game Site
We have identified a suitable and affordable game site between two sets of established LARP games, and picked a bimonthly schedule designed to avoid schedule conflicts with the largest LARPs in our region. The property covers 350 acres, and includes copious trails. We want to rent the entire available complement of sleeping spaces at our game site, ensuring us the run of the entire facility, and exclusive use.This is where the Kickstarter comes in: helping us raise funds to cover game site costs while our player base grows to a sustainable, successful size.
Without the Kickstarter, we would need to reduce the number of cabins we rented below the full number our site offers (3, sleeping up to 36 total participants, with a fourth coming online soon, adding an additional 8 beds), potentially requiring us to play around other people on the game site. Experienced LARPers know that this is deeply undesirable; it limits your expression and creativity, and inhibits your ability to really get in to your character. Fundamentally, our Kickstarter is to help us get our site rented (exclusively to us) and really kickstart our game as we expand to become Central Indiana's best fantasy LARP experience.
Next "season", in 2016, it is our goal to be able to afford the full run of our site strictly on the basis of collected game fees ($35 on-site membership, $30 at pre-registration membership, per player per weekend, Friday to Sunday,).
So my first DnD Kickstarter went so well that I decided to try another while I am finishing the work on the first one.
I DM a game at least once a week. And the way these run is that I will have a backdrop that is pretty wide open; an area the players can explore at their whim with notable NPCs that the PCs may encounter sketched out so that I can run them when encountered, but not really a lot of full statblocks.
And each week I will also have a "prepared" adventure. This is very much in the vane of a prepared module. I have written modules for (literally) decades. I wrote for Living City, and Living Greyhawk before taking a hiatus from DnD during most of 4th edition. So I know how to write an adventure.
At this point in 5th edition, I have written several adventures for my own use for the campaigns I have DMed. And I am willing to polish these up into a product worthy of distribution if there is sufficient interest. So this includes three appropriate for starting characters. And each adventure is designed to run in a single session.
Actually, one, Secrets in the Dark is deliberately shorter to allow for character creation at the beginning of the session. And it is pretty well polished up. So while I will include it in the package, too, I'm also going to go ahead and post it for anyone to use as sort of a token of good faith. Potential backers can decide if the quality is up to their standards before deciding to back this KS and get the other adventures.
Here are the brief descriptions that accompany each of the adventures:
* DG1: Secrets in the Dark: A dungeon; a dragon (well, dragonish)...Away we go!!!Fortune (or fate) has brought together a fugitive dragon cultist, and an alien creature which has been terrorizing the surrounding communities.It is time for heroes to emerge to set the situation right. A Dungeons and Dragons 5th Edition Adventure for 1-6 first level characters. * DG2: The Lost Tome: Some books are so important that when a noble loses it, he has to find special help fast to recover it.And if a rival earldom discovers the noble is in such a precarious position, things can get complicated.A Dungeons and Dragons 5th Edition Adventure for 1-6 first level characters. * DG3: The Archaeologist: A dragon's hoard you say? He has the knowledge, but not the resources; maybe you have the resources and an agreement can be reached. A Dungeons and Dragons 5th Edition adventure for 1-6 1st or 2nd level characters.
Each adventure includes some little something new that I have added; like a new disease, or advancing a creature in some way. If this KS is funded, I'll fulfill the backers and then offer the finished product up on something like drivethrurpg.com. And likely will offer up another round of adventures in the 2nd-3rd level range.
Pyramid of the Lost King is the newest Lands of Usarm adventure from Genius Loci Games. Pyramid takes place in the deserts far to the south of the Ruined City of Uostin where the merchant guilds of Neark are trying to open trade with the elvish forest kings of the Last Land. However, between the Lands of Usarm and the Last Lands stands the Saragubi Desert, A wild and unexplored place that offers adventurers a chance at fortune, fame, and of course certain death.
