Defying physics and common sense, you are legendary heroes protecting the royal house of 25th Dynasty Egypt from both internal enemies and the marauding Assyrian army. Do you want to leap from crocodile head to crocodile head before planting your sandaled foot directly in the face of an Assyrian giant bearing an axe bigger than you? Do you want to rebound off the side of a pyramid and fly into the centre of a mob of badguys, whom you then lay low with your lightning-fast fists?
Then you are our kind of people. Nefertiti Overdrive is a role-playing game of crazy wire-fu action set in Ancient Egypt. This is a game about kicking badguys in the face, or using a fallen foe as a step to get your character high enough to drive her knee into another bad-guy's face.
Who are these legendary heroes?
The Princess is a child of the royal blood, counsellor to Pharaoh and a natural-born leader.
The Etruscan is the loyal bodyguard and surrogate father of the Princess.
The Spartan is the perfect warrior, exiled from his home and certain he will die in a foreign land.
The Amazon is barbarian royalty, born to horse and bow, and better than any man she knows – except, perhaps, the Spartan.
The Misfit is a wandering philosopher with deadly fists and a clown’s levity hiding a past tragedy.
The Serpent is an assassin, from the streets of Waset, linked by oath to a goddess of death.
The characters of Nefertiti Overdrive cannot be threatened by mere Assyrian soldiers. They are the heroes of this story, and heroes can do the extraordinary. From the Spartan bursting through a wall of mud bricks to attack an unsuspecting squad of Lower Egyptian collaborators, to the Amazon putting an arrow into the eye of the Assyrian commander the others can only barely identify in the distance, to the Etruscan leaping from rooftop to tower in pursuit of an Assyrian spy, the heroes get to do amazing feats that defy gravity, physics, and/or the Geneva Conventions.
Nefertiti Overdrive will include a simple system intended to speed through play while encouraging lots of crazy antics. Like the systems from Centurion: Legionaries of Rome
and Sword Noir: A Roleplaying Game of Hard-Boiled Sword & Sorcery
, Nefertiti Overdrive will allow for character customization in a rules-light context that focuses on player characters succeeding within their niche.
The book should be between 100 and 130 pages in length, and will be presented as a 6X9 softcover.
Along with these rules, Nefertiti Overdrive will provide six pre-generated characters with an alternate version of each and an adventure designed to introduce players to both the system and the setting.
Further ideas and hooks for continuing campaigns in Ancient Egypt are provided to help the GM craft a story beyond the introductory adventures. This section includes general advice on crafting campaigns and adventures.
Finally, the book will include a sub-system to allow for a group of players and a GM to cooperatively create an adventure or campaign using ingredients and ideas. This process can be done as a game or as a framework for a brainstorming session, and allows not just for the creation of adventures and campaigns, but also for the kinds of characters one would play in these.