Pyramid of the Lost King is a decentralized sandbox adventure centering around an area of the Desert known as the Narrows. The Narrows is a section of desert that is divided into a northern and southern half by a massive slab of sandstone over 200 miles wide and 300 feet in height. The only way (aside from walking around) past this slab of rock is through the narrow canyon the area gets its name form. The Narrows and the desert around it have become a hot bed of activity as the merchant guilds have come to rely on it for their caravans to the Last Lands. However, the desert around the Narrows is still unexplored and dangers, both ancient and new, encroach.
Pyramid of the Lost King is nearly complete its initial writing phase and revisions will begin before this Kickstarter is halfway to its deadline. What has been written (all but two dungeons/encounter areas) has met with success and praise both online and at MEPAcon Fall 2014. With the adventure nearly written it is time to think and gather production materials and that, my friends, is the point of this kickstarter!
You have tons of awesome miniatures that you have spent hours painting. You play out your encounters on detailed maps or with beautifully sculpted terrain. The GM has pictures of all the monsters and NPCs you meet. You've put all this time into making your games fun and feel real, but you are still missing the greatest emotional tool you have... MUSIC! The sound will make everyone feel like they are really there and the music will make you never want to leave.
Make your games come alive with our premium immersive soundscapes. Create scenes that you and your friends will remember and be talking about for years to come. The ambient backgrounds and music in these 10 minute audio loops will add a new dimension to every moment in your game. Our tracks combine high quality professionally engineered ambient environments with originally composed music. Just like in musical theatre, radio programs of old, TV shows, video games and movies this intersection of sound and emotion will transport your gaming experience to the next level. And 'The Battle Begins' right now!
Looking for an RPG highly different than what you've played before? Want an RPG system that new players can learn in a couple minutes? Then check out Inspiration!
Inspiration is a fantasy deck building tabletop RPG. It combines the strategic fun of building a deck and uses it as the core character building mechanic. This isn't a CCG or TCG; all the cards needed to play are in this package. This download comes with the core rules, all 8 core classes, and all 388 power cards for the classes. It also comes with weapons, magic items, and pre-made monsters.
This is the complete package of a tabletop RPG; the only thing you'll need is a set of standard RPG dice, grid paper for battles, and optional miniatures for each character.
This system is meant to be simple enough that anyone could learn to play, making it a great introduction RPG. The deck-building system also adds a layer of strategy for veteran RPG players! The system for roleplaying uses part of the D20 mechanic, with some major simplifications/alterations, making the game accessible for new players.
This fundraiser is an attempt do a lot of things! I want to see if there's enough interest in the game for me to expand it to make more classes, spread awareness of the game, and spread a lot of fun to a lot of people!
Skybourne is a broken world of high adventure that borrows as much from Firefly as the Forgotten Realms. In Skybourne, teams of adventurers seek out the remains of long-dead civilizations while doing everything they can to keep their airship fixed and fueled. In Skybourne, displaced dragons, sentient plants and Aasimar kings all do battle to carve out their piece of a new world order, and any ship crew can traverse the planes in search of glory if they have the guts and the equipment to make the trip.
The purpose of this kickstarter is to fund the first three books in the Skybourne line: Andrus: The City of Men, Woodfaring Adventures, and The Player’s Guide to Skybourne.
Andrus: The City of Men: Andrus is the last great city of the planet's surface. Founded in a crater not even the forest could claim, creatures the world over travel to Andrus to discuss their discoveries and seek their fortunes. Demon lords, dragon riders, merfolk traders, sentient plant creatures; anything and everything finds its way to Andrus eventually, and a thousand clans, cultures, and factions are constantly locked in battle for control over this last, great holdout of a bygone world.
Woodfaring Adventures: This book details the dangers of the forest and the treasures lurking within. From the relative safety of the treetops, to the dangers of the forest floor, to the inexpressible horror of the cryptwoods, this book details monsters, dungeons, and everything else a team of adventurers might encounter as they explore a dangerous new world.
The Player’s Guide to Skybourne: The Player’s Guide to Skybourne details airships and vehicles, new skill uses and player options, adventuring equipment, and everything else an adventurer needs to make their way through the world of Skybourne. With both completely new options and expanded and updated versions of some of our previous content, The Player's Guide to Skybourne details a host of player options for spicing up any campaign.
Each of these books can be used to begin exploring the Skybourne world, or may be easily adapted and applied to a host of other fantasy worlds, plotlines, and adventures.
That is not dead which can eternal lie. And with strange aeons even death may die.
Thank you for taking the time to view my kickstarter project and a Happy New Year. I'm K.James Carters and I have produced the RPG gamebook "Necronomicon". This is a horror themed sandbox, storytelling game steeped in demonology and the occult. It can be played extensively for missions, experience and quests...or as a Halloween/horror themed party as a one off. It is a frightening game that requires team work, cunning, strategy and a great deal of imagination. This isn't just a Cthulhu mythos game but links the horrors of Lovecraft to medieval deadly sins and modern horror. It creates a horror tailored to the player's deepest fears.
Firstly, the good news... I'm not looking for funding to write this book or to turn an idea into a product -it's already been designed, tested and is ready to go.
However, this is where I need your help.
In order to turn my product into something truly remarkable AND to build up a community, I'm looking for help to take this idea to the next level. Your response will tell me if there is a market for such a game or if I should devote my time to other projects.
The money being sought will pay for a professionally produced cover and summoning board (not to mention a number of interior sketches) for the finished product. Any money raised in excess will be used to help promote the game ahead of a Halloween launch. I'm looking to produce a supporting website and to generate some serious publicity in the build up to Halloween.
This is a realistic amount being sought for a project of this size but I'm really looking for YOU over the cash. By making it OUR project and by finding players and supporters now, I am certain the game will grow and prosper.
Not only do you have a chance to support this project but you can gain some impressive rewards too. Everyone who contributes is listed in the gamebook as a contributor -that will remain there for all eternity. The rewards increase to signed gamebooks, original artwork and designing your own daemon!
If you enjoy horror, storytelling or sandbox games, the occult or the works of Lovecraft -this might be the project for you to support. If you are looking for a challenging RPG that is darker and scarier than others you may have tried or just a great idea for a Halloween party -then this is the project for you too.
Thank you for considering my project and it is only through your support I can reach my target and produce a product fitting the idea. I will be giving regular updates and showing the work taking shape exclusively on Kickstarter.
The Conclave of Gamers is an open tabletop gaming convention in northeast Denver, Colorado. Although we have scheduled games, events and tournaments, we are mostly an open gaming convention where everyone who comes is encouraged to bring some of their favorite games to share and teach. This also means, that except in rare special event cases (so rare it hasn't happened yet), there are no seat fees! See a game you want to play, jump in and play; no need to worry about buying or dealing with extra tickets.
You are welcome to ask to join any game that isn't full and start any game as long as there is an available table. All tabletop games are welcome: board games, card games, miniatures, war games, 18xx games, train games, tabletop role-playing games, etc.
We believe that gaming is a great social activity and great hobby, that many more people would enjoy if they were only introduced to it and had the chance to play some of the great games that exist. As such, we are open to all level of gamers. We can help you find a great game to play whether you are new to the hobby or a veteran. Nearly all of the games will have the rules explained before play begins, so this is a great opportunity to give gaming a try! The exceptions to that being most of the tournaments.
The event will take place over April 16th - 19th, 2015. For Conclave 2015 we will be at the same great venue as last year and will have even more available gaming time. This year we've added Thursday evening and will still continue to have around-the-clock gaming (you want to play a game at 3:00 in the morning, go for it) - that gives you around 72 hours of gaming! (Who needs sleep?) We have more than 17,000 square feet of gaming space, with a chance to secure more depending on pre-registration.
We are extremely pleased that we will again be at the DIA Crowne Plaza. That’s one of the best venues in the Denver area for conventions! It’s a beautiful facility and the location is excellent: Directly across the street and all the way up and down that street are a variety of restaurants, from fast food to chain restaurants. It has easy access to and from DIA and from I-70. The Crowne Plaza is giving our attendees an excellent room rate at only $109.00 a night (+tax) for a single/double room! To get the special room rate separate from this Kickstarter follow this link: to Crowne Plaza registration. You do not have to use that link if you have chosen the King of the Con package pledge level.
Buying now, during pre-registration saves you $8, as the price at the door will be $52 for a weekend pass. Buying during the Kickstarter, also grants you a distinct KS backer pass.
The funds raised here will go to paying all the fees required with this kind of event, buying prizes and gift certificates, buying games to put in the Conclave's game library and help with growing the event to be even bigger and better! We also have plans for more events, more prizes and more! But, all that requires getting an idea of what our attendance will be. So, the more pre-registrations and more funds raised the more we can add to Conclave 2015.
For 2015 we have already added: * Open and scheduled board, card, miniatures and role-playing games. * Tournaments so far: Tichu, Crokinole, Netrunner, Warhammer 40k: Conquest, Blood Bowl and our attendee's favorite: Loopin' Louie! With even more in the works! * An official Z-Man Pandemic Survival Event. * Official Puffing Billy tournament. * We will once again have a dexterity games area with a selection of dexterity games always set up during library hours. * A tabletop game auction. * A play-test area for game designers. Here's your chance to be a play-tester!
The ground trembled. The water in the pig's trough spilled out of its tray, and as it did Drem saw it turn to blood. The pigs were squealing madly, and spiders began to pour out of their mouths. Drem screamed. Dark magic, ill omens – the end, finally arrived. But some part of the farmer's brain demanded that he run, as if he could somehow escape the death of the world.
If only his feet could carry him far enough away.
He reached the edge of his lands before he heard the crash, and he was driven to his feet by the ground's quaking. And as his eyes looked up over the treeline, he saw the monster's head, just peeking above the tree tops. Still far away, and yet visible over the mighty oak trees that grew near Fellbit Steading. Enormous. Dripping decay and corruption. With eyes full of a cold, otherworldly hate.
Drem screamed again... and didn’t stop.
The world is old. It has existed for eon upon eon. It has seen empires come and go. It has seen heroes rise and fall. Its end approaches, and everyone in the world knows it. Not least the residents of the last great mortal city—Anglekite, located in the Crater Basin. They don't know when it will come, or how it will come, but they know that the end is nigh.
Maybe it will come in the form of the Scourge Karkis, the corrupted giant marching toward Anglekite to exterminate life out of a sense of mercy. Maybe it will come in the form of the Things From Outside, hoping to crack into this world and consume it entire. Maybe it will come in the form of Cray Def Un, an alien sorcerer stealing the world's most powerful relics, leaving it defenseless. Or maybe it will come in the form of the Pyrewyrm, the massive fire dragon that is the death of the world embodied.
There are ways to fight the end. To stand against these monstrosities. But each has its own cost. Draw in the corruption of the Things From Outside and grow powerful—and warped. Ask a boon of the demons of Pandemonium, and have demonic flesh grafted to your body. Take up the Regalia of the Pyrewyrm, and call upon its terrible fires even as you are driven to destroy what you protect. Wield the Angelbone Blade and smite your foes... and the world... with each swing.
Will the members of the Anglekite Adventurer's Guild be able to stave off their world's death? What terrible powers will they call upon in defense of their city? What price are they willing to pay for this dying world?
The Last Days of Anglekite is a Dying Earth-style weird fantasy setting for Dungeon World in which you play members of the Anglekite Adventurer's Guild, the last line of defense for a dying world threatened by catastrophic powers. The Last Days of Anglekite has everything you need to play out an epic struggle to save a world at the end of its time, drawing from weird sword and sorcery tales and over-the-top fantasy by authors like Jack Vance, Clark Ashton Smith, and Michael Moorcock.
The Last Days of Anglekite started as a PDF-only reward for backers of the Kristacon NYC event in April of 2013, a short Dungeon World scenario based on the adventure that Brendan Conway put together for the convention. But when Brendan turned in a 40,000 word document, it was the beginning of something greater (something that needed plenty of editing!) and we decided to make The Last Days of Anglekite a standalone project. Through the efforts of Brendan, Mark Diaz Truman, Juan Ochoa, John Adamus, and Nathan Paoletta, it’s finally ready as a fantastic, fully laid-out setting book full of art, monsters, compendium classes, magic items, fronts, dangers, and madness.
Defying physics and common sense, you are legendary heroes protecting the royal house of 25th Dynasty Egypt from both internal enemies and the marauding Assyrian army. Do you want to leap from crocodile head to crocodile head before planting your sandaled foot directly in the face of an Assyrian giant bearing an axe bigger than you? Do you want to rebound off the side of a pyramid and fly into the centre of a mob of badguys, whom you then lay low with your lightning-fast fists?
Then you are our kind of people. Nefertiti Overdrive is a role-playing game of crazy wire-fu action set in Ancient Egypt. This is a game about kicking badguys in the face, or using a fallen foe as a step to get your character high enough to drive her knee into another bad-guy's face.
Who are these legendary heroes?
The Princess is a child of the royal blood, counsellor to Pharaoh and a natural-born leader.
The Etruscan is the loyal bodyguard and surrogate father of the Princess.
The Spartan is the perfect warrior, exiled from his home and certain he will die in a foreign land.
The Amazon is barbarian royalty, born to horse and bow, and better than any man she knows – except, perhaps, the Spartan.
The Misfit is a wandering philosopher with deadly fists and a clown’s levity hiding a past tragedy.
The Serpent is an assassin, from the streets of Waset, linked by oath to a goddess of death.
The characters of Nefertiti Overdrive cannot be threatened by mere Assyrian soldiers. They are the heroes of this story, and heroes can do the extraordinary. From the Spartan bursting through a wall of mud bricks to attack an unsuspecting squad of Lower Egyptian collaborators, to the Amazon putting an arrow into the eye of the Assyrian commander the others can only barely identify in the distance, to the Etruscan leaping from rooftop to tower in pursuit of an Assyrian spy, the heroes get to do amazing feats that defy gravity, physics, and/or the Geneva Conventions.
The book should be between 100 and 130 pages in length, and will be presented as a 6X9 softcover.
Along with these rules, Nefertiti Overdrive will provide six pre-generated characters with an alternate version of each and an adventure designed to introduce players to both the system and the setting.
Further ideas and hooks for continuing campaigns in Ancient Egypt are provided to help the GM craft a story beyond the introductory adventures. This section includes general advice on crafting campaigns and adventures.
Finally, the book will include a sub-system to allow for a group of players and a GM to cooperatively create an adventure or campaign using ingredients and ideas. This process can be done as a game or as a framework for a brainstorming session, and allows not just for the creation of adventures and campaigns, but also for the kinds of characters one would play in these.
Heroicon is a tabletop gaming convention in Decatur, Illinois, May 15-17, 2015. It will feature board games, minis, RPGs, card games and more.
Heroicon will be held at the Decatur Conference Center and Hotel in Decatur, Illinois. Decatur is right in the middle of the state, making it centrally located and an easy drive from cities such as Springfield, Champaign, Bloomington and Peoria. Additionally, Decatur is about 2.5 hours from three major metro areas: Chicago, Indianapolis and St. Louis.
The DCCH has a restaurant and sports bar on site, ample free parking, and a large indoor swimming pool.
Heroicon will be in Holiday Hall, a space of almost 15,000 square feet. We are sub-dividing the space to create more intimate, less noisy areas for gaming.
Heroicon will feature a variety of RPGs, miniature games, board games, card games and LARPs.
While our event list is not yet complete, here are some noteworthy highlights: * A full slate of Pathfinder Society games. * A full slate of Shadowrun RPG and Shadowrun Crossfire games. * A large Magic: the Gathering Standard-Constructed tournament on Saturday and a Modern-Constructed tournament on Sunday. Both tournaments will have cash and prizes up for grabs. Friday night will feature Friday Night Magic.
Games Library & Open Gaming
Heroicon will have a games library where attendees can check out a game, grab a table, and play with friends. We will have a dedicated area for open gaming 24 hours a day during the convention. While we encourage everyone to sign up for some of the scheduled events, feel free to bring your own games and wrangle up some players in the Open Gaming area.
Heroicon isn't just about games--it's a socializing event! We will have two parties, one on Friday night to kick off the Con and one Saturday night to let loose after an intense day of gaming.
Join us Friday night from 9pm to midnight in the Hospitality Suite for a casual get-together to kick off the Con. Relax with some free soft drinks and snacks and jump in a game. We'll have a selection of board and card games, or bring your own. Whether you want to chill with your group or mingle with other Con attendees, come have some laughs with us. If you wish to enjoy an adult beverage, it's BYOB. Please imbibe responsibly. As there will be adult-themed games and drinks allowed, 18 and over only at the mixer, please. We will be checking IDs of those drinking alcoholic refreshments.
Saturday: Pooka's Carnivale
Join our Party Mistress, Pooka, in the Hospitality Suite from 9pm to 1am to indulge in some games, booze, silliness, mingling, and more booze. If you don't drink (or are the DD), never fear, enjoy a non-alcoholic refreshment and many inappropriate games! We'll be slinging drinks and having multiple drinking and non-drinking games set up: BattleShots, Cards Against Humanity, Drunk Quest, Red Dragon Inn, the crazy Hybrid Telestrations Against Humanity and more! Book a hotel room and make the most of the party!
Sol is a unique tabletop role-playing experience. Many role-playing games draw on medieval fantasy to create their worlds and playing environment. To differentiate themselves from this huge choice, these games have developed rule systems with increasing depth, complexity that have, in the end, only served to throttle the player's freedoms and imagination. Sol turns this trend on its head: it sheds the unnecessary kilos providing the player with a sleek yet powerful game system that once again allows the player's imagination to rule supreme.
Sol has a single rulebook that covers both game mechanics and discusses the world of Sol. Players are encouraged to use their imaginations; if you can think of a plausible reaction to a scenario you can try it. Want to transmute a moose into a million stinging wasps? The game mechanics will allow for that scenario. What Sol brings to the table is a new world and a game system that dispenses with complex die rolling. The game is played with a few standard six-sided die and character sheet delivering on its slogan, less rolling, more role-playing.
The Sol rulebook is approximately 160 pages long, detailing character creation, world lore, game mechanics, along with various illustrations and diagrams, and much more. Now we hope to make Sol available to other RPG players. Luckily the team behind Sol has the necessary skills to prepare an RPG rule book for publication - an author/designer/illustrator; an editor; and a chief game tester. All that is needed now is your pledge to allow Sol to become a printed rule book.
Its hard to put my mind around the idea that Myythic has been in development for over a year now (Nov. 15, 2013). In that year I've gotten a very talented group of people that have blown my mind in how this game is going to turn out.
But so far we have done all this work with little money.
Myythic is going to be the first true hard core role-playing game (not a video game) that doesn't have a dungeon master. This is like telling a driver that a car doesn't require an engine anymore to drive...
I really do hope that everyone understands that we have to keep how the game is played very confidential to prevent copy cats before we launch.
But we do need funding now. My lead programmer needs a lap top in stead of doing his coding on a Desk Top Computer. I have an amazing artist using out-dated software. And we have a dreaded credit card bill that we need to get paid off.
We have 5 role-playing designers, 1 programmer, and 2 artist trying to get all the art we need done to complete this game.
So funding is needed to complete this project on time of March 10, 2015. So any funding received will make sure that all the departments have all the right equipment / software needed to get this game completed.
Funding will allow us to hit more cities and more markets for Beta Testing planned for Feb of 2015.
Weekend in Rokugan is an amazing three-day L5R roleplaying convention in Kansas City, MO, March 13th, 14th and 15th.
Weekend in Rokugan is the "home" convention for the largest living campaign focused on the Legend of the Five Rings world. This is the third iteration of Heroes of Rokugan, which has attracted thousands of players from around the world to take part in a collaborative storytelling and gaming experience like none other.
However, while the campaign has always been free to play, the costs of running the show have gone up as time has gone on. This year, we're in a nicer hotel, which is great! But it costs more, which is less great. Normally, samurai would not concern themselves with lowly matters of commerce, but in this case, the cause is worth it!
This is the fifth and final Winter in Rokugan convention for Heroes of Rokugan III. We'd love it if you joined us!
Sleeper: Orphans of the Cold War is a science fiction horror tabletop roleplaying game, taking inspiration from action movies, ultramodern military thrillers, and some of the darkest corners of 20th century history.
Players take on the roles of sleeper agents created by secret projects during the Cold War, placed in cryo-sleep in anticipation of nuclear war. Now they are waking into a 21st century that has forgotten them, a world imperilled by other long-hidden dangers such as weapons stockpiles, biowarfare experiments and other sleepers turned very, very bad.
The player characters, under the aegis of the secret organisation Obsidian, execute missions against foes ranging from crazed sleepers to the remnants of WWII’s bioweapons project and conspiracies within modern-day governments. They are assisted in this by the superhuman powers with which they were imbued by the projects that created them, and by an armoury of advanced gear that grows as Obsidian researches new technologies.
Sleeper’s rules system is written to facilitate fast, high-octane action scenes, with blistering gunfights and freakish superhuman powers. It is based around a d10 + Attribute roll, versus a target number (TN). This same system drives both skill resolution and combat.
Characters are defined by both a set of six attributes, and by Specialisms related to each attribute. Characters who are specialised in an area related to the test roll a d12 instead of d10. This makes Sleeper characters capable of specialisation while remaining competent as a full range of activities, appropriate for highly-trained elites.
Combat uses robust mechanics related to the basic test to model factors like automatic fire, injuries and the chaos of the battlefield. Sleeper’s rules de-emphasise bookkeeping and a multitude of unrelated mechanics in favour of rapid task resolution and intensity of action.
The time has come to set down what I've learned so that you, too, can wrestle the untamed crimson dragon that lurks in the shadows beyond the lowly Game Mastering practices of yore, weighing our hobby down. To wrestle with the dragon and win... that is what I shall teach you!
I'll be going over the entire Game Mastering process: tips, tricks, techniques, outside the box practices of the Hidden Masters, state of mind, confidence, insecurities, combat to non-combat encounter ratio, improvisation, room for improvement, dos and don'ts, random tables, as well as, a number of other topics. Everything you need in order to Game Master like a fucking boss!
Those who know me know that I love a lot of different systems and genres, old school and new. While this book will focus primarily on fantasy - there should be something for everyone. I love to meld genres, for instance science-fantasy, gothic horror fantasy, scifi horror, and maybe something for those super-hero western fans.
I'm not exactly sure how long this book will be, but my guess is about 64 - 72 pages, give or take a couple. This will be an 8.5 x 11", black and white book with artwork.
Hi everyone! I'm Mike Todd and I wrote two horror roleplaying game supplements, titled Bloody Hooks and Bride of Bloody Hooks. Both were well received and well reviewed and are still available on DriveThruRPG and RPGNow.
The time has come to write a follow up!
I have discovered a kindred spirit in my friend Isaac Beach. We both have a love for all things horrifying, creepy, and macabre. We will collaborate on a new collection of "bloody hooks", and give form and use to all the strange and uncanny thoughts that cross our idle minds.
Night of the Bloody Hooks is a system agnostic collection of short adventure hooks and ideas suitable for modern horror gaming. Each entry is short, usually no more than a paragraph, containing only the strange premise, the hook, designed to spark your imagination and inspire you to craft a suitably diabolical and horrific scenario for your players.
I just want to open my own gaming store you know we only have one good store in Glen Burnie all the time when I play with my friends with usually late at night and not the card so that we you no want to go to organize the game so we want to go to its not open 24 hours I want to open up a game so that's open 24 hours 24 hours would be open Wednesday to Sunday will be the 24 hours on the regular hours to be Monday and Tuesday regular hoursI just want something that you know I want to do something I want to do you know that friends can come out people from all over the world come see this you know the store that no one's been introduced yet but I want to make it.
Southern Honce-the-Bear is in turmoil, its lords and ladies vying for power after the end of the Demon Wars. DEMONWARS: ALLHEART is the second product in the DemonWars Role-playing Game line, an old-school tabletop roleplaying game, this time putting you into the role of an Allheart Knight – an armored warrior, a noble of the Kingdom of Honce-the-Bear, sworn protector of the realm.
DEMONWARS: ALLHEART includes: A new character class, the Knight, which can function on its own or operate alongside the Abellican Monk and Rogue classes from DemonWars: Reformation.
New game systems including Jousting and Fiefdoms, two mini-games which can be played as standalone games or integrated into a DemonWars campaign; expanded Blacksmithing rules; new monsters and magic items; and a random adventure generator for solo games (or GM-free games).
Expanded setting information covering Southern Honce, the war-torn land of rival nobles and roaming bandits.
A starting area including detailed information on the lands, nobles, and threats surrounding the barony of Auvon-Lea, in Southern Honce. As a stretch goal, a full adventure may be included set in Auvon-Lea!
As a stretch goal, an all-new novella from R.A. Salvatore, introducing players to the world of Corona as it is at the start of the story arc.
Ultimum is a tabletop Role-Playing Game that is built around a dramatic, science fiction story about races and peoples that are all learning how to live together in the face of survival. The setting is Earth in the far future. The continents have collided and created Pangea Ultima. New sentient species, both alien and terrestrial now populate the Earth and humanity has just returned. There are galaxy spanning threats to overcome, but for now, we need to regroup.
In Ultimum, the players determine the course of the story. In kitchens, living rooms and gaming stores all over the world, players will be playing out their Ultimum sessions from week to week. Once they're finished, they'll upload their progress to the Ultimum website. The developers will organize and trend the player data and start building the future storyline from there.
Ultimum is the first of its kind in how it is played. Ultimum will be released as a Core Rulebook (That has all rules, character creation, monsters, story and Game Mastering concepts all in one). Alongside the release of the Core Rulebook will be Apps for Smartphones, Tablets, Laptops and PCs that can be used in place of the Core Rulebook. These Apps will have all of the rules, a dice roller, combat tracker, inventory screen, character sheet and more to give the player more options. If you like to use your laptop, but love to roll dice on the table, go for it! It's all seamless and it all works together.
Ultimum is the first Paperless Tabletop Role-Playing Game. With the Apps available on all devices, players will be able to connect through the Ultimum website and use the matchmaking service to schedule and play in sessions through text, audio and video using all the tools needed to make the game immersive. Do you like your couch? Great! Get your Tablet and play with people all over the world on a Saturday night from the comfort of your couch. Are you waiting in line at the movie theater for a big release? Awesome! As long as you all have your phones, you can play while you wait in line.
The key is how the players connect to the GM's Host Server. The GM can then share the group's information, such as dice rolls, combat actions, map placements and more.
If Tabletop RPGs are the Automobile, Ultimum is the Teleporter.
Enter a world ruled by Monsters, where humans have been driven to the brink of extinction, and all that remains of a once great empire are ruins and memories. MajiMonster is the name given to the creation of ancient maji—sorcerers of old. These creatures are the result of magics infused with common beasts or inanimate objects, and with their power they have escaped the control of the maji that created them.
Take on the role of a binder, a unique person that can capture Monsters and direct them as both weapons and companions. Explore a savage landscape and encounter a variety of Monsters with combinations of 10 affinities such as Fire, Mystic, or Wind.
Choose from one of six unique binder classes, each of which uses different approaches to binding, fighting, and training the Monsters of this world. Will you be a gallant knight, forged in battle? Were you born a concordant, infused with magic? Perhaps your role is that of a scholar, to teach the world the knowledge it has lost.
Binders roam the land for their own reasons—to make a name for themselves, seek out ancient treasures, or, possibly, just to find a way to survive this harsh world.
MajiMonsters is a tabletop roleplaying game—the same kind of game as Dungeons & Dragons®, Pathfinder®, or Mutants & Masterminds®. Roleplaying games are unlike conventional board games or video games in that the action takes place in the collective imagination of its participants. One person, commonly referred to as the Game Master, dictates what happens in the game world the players inhabit, the players determine how their characters react, and then the Game Master narrates the effects of their actions.
The rules on how to play MajiMonsters will be brought together in a Core Rulebook, which is what this Kickstarter projects aims to fund.